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  On 8/11/2015 at 9:13 AM, bitroast said:

 

  On 8/11/2015 at 4:23 AM, bitroast said:

Tried installing GTA v onto ps4 last night from >>disc<<. System turned off after four hours. Checked it now and its started from scratch. Checked google and people are reporting their disc installs taking 6-10 hours.

 

What ??? the fuck is this ???

 

I better get a fucking trophy once this has finished installing :catrage:

 

lol. turns out it was a glitch that is easily fixed by cancelling the install, removing disc, reinserting disc, and trying again.

 

funny thing is, if you search google you find HEAPS of people reporting the same issue.

 

come on rockstar/sony, pull it together.

 

 

Rockstar (And Sony) are not exactly the finest examples of software engineering, sadly.

  On 4/10/2019 at 12:26 PM, chenGOD said:

Stoked to watch OA II. The movement thing never bothered me, anyone familiar with Druidic studies will recognize the importance of movement to get to higher planes.

 

Been playing a lot of the H1Z1 battle royale mode, amazingly twisted fun. It's a zombie-free alternate mode where upwards of 140 people parachute into a huge map, given a short time to scrounge up whatever weapons and gear they can find, and then more than two thirds of the map becomes gradually filled with deadly gas. One must use a rudimentary map-and-compass navigation system to make it to the safe zone, and avoid being killed in the process - more than enough people are happy to risk their deaths in the soon-to-be toxic zone in order to pick off stragglers. The safe zone (an oxymoron) gradually shrinks to an absurdly small area, as the final survivors fight until only one remains. Every type of house, rural area or car wreck promises better gear, but also the constant danger of campers and folks using every ugly method to get you killed. The woods provide camouflage but there the long range assault rifle is king, and without the luck of finding one in time you are a prime target if someone else stalks the same area as you. The huge amount of variables, such as vehicles, weapon variety from knives and crossbows to fully automatic rifles, and the way people race eachother all the way from the parachute descent (to the goodie-filled domestic areas), to the final square foot of the safe zone, makes for an intense experience. The game doesn't look that great but it's smooth, lag and load-free and incredibly fun. You're constantly reminded of the dwindling survivor count, while you're struggling to find better gear, every detour is risky as the toxic gas is approaching. in the distance someone is running over people in a burning car and someone in the woods may have spotted you... Crazy!

  On 8/11/2015 at 9:02 AM, ambermonk said:

 

  On 8/11/2015 at 8:50 AM, Squee said:

After finishing Day of the Tentacle in matter of hours a couple of days ago, I launched The Curse of Monkey Island and played 20 minutes of it or so and managed to get off the first island onto my ship. Man, if only I could remember everything as well as these games.

I remember those Lucas Arts point & click adventure games. There are a couple of recent games by indie developers that follow the exact same style. Primordia is one, and there's a cyberpunk-themed one for which I forget the title.

 

Still on Borderlands 2, as the Mechromancer. Just reached lvl 46 and pushing on to 50, at which point I can "unlock" a weapons cache I created in the Sanctuary loot bank, after using my lvl 55 Siren to scoop up some Purples and Legendaries by farming one of the Raid bosses. Clappy's secret stash makes it possible to transfer loot between characters. Not gonna bother with UVHM though - that universal enemy health regen is bullshit.

 

 

UVHM isn't as bad as you might think, it just causes you to really use the elemental weapon system & play more cautiously/conservatively. Maps that you could clear in 15 minutes on normal and 30 on TVHM will take 60-90 minutes in UVHM.

 

Also if you don't already, you should follow the Borderlands Twitter account. They're always posting codes for the Sanctuary loot chest on there, which always contains purples at your current level. I save all my gold keys for characters above lv50 and save all the gear for other characters. If you keep hording all the purples & oranges (and seraph/pearlescent if you have those expansions) you get above level 50 and swap them between other characters, then UVHM gets easier each time you go through it. Also the 'Badass Rank' makes things easier each time as well.

 

If you want help farming Pyro Pete for legendaries & seraph crystals PM me and we can play sometime.

  On 8/11/2015 at 5:25 PM, autopilot said:

 

  On 8/11/2015 at 9:02 AM, ambermonk said:

 

  On 8/11/2015 at 8:50 AM, Squee said:

After finishing Day of the Tentacle in matter of hours a couple of days ago, I launched The Curse of Monkey Island and played 20 minutes of it or so and managed to get off the first island onto my ship. Man, if only I could remember everything as well as these games.

I remember those Lucas Arts point & click adventure games. There are a couple of recent games by indie developers that follow the exact same style. Primordia is one, and there's a cyberpunk-themed one for which I forget the title.

