worms Posted October 14, 2018 Report Share Posted October 14, 2018 (edited) Complete solution for making music and sound effects for SNES homebrew games. Includes Windows cross-tracker, SPC driver, interface code. Looks great. Can make snes game music. 8 channel tracker. https://shiru.untergrund.net/software.shtml Edited October 14, 2018 by worms Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide worms's signature Hide all signatures http://grantfromeastenders.bandcamp.com uk acid house for free streaming / download Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/ Share on other sites More sharing options...
Goiter Sanchez Posted October 14, 2018 Report Share Posted October 14, 2018 Can it make these lush operatic sound tho? Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Goiter Sanchez's signature Hide all signatures Soundcloud - http://soundcloud.com/swegunoFacebook - http://www.facebook.com/sweguno Mixcloud - https://www.mixcloud.com/Sweguno/ Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672177 Share on other sites More sharing options...
worms Posted October 14, 2018 Author Report Share Posted October 14, 2018 guess so, i couldnt do it myself, no idea how to make opera that reminds me of venetian snares, remember when he made opera jungle with dance like your selling nails just tried the software and the fx section doesnt seem to be programmed in, so no cheap reverbs available still a great piece of software though imagine making drum and bass and having it used in a homebrew game Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide worms's signature Hide all signatures http://grantfromeastenders.bandcamp.com uk acid house for free streaming / download Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672180 Share on other sites More sharing options...
modey Posted October 15, 2018 Report Share Posted October 15, 2018 (edited) On 10/14/2018 at 10:41 PM, worms said: imagine making drum and bass and having it used in a homebrew game already been done my friend (not quite dnb, not quite a game, but still very impressive) Edited October 15, 2018 by modey Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide modey's signature Hide all signatures youtube | bandcamp | soundcloud | twitter | facebook 0F.digital Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672197 Share on other sites More sharing options...
TubularCorporation Posted October 15, 2018 Report Share Posted October 15, 2018 YES this is so good to know about. I used to ripthe samples from SNES roms and use them in the old MPC but it's hardly the same. Although I did do one track a long time ago where all of the percussion was made from sound effects ripped from SNES golf games that I still kind of like. The new threads this weekend have got me really thinking about getting back into chiptunes. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide TubularCorporation's signature Hide all signatures Lagoon City (from here to eternity/when I'm sick of it) Codemus2x43 (2013-14) Golfhammer 40,000 (2014-15) Tubular Corporation (2016-17) THawkins' archive of our livestreams since 2020 Instagram (new releases, music bullshit, non-music bullshit and sometimes photos of my lunch) Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672200 Share on other sites More sharing options...
Brisbot Posted October 15, 2018 Report Share Posted October 15, 2018 (edited) I also want to point out the C700 vst synth. Basically the snes was a sampler, and you can extract ALL snes samples from any game ever. There's a website for it (google .spc, there are websites dedicated to housing all the snes samples). Basically any snes patch in any game ever can be yours assuming someone ripped them. Edited October 15, 2018 by Brisbot Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672210 Share on other sites More sharing options...
TubularCorporation Posted October 15, 2018 Report Share Posted October 15, 2018 I've been using SNESSOR 95 to extract samples, C700 looks a lot more convenient. It'd be all about loading original samples onto a RAM cart and resampling them from an actual SNES for me, to get the sound of the antialias filter and analog signal path and cheap old converters, but SNES RAM carts are too expensive for me right now. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide TubularCorporation's signature Hide all signatures Lagoon City (from here to eternity/when I'm sick of it) Codemus2x43 (2013-14) Golfhammer 40,000 (2014-15) Tubular Corporation (2016-17) THawkins' archive of our livestreams since 2020 Instagram (new releases, music bullshit, non-music bullshit and sometimes photos of my lunch) Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672221 Share on other sites More sharing options...
Brisbot Posted October 15, 2018 Report Share Posted October 15, 2018 Yeah that's too much effort for me. I'd rather just use c700 so I can drop them into my tracks. Lots of sounds on the snes work today just fine in a lo-fi kinda way. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672222 Share on other sites More sharing options...
TubularCorporation Posted October 15, 2018 Report Share Posted October 15, 2018 (edited) Same here, to be honest. I don't even bother trying to make them sound anything like actual SNES audio when I use them. But even if I never used it as an inatrument that plugin is great just for being a more modern, straightforward way to rip the raw samples. Thanks for posting it, instant download for sure! Edited October 15, 2018 by RSP Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide TubularCorporation's signature Hide all signatures Lagoon City (from here to eternity/when I'm sick of it) Codemus2x43 (2013-14) Golfhammer 40,000 (2014-15) Tubular Corporation (2016-17) THawkins' archive of our livestreams since 2020 Instagram (new releases, music bullshit, non-music bullshit and sometimes photos of my lunch) Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672223 Share on other sites More sharing options...
modey Posted October 15, 2018 Report Share Posted October 15, 2018 Someone on Elektronauts ripped some instruments from SNES games and made them into Octatrack chains: https://drive.google.com/drive/folders/0B_dkIH5xlcuPd0Z1bnFiYmNKekU Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide modey's signature Hide all signatures youtube | bandcamp | soundcloud | twitter | facebook 0F.digital Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672303 Share on other sites More sharing options...
TubularCorporation Posted October 15, 2018 Report Share Posted October 15, 2018 I was thinking again last night about how the octatrack and the SNES have the same number of voices available, and that there could be a case made for octatrack music being pretty closely related to chiptunes (since it's more or less a tracker). Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide TubularCorporation's signature Hide all signatures Lagoon City (from here to eternity/when I'm sick of it) Codemus2x43 (2013-14) Golfhammer 40,000 (2014-15) Tubular Corporation (2016-17) THawkins' archive of our livestreams since 2020 Instagram (new releases, music bullshit, non-music bullshit and sometimes photos of my lunch) Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672334 Share on other sites More sharing options...
jules Posted October 15, 2018 Report Share Posted October 15, 2018 On 10/15/2018 at 12:35 AM, RSP said: YES this is so good to know about. I used to ripthe samples from SNES roms and use them in the old MPC but it's hardly the same. Although I did do one track a long time ago where all of the percussion was made from sound effects ripped from SNES golf games that I still kind of like. The new threads this weekend have got me really thinking about getting back into chiptunes. those are nuts! Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide jules's signature Hide all signatures Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2672351 Share on other sites More sharing options...
TubularCorporation Posted October 31, 2018 Report Share Posted October 31, 2018 (edited) Super Bomberman 5 has just about my favorite soundtrack of any game ever and SB4 is pretty great too. Edited October 31, 2018 by RSP Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide TubularCorporation's signature Hide all signatures Lagoon City (from here to eternity/when I'm sick of it) Codemus2x43 (2013-14) Golfhammer 40,000 (2014-15) Tubular Corporation (2016-17) THawkins' archive of our livestreams since 2020 Instagram (new releases, music bullshit, non-music bullshit and sometimes photos of my lunch) Link to comment https://forum.watmm.com/topic/95882-snes-game-sound-system-v142/#findComment-2675362 Share on other sites More sharing options...
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