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Bioshock Infinite


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  On 3/28/2013 at 7:46 PM, Ceerial said:

I don't wan't to sound all down on the game, because it's pretty good. And I'm starting to enjoy it a whole lot more.

 

But I don't understand how this game can receive almost perfect review scores everywhere. It's nowhere near that good, and It's one of the rare cases where the original is way better than the sequel from a gameplay perspective. I think some people that have reviewed this, might have been caught up in the hype a little too much .

 

And am I supposed to feel anything for this Elizabeth character?.. Because I don't. And I prefer it when the protagonist don't talk in first person games.

 

people play video games for different reasons. some people like gameplay that makes them think and involves a lot of strategy (devil may cry series is a good example of this). others like the story aspect and watching characters go through these ordeals.

 

i don't think there's a right or wrong way to interpret a video game. a company might've had a certain vision for a game so i could say, for instance, yeah, you're supposed to sympathize with elizabeth. but you really don't have to sympathize with her. of course you won't get the same thing out of the game as when you do, but that's your choice. someone who isn't quite sympathetic to the characters of a book or a play might not get the same feeling from the play as someone who is. and, in any case, i don't think you can fully state your feelings on a character until their development is over (i.e., the end), so i would refrain from commenting until then. lots of good stories where i have been totally unsympathetic to a main character have made me change my mind when i got to the end (i remember thinking this in "the awakening" by kate chopin).

 

but again, this doesn't have to happen. you might just be playing the game from a different perspective, which i think you are, considering you mentioned you don't like voiced protagonists. that's very old school gaming and those games do focus more on challenge. they are, quite literally, more game-like than many newer video games, where things like combat are increasingly less polished as more attention is being paid to graphics, level design, story, etc. i think the divide between icewind dale and planescape torment show the split between these two types of design. icewind dale had a fantastic combat system, but less focus on story elements, while torment had a fantastically retarded combat system with walls of pretty text to compensate for it. you are not required to like either one, although you should understand that reviewers will certainly approach a game from one perspective or another which may disagree with yours.

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well said hoodie, im about to borrow my friends 360 and rent this so I can play it lol. Can't wait and good to know its not like 25-30 hours minimum as I am annoyed by linear story driven games that take quite long to complete as they also typically have a pretty basic story. 12 hours sounds perfect.

" Last law bearing means that any reformer or Prophet will be a subordinate of the Holy Prophet (saw) and no new Messenger and Prophet with a new religion, book or decree will come after him. Everything from him will be under the banner of Islam only."

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Very good points there Hoodie.

 

 

I just picked this game up today for PS3. I can't wait to dive in. I really enjoyed both Bioshock and Bioshock 2. I have a good feeling I'll like this one too.

I saw the torrent for the PC version but there are waaaay more leachers than there are seeders. I grabbed the torrent file anyway and the download was gonna end up taking a looong time. So I read a whole bunch of reviews and finally decided to purchase it right away, instead of trying it out first.

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I'm not playing Bioshock: Infinite for it's gameplay alone, I'm primarialy playing it for the story and the setting.

 

I prefer playing story-based games, and that was the reason I was excited for Bioshock: Infinite. But the story in Bioshock: Infinite just ain't doing it for me. It was less than a half year ago I completed the original Bioshock, and I was way more emerged in that universe.

 

And the reason I don't like Elizabeth is because she is just kind of a boring of character to me. There have been tons of games with great sidekicks: Alyx in Half-Life, Garrus in Mass Effect for example. hell.. I even cared more for my dog in Fallout 3 than Elizabeth.

 

And the reason I mentioned I don't like protagonists talking, has nothing to do with me preferring old-school approach to game-design. If you are playing from a first person perspective, I simply prefer it when the protagonist is not talking. If not, It just kind of pulls me out of the experience. First person perspective gives you the illusion, that it is "you" that is player in the game. The best story-based FPS's in my opinion, usually have silent protagnists and great and developed characters around them, instead of the main character development being centered around the protaganist. Had it been a third person game, it would probably have been a different story. But that's just a personal thing of mine, so I guess I can't really criticize them for taking this approach.

 

But like I said.. My biggest complaint about this game, is that I'm simply not as sucked into the world, as I was with Rapture.

