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Android Music Apps?


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Guest The Bro

I'm just wondering if there are any decent music production apps aside from Caustic 2 which my friend said isn't that good compared to say Beatmaker 2 for IOS.

 

I think with the arrival of Google's Nexus 7 which has a QUAD Core processor and a 7" screen that it has a bit of an edge on Apple on the hardware side. That said for the me the issue isn't so much about the hardware but the lack of decent software for Android.

 

Thoughts?

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Audio latency on the OS level has been quite a problem on Android, which naturally is a boner killer for audio developers. Apparently it's near impossible to create responsive audio apps, though the Android guys promised to fix this with 4.1.. so you're right, the Nexus 7 might change this, but it's going to take its time. There's also a huge piracy problem, might be another reason keeping devs from investing deeply into Android..

 

http://createdigitalmusic.com/2012/07/android-high-performance-audio-in-4-1-and-what-it-means-plus-libpd-goodness-today/

http://www.eurogamer.net/articles/2012-07-23-android-piracy-unbelievably-high-dead-trigger-dev

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Guest The Bro

Interesting. Yeah more of a curiosity on my part rather than anything else. I wonder what the Surface will mean when it comes seeing as its gonna run on Windows. Although I've heard Microsoft are looking to go down the app route ala Apple which financially I can see making sense.

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  • 10 months later...

So I'm new to this whole app thing, will google in a minute, but was wondering if there are any cool soundshaping / sound-effect-mangling apps for android. Not the standard google play store stuff, though I will definitely get sunvox and check out caustic, I'm looking for more obscure, less shiny apps. Help a watmmer out!

 

I'm looking for something like a miniature wave editor, something in which I can effect recorded sounds, cut them, reverse them render in dsp to .wav for later use on the laptop.

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Guest Iain C
  On 7/24/2012 at 1:09 PM, phling said:

Audio latency on the OS level has been quite a problem on Android, which naturally is a boner killer for audio developers. Apparently it's near impossible to create responsive audio apps, though the Android guys promised to fix this with 4.1..

IIRC this is already fixed in some third-party ROMs and kernels, have a look around XDA-Developers and see for yourself.

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  On 6/6/2013 at 12:29 PM, phling said:

as a developer, would "some third party ROMS" be good enough for you to invest time in developing a serious business audio app?

 

Android runs a Linux kernel. Linux has always had issues with audio latency, so much so that the distributions of Linux that are geared towards audio production have what are called 'realtime' patches which alleviate the problems. It's very likely that Android would require similar patches, but then I have no idea what kind of impact that would have on battery life.

 

And just to go on a tangent, there are plenty of open source music packages available on Linux, and there's no 'business' involved. But then, it is a completely different culture of people that generally use Linux and the associated open source programs

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i don't use linux, but i like the open source culture. it would be great if this stuff did work great on android, don't get me wrong!

it would be even better if there could be good cross platform integration on a services level (kind of like how you can have packages made for linux on os x via homebrew)

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  On 6/6/2013 at 12:51 PM, phling said:

i don't use linux, but i like the open source culture. it would be great if this stuff did work great on android, don't get me wrong!

it would be even better if there could be good cross platform integration on a services level (kind of like how you can have packages made for linux on os x via homebrew)

 

The problem that a lot of open source stuff has is that it just isn't as good as the proprietary alternatives.

 

the whole 'packages made for Linux on OS X' is possible due to the fact that OS X is POSIX compliant (or at least it used to be, don't know now...it's been a long time since I had a Macintosh to play around with) and it's just a case of recompiling from source. But in that respect, it's no different from any other distribution. You can't install software packaged for Fedora, onto Ubuntu. or Arch Linux. You have to either compile the software from source, or grab pre-compiled binaries (which literally just cuts out the self compilation part). Running software 'made for Linux' on OS X is just an extension of the ability to compile software from source, and make it run on any distribution of Linux.

 

Now, earlier I mentioned that Android runs a Linux kernel, but this does not mean that it is possible to run Linux software on Android. All of the apps for Android run in a virtual machine called Dalvik, which is sort of based on Java. Linux software is generally compiled from C or C++, as I understand it.

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  • 1 year later...

just came here to point out you can now get caustic for free on os x and windows as i discovered last night.

 

good times making beats on the computer, and i think it would be good first DAW for people just getting into making music

 

http://www.singlecellsoftware.com/caustic

Edited by andihow
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  On 6/18/2014 at 3:37 PM, robotrobot said:

caustic 3 on Android is pretty tits

yeah, its p amazing. ps bigups mc303 massiv.

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g-stomper rhythm is a free drum sample sequencer, comes with 909,808,606,707 etc. packs, don't think you can load your own unless you get the paid version which has synths too. pretty decent

 

1397225467_g-stomper-studio1.png

 

 

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