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how low-level/meta is synthedit (for modular synth idea)


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basically I'm asking if synthedit is low-level enough that you could build a modular synth VST in it?? I was gonna do it in Reaper JS language which may or may not be a better idea, but JS seems hella slow

  On 6/12/2016 at 4:44 PM, Mesh Gear Fox said:

i really liked synthmaker for doing vsts actually, the program is still around but it seems to be more aimed at robotics and stuff.. i liked that you could easily integrate some basic code into the modular design.

 

 

yeah, i think synthMAKER and synthEDIT are different programs or what?

Synthmaker is now called Flowstone

http://www.dsprobotics.com/index.html

 

There's a version of Flowstone specially designed for FL Studio

http://www.image-line.com/plugins/Tools/FlowStone/

 

There's also the Faust programming language that can export to vst

http://faust.grame.fr/

Edited by IOS

Saw this on the Renoise, maybe this can be handy for creating vst;

 

 

  On 6/15/2016 at 12:50 AM, The_Traveler said:

In the hopes that this may be of interest, check out Cabbage, http://cabbageaudio.com/

 

"Cabbage is a framework for developing audio plugins that use Csound as their processing engine. All the power of Csound can be wrapped into a VST plugin that can then be loaded in a variety of different host software. Cabbage provides users with a fully integrated IDE that allows drag and drop editing of GUI interfaces, real-time compilation, Csound debugger. Cabbage also ships with over 100 ready made audio effects and synthesisers."

 

If you're unfamiliar with Csound, http://csound.github.io/ Csound has over 1900 opcodes that can be combined for audio generation and processing so the possibilities are almost limitless. The Csound reference manual is here: http://csound.github.io/docs/manual/index.html (Yes, it's huge.)

 

The vsts that Cabbage produces are around 12M in size, and can't be further compressed with upx: http://upx.sourceforge.net/ Depending on the amount of signal processing overhead, just as in any synth or effect vst, CPU usage varies. As with any experiments, some things work better than others and I've found there are quirks and tweaks as well. I'm concentrating more on effects than generation because I tend to work more with samples than real time. So far, I've encountered few problems ...

 

So, if your curious, give Cabbage a try and see what you think. You only need the Cabbage download, no Csound install is necessary, it's all "in the box".

 

Cheers.

 

Disclaimer: I'm not affiliated with the folks who created Cabbage. I just think it's cool. smile.png

 

Edited by Guest
  On 6/15/2016 at 9:45 AM, Mesh Gear Fox said:

cheers! sorry for the noob question but is there a good spot for finding pd patches that you would recommend?

http://www.martin-brinkmann.de/pd-patches.html

http://forum.pdpatchrepo.info/

http://www.monologx.com/xodular/

etc etc

 

I use pd only for utilitarian purposes though — really handy

 

DSI Mopho patch randomizer/editor for example:

15562593355_8c830f54b6_c.jpg

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