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Think you know this film title?


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Guest joshier

I'm trying to watch a film. I've decided I'm not going out tonight to get drunk!

 

Now, the film was a fair old one, I'd say 80's era, 'scary' film about a simulated western where the robots in the simulation become actually evil and go wrong - killing people.

 

It's a great film if you haven't seen it, but I just can't remember the title!

 

Think you know?

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https://forum.watmm.com/topic/43356-think-you-know-this-film-title/
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Guest Great Maker ShaiHulud

1. The disk limit is as of now 65 x 2,915,000 bytes. This equates to a

total of 189,495,000 bytes of compressed data. Groups may not go over

the total size to prevent any future cheating. Acceptable compression

formats at this time are ACE or RAR or any future compression that

supports multiple volumes and long file names, followed by the

traditional PKZIPing.

 

The limit for standard game add-ons is 35 x 2,915,000 bytes for any add-

on that includes Music, Speech, Commentary or Play By Play for the

original release. Any add-on that does not fit this criteria will be

restricted to 25 x 2,915,000 bytes. Only the group that won a game

release is allowed to release the add-ons for the game.

 

2. To prevent sloppy rips, a re-release of a game is allowed to make groups

release proper and respectable releases. The following provisions

include:

 

a) it can be ripped in >=10 disks less than the previous release by us-

ing only lossless compression methods. Lossy compression will not be

permitted to compromise the release to fit under this condition.

 

b) it can be ripped in >=15 disks less of the size of the previous

release by using mp3-compression while not downgrading any wavs

or mp3's sound quality using lossy compression.

 

That means all the essential gamedata must be still included in the re-

release. No essential data is allowed to be removed to be considered a

valid re-release. A re-release from a competing group may not use tools,

original crack or any other files from the previous release that were

modified for the original game rip.

 

The re-release of a rip can be done by any group and must be done in

at most 48 hours after the release of the original rip, as possibly

every game is rippable in a smaller size if enough time is spent.

 

3. Every release under this limit MUST be a functionally and playable

complete game with no essential data missing to complete the game.

This means that included will be every component necessary for

the successful completion of the game e.g.:

 

- all game executables that are needed,

- every level (single AND multiplayer),

- every track (including practice),

- all actor graphics & models etc,

- sound effects

- registry settings to play on the Internet (e.g. Zone/DirectPlay)

 

4. Any lossless compression method to reduce the size of selected game data

is ALLOWED (e.g. uharc).

 

5. Lossy compression is ALLOWED for sound, videos and non-texture graphics

(e.g. jpeging of menu screens) but lossless compression is encouraged

before using lossy compression. Lossy compression of textures is expli-

citly FORBIDDEN to prevent the many problems inherent to that.

 

6. Sound effects WILL and MUST be included. To reduce the size of rips when

possible, standard waveformat files (PCM) should be mp3-compressed

if possible in a reasonable state of time and is over the size of 20

disks. If the soundfiles exist inside a bigfile its highly regarded

when time is invested to extract those files to compress them. Groups

are not to required to index bigfiles though. Downgrade of sound quality

to sound files to allow the game to fit the limit will not be permitted.

 

It is allowed to rip music, commentary/speech and ambience files as long

as the game remains playable. Speech files MUST be included if there

exist no on-screen subtitles. It is okay to remove commentary from a

release if size does not permit it.

 

It is highly regarded when all sounds, speech and music are included in

a rip and not intentionally put out as addons.

 

7. It is allowed to remove gamedata that exists in multiple resolutions or

formats as long as the game remains playable on a typical system which

is defined by a PII-300 with a D3D-card and soundcard.

 

- high-resolution textures for highend systems.

- low-resolution textures for low-end systems if there is no

possible options to include the high-resolutions in the release.

If size permits, it is expected that high resolution be released

as an add-on.

- high-screen resolution graphics data standard of 800x600 (or 640x480

if other than 800x600 is not applicable)

- at least one hardware-dependent data must be included, and must be

in Direct3D mode or any other hardware data modes that are accepta-

ble (e.g. Glide textures). A release of software mode only with all

hardware-dependent data and textures removed will not be allowed in

future releases.

 

8. Movies (intros, cutscenes) should be removed if they aren't game-related.

Movies must be ripped in a way so that the gameplay experience is not

compromised, e.g. framing of movies is highly regarded. It should always

be avoided to create situations in which user-input is necessary on

black screens because the video normally shown has been blacked out.

 

9. Other allowed add-ons for games include:

 

- cutscenes/movies

- commentary/speech

- music

- manual/documentation

- editor

 

Intro and Outro add-ons are EXPLICITLY FORBIDDEN. Not more than 2 add-ons

should be released for a game release.

 

10. Children's games (aka Kiddie games) and Edutainment software do not

qualify under these rules guidelines for acceptable releases. Kiddie

games are usually defined via the game target audience of '5-12 years'

as stated by the game's producer. Common sense should be based on

common sense by all groups to identify what really is a kiddie game.

Platform games are not to be considered kiddie games.

 

11. Levelpacks, game add-ons etc. for rips are only allowed if they are offi-

cially released/authorized by the same company/developer/publisher that

put out the original game. If possible by its size, the add-on should be

made as a standalone and not needing the original game release. The

original missions may be removed to allow the game add-on to become

standalone if not size can not permit the original game. It should be

explained in the NFO if and why a game add-on isn't made to be standalone.

 

12. In regard to games distributed in the United States that are LATER

distributed in Europe or vice versa under the same or different name /

publisher. These games if released AFTER another group's release are

counted as DUPES unless it can be proven that there is a clearly

noticeable PLAYABLE difference in the latter release (more than just

tiny differences in graphics or sound). Differences in filedates and

Game Titles between Euro and US releases are NOT a good enough reason to

re-release the game.

 

13. A brief outline of what has been stripped from the game should be

clearly stated in the game-release .NFO, as well as information as to

whether or not Add-Ons can be expected.

 

14. Fully cracked Update Patches and Trainers are highly regarded, though

they are not the responsibility of any group (including that of which

released the original game). If 2 trainers from the same or different

groups are released for 1 game, this does NOT qualify as a dupe unless

the latter trainer provides no new features over the prior trainer. Beta

update patches will not considered a valid release among any game group.

No group shall release a cracked patch for a game if a generic patch

exists for a particular game in the scene. If a generic crack exists, a

new patch-release must specify that the generic crack does not work

anymore.

 

15. If two or more rips of the same game get released, the first working rip

wins. Sites should not nuke any release until the winning rip has been

proven to work correctly and follows the above ruleset.

 

16. No group shall do a rip using another's groups work, be it an iso crack

or tools written by another competing group. Any third party tools shall

be acceptable. A crack from an ISO or past release (even in other

languages) shall not be used unless permission is given from the

cracker/creator of the original release group.

 

All appointed HQ (Headquarters) should abide by these rules to the

fullest extent permutable. Any group that competes in the gaming rip

scene will and must abide by the above rules to allow fair competition

among all competitors.

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