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Guest fiznuthian

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well I finished my hotel, (coords are 250, 1180) - that's enough of that then!

 

7 rooms, bar, club, pool, and things

 

some pics:

mc1.jpgmc2.jpg

 

 

 

  Reveal hidden contents

 

Edited by verticalhold
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Guest futuregirlfriend

I sometimes find places that seem abandoned so I thought I would add an estate agents to the town where you can list things you don't want any more. Maybe you can add some terms, whether you want people to add to the building or give it up completely and do what they want with the land. Any suggestions for more uses, please say. Feel free to expand and improve on the building too.

 

Here's a shot so you know what it looks like. It's the building with a little shitty house on the top of it.

 

SnUX6.png

 

the town rail is a big mess at the moment. Want to improve it? Connect it to the same rail that goes from Kaini to Adam's all the way Spacewrekker's? Seal and light it up to protect from mobs. Add some nice stations at the places people are most likely to get off.

 

I quickly farted this out, perhaps someone has a better idea

 

6QY09.jpg

 

Buqyb.png

 

it looks great up around by Pete's. People could create their own themed stations and rail near their main projects like what he's done.

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logged in today just to check things out, (still haven't recovered from last rage quit). who got "creative" with the portal on my island?

ZOMG! Lazerz pew pew pew!!!!11!!1!!!!1!oneone!shift+one!~!!!

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ENDERMEN solutions.

 

Put a fence alongside the rail. A wood fence. They cannot move fence blocks. There also needs to be a 1 block gap between the fence and the rail itself. They can reach over the fence and grab blocks adjacent to it. But with the 1 block gap they cannot touch anything beyond that.

 

Also, any blocks inside the fence cannot be grass because then animals spawn.

 

This is why my large castle has a fence around it. Endermen do not fuck with it because they can't..

 

  On 10/14/2011 at 7:04 PM, candlestickmaker said:

or maybe we can make suspended rails? 3-4 blocks high?

 

  On 10/14/2011 at 7:00 PM, EleminoP said:

maybe you could put water along the sides of all rails cause that stuff is like poison to endermen. although they don't seem to care because they're always walking right into it.

 

  On 10/14/2011 at 6:39 PM, Murveman said:

^I support

 

Endermen are assholes is the problem with the rails.

 

 

ALSO.

 

This weekend I plan on connecting a rail from where Kaini, Beneboi and I live, to the end of the rail that goes to the Wetpaste outpost. And if I have enough iron left make a rail from his outpost to murvetown.

Edited by couch
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  On 10/15/2011 at 12:00 AM, ganus said:

I love the estate agent idea.

 

also, happy birthday kokoon! (if it is your real birthday)

thanks! it is (was)!

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Guest Brian Sweeney Fitzgerald

Regarding Adam's club the mobs are spawning underneath the dancefloor, but somehow the floor has been damaged so they're walking up on to the dancefloor and then into the club, which is causing all the griefing. I would try restoring it myself, but I'm not exactly sure what the layout of the club is meant to be.

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i wasn't talking about the rave stage (i saw only minor stuff happening there)

 

i was talking about half the pole missing and two of the walls being partially fucked

 

not a lot of damage though but it really doesn't look like endermen or creepers... it looks like griefing. at least the pole. endermen can't pick up fences.

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