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try to complexify the game by building a structure with different sections (vs live modulation of a single pattern) and within this structure, make variations, progressions etc. also, diversify sound processing over time.

 

 

smoke trees

 

 

 

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Track is definitely a good start of something. I think there's a nice groove going and it has the trance inducing effect of acid by the looping, but as posted above, perhaps a little variation and sections could add more to the overall story. But if you wanted to keep with the looping trance inducing effect, the same could be accomplished with layering, stop and goes, etc.

 

But overall, really quite nice groove.

 ▰ SC-nunothinggg.comSC-oldYT@peepeeland

 

 

 

 

 

 

 

 

 

 

  On 4/22/2014 at 8:07 AM, LimpyLoo said:

All your upright-bass variation of patanga shitango are belong to galangwa malango jilankwatu fatangu.

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B-side is pretty sweet. It does remind me a bit of THIS, though, but that's not necessarily a bad thing.

ACD4LIFE~~~

 

(Incidentally, here is me listening to above track and eating starfruit.....)

Edited by peace 7

 ▰ SC-nunothinggg.comSC-oldYT@peepeeland

 

 

 

 

 

 

 

 

 

 

  On 4/22/2014 at 8:07 AM, LimpyLoo said:

All your upright-bass variation of patanga shitango are belong to galangwa malango jilankwatu fatangu.

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This is really nice, like the groove. Not sure if it needs more movement or not, I've definitely listened to more repetitive acid tracks than this and still enjoyed the ride.

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  On 2/28/2014 at 6:59 AM, Brian Tregaskin said:

try to complexify the game by building a structure with different sections (vs live modulation of a single pattern) and within this structure, make variations, progressions etc. also, diversify sound processing over time.

 

 

smoke trees

 

 

 

This is w-i-c-k-e-d!

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Guest crivella
  On 2/28/2014 at 6:59 AM, Brian Tregaskin said:

try to complexify the game by building a structure with different sections (vs live modulation of a single pattern) and within this structure, make variations, progressions etc. also, diversify sound processing over time.

 

 

smoke trees

 

 

 

it's dangerous get afx as reference.

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