cear Posted August 2, 2011 Report Share Posted August 2, 2011 http://www.youtube.com/watch?v=UKUuUvDSXk4 http://www.ausgamers.com/news/read/3093969 Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide cear's signature Hide all signatures Я твой слуга, Я твой работник Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/ Share on other sites More sharing options...
mcbpete Posted August 2, 2011 Report Share Posted August 2, 2011 I've been following every of their videos just hoping that their technology isn't full of caveats and it'll end up becoming pretty much vapour-ware. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily. Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629354 Share on other sites More sharing options...
BCM Posted August 2, 2011 Report Share Posted August 2, 2011 (edited) jazz Edited August 2, 2011 by BCM Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide BCM's signature Hide all signatures Bandcamp | Spotify | SoundCloud | Amazon | Apple Music | YouTube | YouTube Music | Deezer | Google Play Music Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629367 Share on other sites More sharing options...
Cryptowen Posted August 2, 2011 Report Share Posted August 2, 2011 Looks like it has potential, but I don't understand why they don't hire someone with an eye for design to do their demo reel because that island is hella tiling. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Cryptowen's signature Hide all signatures Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629374 Share on other sites More sharing options...
mcbpete Posted August 2, 2011 Report Share Posted August 2, 2011 On 8/2/2011 at 2:08 PM, BCM said: jazz This is nu-jazz (unless of course it got posted yesterday that is ...) Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily. Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629376 Share on other sites More sharing options...
BCM Posted August 2, 2011 Report Share Posted August 2, 2011 was posted last year i think...unless this is new, new jazz. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide BCM's signature Hide all signatures Bandcamp | Spotify | SoundCloud | Amazon | Apple Music | YouTube | YouTube Music | Deezer | Google Play Music Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629377 Share on other sites More sharing options...
mcbpete Posted August 2, 2011 Report Share Posted August 2, 2011 Yeah it's an update of what they've been up to since last year. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily. Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629379 Share on other sites More sharing options...
BCM Posted August 2, 2011 Report Share Posted August 2, 2011 ah ok. i retract my former jazz insinuation. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide BCM's signature Hide all signatures Bandcamp | Spotify | SoundCloud | Amazon | Apple Music | YouTube | YouTube Music | Deezer | Google Play Music Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629380 Share on other sites More sharing options...
Guest Pennywise Posted August 2, 2011 Report Share Posted August 2, 2011 Cool if it works but they never show any animation, they don't even talk about it. Must be a tool to make pretty non-moving things. Anyway, that guys voice is annoying, kept thinking he was gonna break into Arnie. Quote Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629381 Share on other sites More sharing options...
Guest Stoppit Posted August 2, 2011 Report Share Posted August 2, 2011 On 8/2/2011 at 2:19 PM, BCM said: ah ok. i retract my former jazz insinuation. 'BCM's Jazz Insinuation' would be a good name for a (jazz)band Quote Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629386 Share on other sites More sharing options...
mcbpete Posted August 2, 2011 Report Share Posted August 2, 2011 On 8/2/2011 at 2:20 PM, Pennywise said: Cool if it works but they never show any animation Yeah that's the one thing I'm concerned about. The whole thing seems pretty static at the moment ..... Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily. Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629389 Share on other sites More sharing options...
BCM Posted August 2, 2011 Report Share Posted August 2, 2011 On 8/2/2011 at 2:30 PM, Stoppit said: On 8/2/2011 at 2:19 PM, BCM said: ah ok. i retract my former jazz insinuation. 'BCM's Jazz Insinuation' would be a good name for a (jazz)band *jots it down* Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide BCM's signature Hide all signatures Bandcamp | Spotify | SoundCloud | Amazon | Apple Music | YouTube | YouTube Music | Deezer | Google Play Music Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629390 Share on other sites More sharing options...
lumpenprol Posted August 2, 2011 Report Share Posted August 2, 2011 ok, so the objects are made up of point clouds, unlike polygons which are...also point clouds? Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide lumpenprol's signature Hide all signatures After this I listened to geogaddi and I didn't like it, I was quite vomitting at some tracks, I realized they were too crazy for my ears, they took too much acid to play music I stupidly thought (cliché of psyché music) But I knew this album was a kind of big forest where I just wasn't able to go inside. - lost cloud I was in US tjis summer, and eat in KFC. FUCK That's the worst thing i've ever eaten. The flesh simply doesn't cleave to the bones. Battery ferming. And then, foie gras is banned from NY state, because it's considered as ill-treat. IT'S NOT. KFC is tourist ill-treat. YOU POISONERS! Two hours after being to KFC, i stopped in a amsih little town barf all that KFC shit out. Nice work! So i hope this woman is not like kfc chicken, otherwise she'll be pulled to pieces. -organized confused project Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629399 Share on other sites More sharing options...
gaarg Posted August 2, 2011 Report Share Posted August 2, 2011 I'm blown away (by those rocks) Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide gaarg's signature Hide all signatures www.petergaber.com is where I keep my paintings. I used to have a kinky tumblr, but it exploded. Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629400 Share on other sites More sharing options...
ericsosh Posted August 2, 2011 Report Share Posted August 2, 2011 On 8/2/2011 at 2:39 PM, mcbpete said: On 8/2/2011 at 2:20 PM, Pennywise said: Cool if it works but they never show any animation Yeah that's the one thing I'm concerned about. The whole thing seems pretty static at the moment ..... Quote (Yes grumpy forum people, we do have animation, but you'll just have to be patient.) Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide ericsosh's signature Hide all signatures Yo, my name is Saad and I don't give a fuck. Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629401 Share on other sites More sharing options...
