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Meltphace intro sound


Guest Babar

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i've been playing with meltphace under SoundBooth lately, and i finally found the time and patience to chain each spectrogram of the clicks constituting this sound into a short movie.

It emerge that each click's spectrogram is the evolution of the previous one.

 

here

 

So what was the technique involved in doing this ?

 

For those who don't see what the crap i am talking about, just check the links included in the vid's description.

 

PS : The "Média Offline" frames are not a glitch, I just didn't bother adding more frames because when the snares kicks in you cannot see the rattling sound anymore in the spectrogram.

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no igor's just laughing.

 

seems also you'r not getting how i've made this video.

 

Basically the intro sound looks like :

tak tak tak taak taak taaak taaaak taaaaak.

i've cut each tak, that has a specific length. Just look at this

here

 

each space between the marks is a frame of the movie. I doubt your software can do this, i bet it just do horizontal scrolling.

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what in the flying fuck are you on about? zole

 

are you trying to analyse what the sound is? just sounds like timestretching or delay.

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wow wow wow

i never said RDJ intended to hide pictures in his music, i was just interesting in discussing what technique he might use.

 

@adjective : could you share the audio matching your spectrograms please ? It is awesome

 

The first thing i thought when i saw those kaleidoscopic shapes was "granular synthesis". i don't know shit about granuar synthesis tho, it's just an intuition I had.

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Guest Adjective

sorry babar, i misunderstood your posts.

my guess is: the sample you're talking about is a sample of noise, maybe with a sharp attack and a long release. This sample then may be triggered over and over in a quick succession. he could be using delay for this or just triggering it manually. I just tried to make something similar in renoise using the method i just typed: http://soundcloud.com/april-13/babar-sound

 

 

 

and I was using Izotope RX for those visuals. If Soundbooth has some varied options with its spectrogram you could probably produce similar patterns with any material

If available in the spectrogram's settings, try a small FFT size, Gaussion window, and playing with frequency and time overlap. ...and zoom in

 

http://soundcloud.com/april-13/riblum is the sample i used for those patterns earlier

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