Guest joshier Posted September 20, 2009 Report Share Posted September 20, 2009 Are you able to express 9 digits (e.g. 392582967) with an easy to use format such as DK AK CK RJ? Thanks. Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/ Share on other sites More sharing options...
kaini Posted September 20, 2009 Report Share Posted September 20, 2009 i'm not sure i understand you, but 392582967 is 17665737 in hexadecimal, which has 8 characters the same as the example you specified. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126404 Share on other sites More sharing options...
Guest joshier Posted September 20, 2009 Report Share Posted September 20, 2009 Algorithm: 192134143183 (takes a bit of time to tell) 192134143183 through algorithm - - WID KSW WID KSW easier to say. Possible? Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126412 Share on other sites More sharing options...
kaini Posted September 20, 2009 Report Share Posted September 20, 2009 yes, it's called a hash function Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126415 Share on other sites More sharing options...
Guest Super lurker ultra V12 Posted September 20, 2009 Report Share Posted September 20, 2009 not enough letters Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126417 Share on other sites More sharing options...
kaini Posted September 20, 2009 Report Share Posted September 20, 2009 (edited) when i think about it, the algorithm for converting decimal to hex is a hash function of sorts but when i think about it, on a deeper level, this has to do with preservation of information - each digit in your example conveys one piece of information, each of which has one of ten possible states. in order to preserve the information losslessly, you could use less pieces each which would have more states (e.g. hex - one less digit with 17665737, but each digit has one of sixteen possible states, 0-F). at the other end of the scale, you could use more pieces each which would have less states (e.g. binary with only two is 10111011001100101011100110111) in the decimal number system, there is no definable upper bound for your algorithm (e.g. you can keep counting forever) so actually, no. in order for an algorithm to do this, at the very least you would have to provide it with upper and lower bounds for the entered number. it's information theory 101 Edited September 20, 2009 by kaini Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126421 Share on other sites More sharing options...
Guest joshier Posted September 20, 2009 Report Share Posted September 20, 2009 What about 3842856295836 into > F7K C38 ? Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126422 Share on other sites More sharing options...
kaini Posted September 20, 2009 Report Share Posted September 20, 2009 by the K you imply that you are working with a system in which each digit has one of 20 possible states (called base 20) here's a converter for you, but that number is too big for it: http://www.cleavebooks.co.uk/scol/calnumba.htm now fuck off and do your own homework Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126424 Share on other sites More sharing options...
Guest Super lurker ultra V12 Posted September 20, 2009 Report Share Posted September 20, 2009 this thread is good Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126425 Share on other sites More sharing options...
Guest joshier Posted September 20, 2009 Report Share Posted September 20, 2009 On 9/20/2009 at 11:23 PM, kaini said: by the K you imply that you are working with a system in which each digit has one of 20 possible states (called base 20) here's a converter for you, but that number is too big for it: http://www.cleavebooks.co.uk/scol/calnumba.htm now fuck off and do your own homework It's easier asking the maths genius Kaini. Anyway, its work I set myself. oh and I meant to put: 3842856295836 into > F7k C38 (lower case included) Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126427 Share on other sites More sharing options...
kaini Posted September 20, 2009 Report Share Posted September 20, 2009 that would be a shit number system unless you were an alien, it would have thirty-two possible states for each digit (0-9,A-K,a-k) read this http://en.wikipedia.org/wiki/Numeral_system and this http://en.wikipedia.org/wiki/Lossless_data_compression and stop annoying me when you are sitting in front of a computer connected to the internet Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126433 Share on other sites More sharing options...
Guest joshier Posted September 20, 2009 Report Share Posted September 20, 2009 Oh well, worth a try, thanks for your help. Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126438 Share on other sites More sharing options...
Guest Rabid Posted September 20, 2009 Report Share Posted September 20, 2009 Kaini pretty much summed it up. More states = less characters needed. By the way, there was an FPS game that was super small (less than 1 MB I think) but it procedurally generated itself during gameplay. It had as much content as a much larger game. I'm trying to find it but I don't remember what it was called, it was very interesting though. Found it. http://catalyticat.com/a-whole-fps-game-in-less-than-100kb Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126440 Share on other sites More sharing options...
Guest joshier Posted September 20, 2009 Report Share Posted September 20, 2009 wow that games pretty awesome for that size. Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126446 Share on other sites More sharing options...
kaini Posted September 20, 2009 Report Share Posted September 20, 2009 On 9/20/2009 at 11:39 PM, Rabid said: Kaini pretty much summed it up. More states = less characters needed. By the way, there was an FPS game that was super small (less than 1 MB I think) but it procedurally generated itself during gameplay. It had as much content as a much larger game. I'm trying to find it but I don't remember what it was called, it was very interesting though. Found it. http://catalyticat.com/a-whole-fps-game-in-less-than-100kb *doesn't look at link...* .kkreiger? impressive at the time it was released, not so much now. spore uses procedural shit i think. also darwinia. like most things, it's better incorporated as a technique rather than basing a whole game on it. if you want to see procedural generation used REALLY well, look at the current demoscene. people are packing amazing amounts of stuff in 4kb http://www.buenz.li/pages/competitions/4kgfx.html0 Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126447 Share on other sites More sharing options...
