Guest meneedit Posted August 8, 2007 Report Share Posted August 8, 2007 Hi guys, i've always noticed the formula controller in fruity loops and recently I wanted to actually use it for the first time. Now, i'm no good at programming or using code and I realise that the formula controller isn't that complicated but I still cant work out how to use it. All I need to know is how to get it to generate a random value and then set the speed of how often it generates each new value. (in steps). This is so that I can link some EQ bands to the random values to create some really good humanization in drums. Can somebody please explain to me how to use the rand syntax and set the speed of how often it occurs? Any help would be greatly appreciated. Thank you :smiling: Quote Link to comment https://forum.watmm.com/topic/24500-fruity-formula-controller/ Share on other sites More sharing options...
Guest meneedit Posted August 10, 2007 Report Share Posted August 10, 2007 does anybody here use fruityloops? :undecided: Quote Link to comment https://forum.watmm.com/topic/24500-fruity-formula-controller/#findComment-517822 Share on other sites More sharing options...
chaosmachine Posted August 10, 2007 Report Share Posted August 10, 2007 a+(SeededRand(Round(SongTime*10*c))-0.5)*b knob c contros speed, change the 10* to something higher if you want more speed, lower for less. here's another.. a+(SeededRand(Round(SongTime*100*c))-0.5)*b*0.1 more speed, less variance and if you don't want it to sound the same each time you play the song, use Time instead of SongTime a+(SeededRand(Round(Time*100*c))-0.5)*b*0.1 Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures WATMM Link to comment https://forum.watmm.com/topic/24500-fruity-formula-controller/#findComment-517860 Share on other sites More sharing options...
Guest meneedit Posted August 10, 2007 Report Share Posted August 10, 2007 chaosmachine said: a+(SeededRand(Round(SongTime*10*c))-0.5)*b knob c contros speed, change the 10* to something higher if you want more speed, lower for less. here's another.. a+(SeededRand(Round(SongTime*100*c))-0.5)*b*0.1 more speed, less variance and if you don't want it to sound the same each time you play the song, use Time instead of SongTime a+(SeededRand(Round(Time*100*c))-0.5)*b*0.1 wow!!! thanks for that chaosmachine :smiling: :smiling: :smiling: it was more complicated than I thought. There was no way I would have figured that out by messing around with it. thanks again. do you find that it is handy for humanization? Quote Link to comment https://forum.watmm.com/topic/24500-fruity-formula-controller/#findComment-517896 Share on other sites More sharing options...
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