 

And I feel like this game is lacking in terms of weapon and power upgrades. That was what made the original game so much more addicting. And in this game I feel like I am only fighting standard soldiers with guns, and a couple of heavy types of enemies. The enemies were more challenging, varied and fun to fight in the original, as far as I remember.

 

It probably sounds like I hate the game, but I don't. I'm just a bit disappointed with it so far. Or maybe I'm just getting kind of tired of gaming. It's been a long time since I've played a truly amazing game, and Bioshock: Infinite isn't one of them (so far).

 

:mu-ziq:

Edited by Ceerial
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Finally beat it. 17 hours for me (including credits).

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  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

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Guest Gary C

Enjoyed the ending. The few choices kind of made sense in the end.

 

 

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Good game. It has low points, the action can become formulaic, but the little touches and the developing mystery of a storyline make it utterly worthwhile.

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Guest Gary C

Wait,

 

 

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This game could be even better on a second playthrough.

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Christopher Walken reviews Bioshock: Infinite! (Spoiler Warning)
[youtubehd]S0reqx2tV34[/youtubehd]

 

  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

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Well.. the ending was quite good. It actually made up for a lot of the game's shortcomings.

 

And they couldn't really have made the game without the protagonist speaking, so scratch that previous complaint of mine.

 

 

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Edited by Ceerial
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  On 3/30/2013 at 5:52 PM, Gary C said:

Enjoyed the ending. The few choices kind of made sense in the end.

 

 

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Good game. It has low points, the action can become formulaic, but the little touches and the developing mystery of a storyline make it utterly worthwhile.

 

 

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  On 3/30/2013 at 7:14 PM, Ceerial said:

Well.. the ending was quite good. It actually made up for a lot of the games shortcomings.

 

And they couldn't really have made the game without the protagonist speaking, so scratch that previous complaint of mine.

 

 

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Oh, right... I just automatically processed baptism as being somthing "good".

 

I think I have give the game a 2nd play-through sometime. There were a lot things I didn't catch the first time, and that I had read up on afterwards.

 

I was ready to call the game a huge disappointment before I saw the ending. I've completely changed my opinion of the game, after completing it.

Edited by Ceerial
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Could someone explain Lady Comstock's role in the game? I never really understood that.

 

*looks at Hoodie*

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  On 4/5/2013 at 6:04 PM, Ceerial said:

Could someone explain Lady Comstock's role in the game? I never really understood that.

 

*looks at Hoodie*

 

 

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ninja'd

 

I love this game. Going to give this another go in a few months. Had some framedrop issues related to asset loading/LOD switching I'd like to see resolved.

Edited by Ego
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Beat it on medium the other day, working on a 2nd attempt on hard (not sure if I'll ever attempt 1999 mode or not). There does seem to be some extra enjoyment on the 2nd playthrough because you do understand whats happening more, and the subtle hints throughout the game become more amusing. Did anyone find all 80 voxophones? I only found about 60-something but I think I missed a lot in the museum chapter. Didn't find all the sightseer moments either, so I'm trying to look around even more thoroughly then I did before.

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Alright, thanks for clarification.

 

The game is one of the rare cases where I wished I played the PC version instead, the graphics on a high-end PC compared to the 360's is like night and day.

 

The graphics on 360 were generally a bit underwhelming.

Edited by Ceerial
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Ok, so I just watched all of that 3.5 hr abridged walkthrough and I gotta ask - is the story genius, or is just fucking nuts and held together with spitballs and tape? It reminds me a bit of Brazil, which is another piece of art that straddles some line between brilliance and just-plain-overthought and overwrought.

 

I guess it's thought provoking. It's also quite weird, and feels really, really forced. Levine forcing himself to come up with a plot by tying logic in knots?

 

Regardless I guess it's one of the biggest-budget art-house experiments I can remember. Even the other "shock" games - and I was a big system shock fan - aren't nearly this far out. I'm tempted to say it's a huge, epic failure. But on the plus side, it does seem like one guy's creative vision, not a typical design-by-committee fps.

Edited by lumpenprol

After this I listened to geogaddi and I didn't like it, I was quite vomitting at some tracks, I realized they were too crazy for my ears, they took too much acid to play music I stupidly thought (cliché of psyché music) But I knew this album was a kind of big forest where I just wasn't able to go inside.