 

Still on Borderlands 2, as the Mechromancer. Just reached lvl 46 and pushing on to 50, at which point I can "unlock" a weapons cache I created in the Sanctuary loot bank, after using my lvl 55 Siren to scoop up some Purples and Legendaries by farming one of the Raid bosses. Clappy's secret stash makes it possible to transfer loot between characters. Not gonna bother with UVHM though - that universal enemy health regen is bullshit.

 

 

UVHM isn't as bad as you might think, it just causes you to really use the elemental weapon system & play more cautiously/conservatively. Maps that you could clear in 15 minutes on normal and 30 on TVHM will take 60-90 minutes in UVHM.

 

Also if you don't already, you should follow the Borderlands Twitter account. They're always posting codes for the Sanctuary loot chest on there, which always contains purples at your current level. I save all my gold keys for characters above lv50 and save all the gear for other characters. If you keep hording all the purples & oranges (and seraph/pearlescent if you have those expansions) you get above level 50 and swap them between other characters, then UVHM gets easier each time you go through it. Also the 'Badass Rank' makes things easier each time as well.

 

If you want help farming Pyro Pete for legendaries & seraph crystals PM me and we can play sometime.

 

waiting for the ps4 bordlerands collection to drop <$30 to play with the missus. had a rad time with the first one

  On 8/11/2015 at 5:25 PM, autopilot said:

 

  On 8/11/2015 at 9:02 AM, ambermonk said:

 

  On 8/11/2015 at 8:50 AM, Squee said:

After finishing Day of the Tentacle in matter of hours a couple of days ago, I launched The Curse of Monkey Island and played 20 minutes of it or so and managed to get off the first island onto my ship. Man, if only I could remember everything as well as these games.

I remember those Lucas Arts point & click adventure games. There are a couple of recent games by indie developers that follow the exact same style. Primordia is one, and there's a cyberpunk-themed one for which I forget the title.

 

Still on Borderlands 2, as the Mechromancer. Just reached lvl 46 and pushing on to 50, at which point I can "unlock" a weapons cache I created in the Sanctuary loot bank, after using my lvl 55 Siren to scoop up some Purples and Legendaries by farming one of the Raid bosses. Clappy's secret stash makes it possible to transfer loot between characters. Not gonna bother with UVHM though - that universal enemy health regen is bullshit.

 

 

UVHM isn't as bad as you might think, it just causes you to really use the elemental weapon system & play more cautiously/conservatively. Maps that you could clear in 15 minutes on normal and 30 on TVHM will take 60-90 minutes in UVHM.

 

Also if you don't already, you should follow the Borderlands Twitter account. They're always posting codes for the Sanctuary loot chest on there, which always contains purples at your current level. I save all my gold keys for characters above lv50 and save all the gear for other characters. If you keep hording all the purples & oranges (and seraph/pearlescent if you have those expansions) you get above level 50 and swap them between other characters, then UVHM gets easier each time you go through it. Also the 'Badass Rank' makes things easier each time as well.

 

If you want help farming Pyro Pete for legendaries & seraph crystals PM me and we can play sometime.

 

Word. I already farmed Pete a bunch of times w/ my Siren going solo. But since UVHM was introduced that's the only mode by which you can get Seraph crystals now I understand. Might make a UVHM run later on tho.

 

 

  On 8/11/2015 at 5:30 PM, juiceciuj said:

 

waiting for the ps4 bordlerands collection to drop <$30 to play with the missus. had a rad time with the first one

 

So tacky in some ways, yet so addictive. Wasn't that impressed with the Pre-Sequel tho after playing BL2.

 

  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

Has anyone tried a Nintendo 2DS? We're looking at getting a couple for our 3 nephews age 4-7 so I'm wondering how sturdy they are without the flimsy hinge.

Positive Metal Attitude

Yeah, you can only get seraph crystals in UVHM now, which I guess makes sense since you could "break" the game by popping into TVHM, farming bosses 10 levels below you for crystals, then pop back into UVHM and buying seraph gear at your current level.

 

PS: Speaking of seraph weapons, you should totally do a zapper/anarchy build with your mechro and get a new "Florentine" seraph SMG every 5 or so levels. Weapon does both shock & slag damage and when you've got high anarchy & shock damage buffs it just clears rooms like nothing.

Yeah the game ceases to be fun when you're @ a way higher level than your opponents and diminishes the challenge, but at the same time it gets frustrating when it's excessively challenging. It's all about balance, really.

A Mechro shock build I can do, but I'm hesitant about the Ordered Chaos skill tree for some reason. You might be more experienced with that character class than I am tho.