Guest Pennywise Posted August 2, 2011 Report Share Posted August 2, 2011 On 8/2/2011 at 3:07 PM, ericsosh said: On 8/2/2011 at 2:39 PM, mcbpete said: On 8/2/2011 at 2:20 PM, Pennywise said: Cool if it works but they never show any animation Yeah that's the one thing I'm concerned about. The whole thing seems pretty static at the moment ..... Quote (Yes grumpy forum people, we do have animation, but you'll just have to be patient.) Be very patient because it might take 20 years or so. lol Quote Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629406 Share on other sites More sharing options...
Guest umop_apisdn Posted August 2, 2011 Report Share Posted August 2, 2011 He lost all credibility at "cactuses". Quote Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629421 Share on other sites More sharing options...
patternoverlap Posted August 2, 2011 Report Share Posted August 2, 2011 If they can show more variation in that insane amount of "detail" and also get (like has already been mentioned) some animation and collision detection going then I'll be more interested. I'm guessing this would make production time for games a good bit longer as well. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide patternoverlap's signature Hide all signatures New Prints Available Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629426 Share on other sites More sharing options...
Guest Stoppit Posted August 2, 2011 Report Share Posted August 2, 2011 On 8/2/2011 at 3:40 PM, umop_apisdn said: He lost all credibility at "cactuses". yeah, everybody knows it's 'cactises' Quote Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629428 Share on other sites More sharing options...
Silent Member Posted August 2, 2011 Report Share Posted August 2, 2011 Oh man, a hundred thousand times. It's going to look a lot better than reality. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Silent Member's signature Hide all signatures Some songs I made with my fingers and electronics. In the process of making some more. Hopefully. Reveal hidden contents Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629430 Share on other sites More sharing options...
KovalainenFanBoy Posted August 2, 2011 Report Share Posted August 2, 2011 I don't see what all the fuss is about. It's basically the same as poligons, but impossible to animate. Graphics don't need improvement, gameplay does Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide KovalainenFanBoy's signature Hide all signatures Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629445 Share on other sites More sharing options...
mcbpete Posted August 2, 2011 Report Share Posted August 2, 2011 On 8/2/2011 at 4:13 PM, ThatSpanishGuy said: Graphics don't need improvement, gameplay does This, my dear, is very true ! Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily. Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629454 Share on other sites More sharing options...
Dragon Posted August 2, 2011 Report Share Posted August 2, 2011 I remember their video from last year, it's great to see how far they've come. This is all very exciting... Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Dragon's signature Hide all signatures faith <3 Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629490 Share on other sites More sharing options...
Guest Billov Posted August 2, 2011 Report Share Posted August 2, 2011 Hmmm.... his accent and his way of speaking sounds like he's taking the piss... constantly. Like the whole thing has a sarcastic undertone. maybe he's just australian? Quote Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629500 Share on other sites More sharing options...
Guest Pennywise Posted August 2, 2011 Report Share Posted August 2, 2011 Perhaps you’ve seen the videos about some groundbreaking “unlimited detail” rendering technology? If not, check it out here, then get back to this post: Well, it is a scam. They made a voxel renderer, probably based on sparse voxel octrees. That’s cool and all, but.. To quote the video, the island in the video is one km^2. Let’s assume a modest island height of just eight meters, and we end up with 0.008 km^3. At 64 atoms per cubic millimeter (four per millimeter), that is a total of 512 000 000 000 000 000 atoms. If each voxel is made up of one byte of data, that is a total of 512 petabytes of information, or about 170 000 three-terrabyte harddrives full of information. In reality, you will need way more than just one byte of data per voxel to do colors and lighting, and the island is probably way taller than just eight meters, so that estimate is very optimistic. So obviously, it’s not made up of that many unique voxels. In the video, you can make up loads of repeated structured, all roughly the same size. Sparse voxel octrees work great for this, as you don’t need to have unique data in each leaf node, but can reference the same data repeatedly (at fixed intervals) with great speed and memory efficiency. This explains how they can have that much data, but it also shows one of the biggest weaknesses of their engine. Another weakness is that voxels are horrible for doing animation, because there is no current fast algorithms for deforming a voxel cloud based on a skeletal mesh, and if you do keyframe animation, you end up with a LOT of data. It’s possible to rotate, scale and translate individual chunks of voxel data to do simple animation (imagine one chunk for the upper arm, one for the lower, one for the torso, and so on), but it’s not going to look as nice as polygon based animated characters do. It’s a very pretty and very impressive piece of technology, but they’re carefully avoiding to mention any of the drawbacks, and they’re pretending like what they’re doing is something new and impressive. In reality, it’s been done several times before. There’s the very impressive looking Atomontage Engine: Ken Silverman (the guy who wrote the Build engine, used in Duke Nukem 3D) has been working on a voxel engine called Voxlap, which is the basis for Voxelstein 3d: And there’s more: They’re hyping this as something new and revolutionary because they want funding. It’s a scam. Don’t get excited. Or, more correctly, get excited about voxels, but not about the snake oil salesmen. NOTCH Quote Link to comment https://forum.watmm.com/topic/67873-making-graphics-in-games-100000-times-better/#findComment-1629530 Share on other sites More sharing options...
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