- lost cloud

 

I was in US tjis summer, and eat in KFC. FUCK That's the worst thing i've ever eaten. The flesh simply doesn't cleave to the bones. Battery ferming. And then, foie gras is banned from NY state, because it's considered as ill-treat. IT'S NOT. KFC is tourist ill-treat. YOU POISONERS! Two hours after being to KFC, i stopped in a amsih little town barf all that KFC shit out. Nice work!

 

So i hope this woman is not like kfc chicken, otherwise she'll be pulled to pieces.

-organized confused project

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the plot is pretty airtight in this story. i found one sorta plothole that bothered me a little (i think i might even be interpreting it incorrectly), but everything else is explained or implied through voxaphones. i'm not sure if the video shows voxaphone recordings or just cutscenes. if you miss the voxaphones, you are missing out on a lot of information.

 

i find it a bit interesting that people are freely tearing into this game for what i perceive as minor issues while critics of mass effect 3 were called "entitled" for pointing out major inconsistencies within the game's plot. i'm not complaining about bioshock: infinite's critics; on the contrary, i'm happy that this game is getting a lot of critical evaluation because it shows what a good game it is. even after all the articles i've read about its flaws, i still come away satisfied with my experience. i'm definitely going to play it again, but i'm waiting to go through it with eleminop so he watch me play.



  On 4/6/2013 at 12:34 PM, lumpenprol said:

Ok, so I just watched all of that 3.5 hr abridged walkthrough and I gotta ask - is the story genius, or is just fucking nuts and held together with spitballs and tape? It reminds me a bit of Brazil, which is another piece of art that straddles some line between brilliance and just-plain-overthought and overwrought.

 

I guess it's thought provoking. It's also quite weird, and feels really, really forced. Levine forcing himself to come up with a plot by tying logic in knots?

 

Regardless I guess it's one of the biggest-budget art-house experiments I can remember. Even the other "shock" games - and I was a big system shock fan - aren't nearly this far out. I'm tempted to say it's a huge, epic failure. But on the plus side, it does seem like one guy's creative vision, not a typical design-by-committee fps.

 

and keep in mind that the game wasn't meant to be played as a 3.5 hr movie. it might feel weird and forced because of that.

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The modelers got tired

After this I listened to geogaddi and I didn't like it, I was quite vomitting at some tracks, I realized they were too crazy for my ears, they took too much acid to play music I stupidly thought (cliché of psyché music) But I knew this album was a kind of big forest where I just wasn't able to go inside.

- lost cloud

 

I was in US tjis summer, and eat in KFC. FUCK That's the worst thing i've ever eaten. The flesh simply doesn't cleave to the bones. Battery ferming. And then, foie gras is banned from NY state, because it's considered as ill-treat. IT'S NOT. KFC is tourist ill-treat. YOU POISONERS! Two hours after being to KFC, i stopped in a amsih little town barf all that KFC shit out. Nice work!

 

So i hope this woman is not like kfc chicken, otherwise she'll be pulled to pieces.

-organized confused project

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Great design and ideas, lots of 'what the fuck' moments, the gameplay thought did not have as much thought put behind it, very dull and traditional. Also the script is just horrendous & the design of Elizabeth is atrosious, her head is to big, I also can't tell if she's supposed to be a teenager or a woman, acts like a child, looks like a weird adult child thing with a massive head and has the voice of a grown woman. It looks amazing the game, glad theres lots of day light and bright colours. None of this trying to hyper realistic brown and greens. Shame the play is a bit boring. What happens when you play the 3 bells in the begining is something I will remember forever.

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Guest jasondonervan

Completed it yesterday, had a blast. Would probably just be echoing previous posts with my thoughts, so decided to put up some of my screenshots instead (my F12 key is down to a nub). Best viewed expanded, give 'em a click!

 

Spoilers within - you have been warned!

 

 

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just completed it. in awe of the world and story, gameplay was ok. one of the coolest little details i read about it (dunno if anyone's mentioned it in the thread before) is how at some point during bioshock 1, you can hear the death cry of songbird as it dies in bioshock infintie. meaning, i guess, kevin levine had everything planned out right from the start?

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