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soft samplers


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usually i'm sampling household objects and appliances.

triggering the samples on the peaks is satisfactory in most cases for me but...

 

i have a collection of samples from scissors, hedge trimmers and that sort

these have a sort of signature pre-peak noise, which made me desire an option to quantize the peaks but keep the bits before.

the handles rubbing together before the peak is kind of hot

 

i guess the host would have to read ahead or something odd

here's an illustration of what i was thinking

sampler-question-hi.gif

 

i'll just be manually offsetting the notes for now, but still curious

 

so does this have a name and if so which samplers offer it?

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yes it is difficult for me to explain...

i thought the image would show why i can't just simply trigger the samples and have the peaks quantized, unless i offset the notes and made them trigger early. blah, i'm sure it'll never be an issue after this track and since it's in Reason 3 there's no need searching for vst's

 

oh, thanks edge for understanding me =) i thought i was being a little crazy maybe...

yes, i'm not sure the NNXT sampler in reason could do what i want

 

though rewire and live i guess...

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  edge said:
Yeah well I mean you could chop off the front bit in a wav editor like deadisdead says but then you've got possible issues with silence between the pre-sound and the peak.. Yeah i think rewire will save your butt here dude

 

 

not chop it off

 

just chop it into individual hits...

transients...and pre-transients....

 

trigger them in their appropriate spots

make sure you don't have a crazy envelope on it causing a loss of fluidness....

 

I don't see why there would be silence unless you triggered them in the wrong spot, or you used an envelope that caused it.

 

If for some reason there is.... there's always reverb. I guess.

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or you could sequence those parts in a wave editor (imo sound forge is the best for this), using regions. you'll need to know the lengths of bars in m/s for whatever bpm you want (one easy way to do that, is to have a metronome-like wav exported from your sequencer, do auto region, then mute). then you'll have easy freedom to paste the sounds where you want.

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It would be easy to do if your not resampling. If you are using the keyboards range im sure theres some super-host out there that can calculate the real midi start time for the range of the keyboard at that pret trigger lenght. Your best bet would be midi scripting language. I think doing it by hand is also just as well. Are you talking midi in a sampler or are you just sequencing audio as it is???

 

EDIT: Actually with a flexible sampler(needs keytrack as a modulator and sample delay as a destination), render, and then bring the audio backwards by a certain amoun it should work I think. You would just need some maths which shouldn't be to hard but doable.

 

EDIT2: I jsut remembered a drum sampler that can do this, with shakers for example. I think you need to set the paterns up internally though, or it introduces a delay in order to look ahead.

Edited by Bubba69
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Guest heliumb

This is the wrong answer, but I'd do the track all like the 'not this' on the right side, render it & skooch the whole thing to the left afterwards.

 

Or if you are using Live, warp it so enough silence is in the beginning to draw them in the note before and the peak landing the next note.

 

Or use some kind of delay compensation.

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Actually I have no idea what i was talking about anymore, i think its a bit more complicated than i originally meant. But jamstix has some sort of built in peak quantization thing. Im not sure exactly what jamstix is though, more of a likve groove drum thingy than a sampler I think.

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