 

  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

Well if you're already above level 50 and have not tried an anarchy build it might be difficult to get the hang of. What I would do is, when around 0 anarchy use a Jakobs shotgun with a very small clip to take out enemies until you get to 50-100 stacks. If you can get a shock Hyperion shotgun that'd be a useful alternate as you're getting your damage modifiers while farming anarchy, but it might still be faster to use Jakobs since you get a stack every time you reload. Also Jakobs shotguns have super fast reloading which is very useful for farming anarchy. Unfortunately there's no elemental Jakobs weapons. Once you get above 100 anarchy you become a chaotic murder machine.

 

I use a build pretty close to this one:

http://bl2skills.com/mechromancer.html#550050101351050055000500410155121010

 

One great thing about this game is that it has an awesome community. It's been out for a few years now so there's plenty of experts all over who'll help you out. I was suffering as Axton in UVHM until a player told me that his grenade-damage-buff skills work for Torgue weapons as well. Re-spec'd and got some new gear and now I'm crushing it.

Edited by autopilot

My top 5:

 

No One Lives Forever

Half-Life

Age Of Empires 2

Jedi Knight 2: Jedi Outcast

GTA: Vice City

  On 8/12/2015 at 2:11 PM, chim said:

My top 5:

 

No One Lives Forever

Half-Life

Jedi Knight 2: Jedi Outcast

YES! YES!! YES!!!

Guest bitroast

Dark Forces / Jedi Knight / Jedi Outcast were pretty much my favourite kids as game. Mysteries of the sith too but not quite as wicked as Jedi Knight. Still haven't played Academy. Tried once and got stuck at a glitch and realised i didnt even care anymore..,

 

Urgh. Can't believe i still haven't played the KOTOR or Tie Fighter games..

KOTOR 1 was awesome just for the fact you could fuck every NPC over to get those wicked dark side sparks behind your character profile.

Positive Metal Attitude

1) thief/thief 2

2) planescape torment

3) shadows of mordor until you get too powerful

4) whichever version of championship manager it was that I spent entirely too much time in making roma champions of the world with ronaldinho

5) street fighter 2 on SNES- two blistered thumbs up

  On 8/12/2015 at 3:33 PM, bitroast said:

Dark Forces / Jedi Knight / Jedi Outcast were pretty much my favourite kids as game. Mysteries of the sith too but not quite as wicked as Jedi Knight. Still haven't played Academy. Tried once and got stuck at a glitch and realised i didnt even care anymore..,

 

Urgh. Can't believe i still haven't played the KOTOR or Tie Fighter games..

Twenty years ago Dark Forces was pretty much how I spent my whole summer. I still think it raised the bar for shooter games at the time in many ways.

 

Wasn't sure about Jedi Academy at first either, and I don't consider myself a devout Star Wars fan, but I think it was about a year ago I finally played through the whole thing. It's like Jedi Outcast but with more enhanced environments, light saber play, and the fact that you can play missions in any order you choose. I recommend it.

 

  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

There's nothing I wouldn't do for a proper NOLF 3. I still play through the earlier ones about once a year and try to maintain a glimmer of hope.

 

KOTOR2 is certainly great but felt a bit rough around the edges. The excellent writing makes up for it though. you'll want the mod that adds a bunch of cut content.

 

Jedi Academy was a lot of fun as well but it felt a bit cartoony with some of the new models and maps, and it just didn't have the same impact as Jedi Outcast, which still has the best lightsaber combat of any game. The high point of both games were still the same, the npc_spawn console command. How ludicrously fun it was to make your own custom battles after you'd cleared a whole map, with any combination of enemies and allies. It also allowed for more morbid experiments, like binding the spawn command for Mon Mothma to a key and then noclipping to the peak of Nar Shaddaa, after which you'd spam the key and watch endless duplicates of her plummet down into the abyss.. The multi-player was amazing as well and I even managed to create a custom map for it, a Bespin-by-night themed one with lots of dark alleys. Then there were all the great mods...

Finished Arkham Knight, worthy finish to the Arkham Trilogy, although the very very ending (if you do all the sidequests) was a little vague. I'm probably not going to bother doing all the achievements for the platinum. But I did enjoy the game a lot, bit more challenging than the previous entries in the series, and that's a good thing IMO.

For now I've jumped back to Destiny in anticipation of The Taken King, and I've noticed the first 2 expansions really have done a lot to improve the experience of the game and add more content/story. TTK is looking really promising as well. I'm enjoying what I've come back to and look forward to more of the upcoming changes that really truly seem to be bringing major improvements to the game. Kudos to Bungie for actually listening to the player community and making re-vamps or entirely re-designing core elements to the game.

can someone recommend a PS4 bundle in the US to me? I'm waiting for the 1Tb model, but at this point they better throw in a game or two.

Positive Metal Attitude

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