Guest hahathhat Posted September 20, 2009 Report Share Posted September 20, 2009 On 9/20/2009 at 11:39 PM, Rabid said: Kaini pretty much summed it up. More states = less characters needed. By the way, there was an FPS game that was super small (less than 1 MB I think) but it procedurally generated itself during gameplay. It had as much content as a much larger game. I'm trying to find it but I don't remember what it was called, it was very interesting though. Found it. http://catalyticat.com/a-whole-fps-game-in-less-than-100kb Quote "Assembly language programming is an extravagant waste of human talent and should be avoided whenever possible"-- Peter Norton Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126448 Share on other sites More sharing options...
kaini Posted September 20, 2009 Report Share Posted September 20, 2009 (edited) i would agree with that with one important exception, and that's game programming when all you had to work with was 48K RAM, programmers would squeeze every last cycle out of their <1Mhz chips. now everything's all 5GB of textures this and 500 meg patches that. game programmers would do well to remember when all they had to work with was 48K RAM and a Z80 or a 6510 processor, and had to squeeze every last cycle out of their <1Mhz chips. but now most of them weren't actually born then ... and actually the best, least intrusive, lowest system load antivir i know is NOD32 and that's almost entirely assembly. Edited September 20, 2009 by kaini Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126455 Share on other sites More sharing options...
ericsosh Posted September 21, 2009 Report Share Posted September 21, 2009 On 9/20/2009 at 11:50 PM, hahathhat said: On 9/20/2009 at 11:39 PM, Rabid said: Kaini pretty much summed it up. More states = less characters needed. By the way, there was an FPS game that was super small (less than 1 MB I think) but it procedurally generated itself during gameplay. It had as much content as a much larger game. I'm trying to find it but I don't remember what it was called, it was very interesting though. Found it. http://catalyticat.com/a-whole-fps-game-in-less-than-100kb Quote "Assembly language programming is an extravagant waste of human talent and should be avoided whenever possible"-- Peter Norton Writing your programs directly in assembly doesn't magically make your executable smaller. Those Farbrausch guys surely didn't write .kkrieger exclusively in assembly. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide ericsosh's signature Hide all signatures Yo, my name is Saad and I don't give a fuck. Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126459 Share on other sites More sharing options...
Guest Rabid Posted September 21, 2009 Report Share Posted September 21, 2009 On 9/20/2009 at 11:48 PM, kaini said: *doesn't look at link...* .kkreiger? impressive at the time it was released, not so much now. spore uses procedural shit i think. also darwinia. like most things, it's better incorporated as a technique rather than basing a whole game on it. if you want to see procedural generation used REALLY well, look at the current demoscene. people are packing amazing amounts of stuff in 4kb http://www.buenz.li/pages/competitions/4kgfx.html0 Wow, that is really amazing. 4kb? Holy shit... Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126467 Share on other sites More sharing options...
Bubba69 Posted September 21, 2009 Report Share Posted September 21, 2009 Yes joshier, you could do that if you wanted to. The real question is why would you want to do that, what are you trying to do? I'm sure you could invent your own system to do what you are describing if you have any creativity whatsoever. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Bubba69's signature Hide all signatures https://intervallux.bandcamp.com/ Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126493 Share on other sites More sharing options...
kaini Posted September 21, 2009 Report Share Posted September 21, 2009 (edited) just convert from decimal to base 26, but do away with numbers in your answer and use A-Z as your base 26 digits. that would accomplish exactly what joshier wants to do. but it's retarded. Edited September 21, 2009 by kaini Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126507 Share on other sites More sharing options...
Guest abusivegeorge Posted September 21, 2009 Report Share Posted September 21, 2009 Hey Josh Quote Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126508 Share on other sites More sharing options...
kaini Posted September 21, 2009 Report Share Posted September 21, 2009 On 9/20/2009 at 11:57 PM, kaini said: i would agree with that with one important exception, and that's game programming when all you had to work with was 48K RAM, programmers would squeeze every last cycle out of their <1Mhz chips. now everything's all 5GB of textures this and 500 meg patches that. game programmers would do well to remember when all they had to work with was 48K RAM and a Z80 or a 6510 processor, and had to squeeze every last cycle out of their <1Mhz chips. but now most of them weren't actually born then ... and actually the best, least intrusive, lowest system load antivir i know is NOD32 and that's almost entirely assembly. and actually when i think about it i would imagine assembly programming is more or less essential in software based virtualization, which is a BIG DEAL right now i'm imagining using windows, written in C, through an abstraction/virtualization layer, also written in C. or worse, C++ i know very little about the specifics of virtualization so correct me if i'm wrong. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/49129-maths-algorithums/#findComment-1126513 Share on other sites More sharing options...
Recommended Posts