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How to change speed of a sample without pitch bending or timestretching?


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You're gonna preserve the pitch by timestretching, preserve the length by pitchshifting, or alter both by changing the sample playback rate.

 

I don't think there's an option that does neither or what that would even consist of - Erm, dimension shifting maybe?

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

  On 10/27/2011 at 4:10 PM, Jonas said:

changing the density value of the sample grains using granular synthesis is an option, maybe.

Ah, good call - forgot about sample density. Though I think Mr. Man wanted to specifically change speed, how that would be achieved without affecting either the time or pitch domain I have no idea :blink:

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

actually i think i just used timestretch before. for some reason i thought there was an alternative to timestretching. what jonas mentioned applies to samples or just synths i thought granualr synthesis was only used for making synth sounds.

Edited by hardcode

Granular synthesis breaks the sound into minute particles of time (or granules) so can apply to any kind of audio. It's how Paulstretch does its 'thing'

 

Have you an example of what it is exactly you want to achieve as the initial question seems a little unclear ....

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

i just want to change the speed of a sample i have to match the bpm of the track without having to up the pitch so much it sounds like a chipmunk

 

i realize now that i did this before with timestretch but sometimes timestrech can introduce all kinds of weird audio artifacts into the sample so i guess im looking for maybe a vst with an optimized timestrech that minimizes this.

timestretching is always going to sound a bit sketchy, especially with percussive shit, but there's a whole bunch of different types in Reaper.. or there's this command line program I was using for a while in Renoise that's ok: http://breakfastquay.com/rubberband/

Depending on the sample you might be able to manually chop it up & resequence it at a lower tempo. Most drum stuff is pretty straightforward - just break it up into the individual hits. A melody could be broken into individual notes/chords, but if it's a pad or violins or such it'll probably sound wonk. Dialogue & field recordings would pretty much be a no-go.

ableton does this shit really well, the only thing it does well for a former nazi software. check ryan's drum tuts on this. also you may change the speed of your brain: 40mg of

temazepam might do the trick. :cisfor:

  • 2 weeks later...

looks nice and all, but it's the exact opposite of what the op wants.

Edited by Gocab

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

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