kaini Posted September 8, 2010 Report Share Posted September 8, 2010 basically the game generates new levels based on the players performance. Quote Recently, there has been increased interest in building games that dynamically adapt to players. One of the common approaches to building adaptive games is dynamic difficulty adjustment. However, most of these approaches are limited to parameter tweaking such as adjusting weapon strength or reducing spawning times, and do not modify levels in response to difficulty adjustment. My system attempts to overcome this limitation by incorporating parameter tweaking into procedural content generation. The system creates new levels on the fly in response to the current performance of the player. Infinite Adaptive Mario expands on Markus Persson's Infinite Mario by adapting to the skill of the player. A description of the level generator used by the system is provided here. One of the inputs to the system is a set of parameters which specify probabilities for specific events to occur, such as placing a gap. By modifying these probabilities, the system can create a large space of levels with varying difficulty. Infinite Adaptive Mario scales up difficulty by increasing the frequently of gaps, average size of gaps, variation of ground height, and number of enemies. Scaling up the difficulty also tends to result in a larger number of possible paths through a level. The player begins at level 50, which produces levels with a moderate degree of challenge. Upon successful completion of a level, the challenge is increased. Faster completion times result in larger increases in difficulty. Upon death, the difficulty is decreased based on the amount of progress made by the player. If the player is close to the goal upon death, then the difficulty is decreased only a small amount. A new level is generated when the player either completes a level or fails to complete a level after three deaths. i'd like to see more of this kind of thing. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/59491-infinite-mario/ Share on other sites More sharing options...
spratters Posted September 8, 2010 Report Share Posted September 8, 2010 Impressive. New gaming concept????? I'd like to see that happen. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide spratters's signature Hide all signatures Jet fuel can't melt dank memes Link to comment https://forum.watmm.com/topic/59491-infinite-mario/#findComment-1411312 Share on other sites More sharing options...
kaini Posted September 8, 2010 Author Report Share Posted September 8, 2010 On 9/8/2010 at 4:20 PM, spratters said: Impressive. New gaming concept????? I'd like to see that happen. hardly new ^^^ possibly my favourite game ever Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/59491-infinite-mario/#findComment-1411330 Share on other sites More sharing options...
luke viia Posted September 8, 2010 Report Share Posted September 8, 2010 that sentinel game looks like it was pretty awesome... but "The Synthoid itself cannot move across the level; instead it can look around, accumulate energy by absorbing the objects that are scattered across the landscape, create stacks of boulders, generate inert Synthoid shells and transfer its consciousness from one of these clones to another." ... seems a little inconvenient. ah well.. and FUCK i keep dying almost immediately when i open adaptive mario. i really need to pay more attention Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide luke viia's signature Hide all signatures GHOST: have you killed Claudius yet HAMLET: no GHOST: why HAMLET: fuck you is why im going to the cemetery to touch skulls [planet of dinosaurs - the album [bc] [archive]] Link to comment https://forum.watmm.com/topic/59491-infinite-mario/#findComment-1411332 Share on other sites More sharing options...
kaini Posted September 8, 2010 Author Report Share Posted September 8, 2010 (edited) On 9/8/2010 at 4:47 PM, luke viia said: that sentinel game looks like it was pretty awesome... but "The Synthoid itself cannot move across the level; instead it can look around, accumulate energy by absorbing the objects that are scattered across the landscape, create stacks of boulders, generate inert Synthoid shells and transfer its consciousness from one of these clones to another." ... seems a little inconvenient. ah well.. and FUCK i keep dying almost immediately when i open adaptive mario. i really need to pay more attention it was a limitation of the hardware - 8 bit machines could do first-person 3D only as long as you stayed in the same place and looked around. however crammond turned that limitation into an essential element of the gameplay. http://www.youtube.com/watch?v=9V_pgo3vgiI someone did a pc remake a few years back. Edited September 8, 2010 by kaini Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/59491-infinite-mario/#findComment-1411335 Share on other sites More sharing options...
luke viia Posted September 8, 2010 Report Share Posted September 8, 2010 that makes sense. looks like a good game whichever way you shake it. also i hope heaven sounds like that soundtrack. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide luke viia's signature Hide all signatures GHOST: have you killed Claudius yet HAMLET: no GHOST: why HAMLET: fuck you is why im going to the cemetery to touch skulls [planet of dinosaurs - the album [bc] [archive]] Link to comment https://forum.watmm.com/topic/59491-infinite-mario/#findComment-1411338 Share on other sites More sharing options...
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