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I might get a ps3 if they port xbmc to it.

Edited by Gocab

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

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  On 1/12/2011 at 2:16 AM, The Overlook said:

Let me know when they unlock MKV support.

 

Sony should incorporate that themselves! Would save me the time/effort of transcoding

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Guest Mirezzi
  On 1/12/2011 at 5:54 PM, Joyrex said:
  On 1/12/2011 at 2:16 AM, The Overlook said:

Let me know when they unlock MKV support.

 

Sony should incorporate that themselves! Would save me the time/effort of transcoding

They never will, according to the insider information I've heard from friends.

 

By the way, I use mkv2vob or whatever it's called and it's incredibly fast at transcoding, but holy fuck I'm lazy.

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  On 5/7/2013 at 11:06 PM, ambermonk said:

I know IDM can be extreme

  On 6/3/2017 at 11:50 PM, ladalaika said:

this sounds like an airplane landing on a minefield

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  On 1/12/2011 at 6:29 PM, The Overlook said:
  On 1/12/2011 at 5:54 PM, Joyrex said:
  On 1/12/2011 at 2:16 AM, The Overlook said:

Let me know when they unlock MKV support.

 

Sony should incorporate that themselves! Would save me the time/effort of transcoding

They never will, according to the insider information I've heard from friends.

 

By the way, I use mkv2vob or whatever it's called and it's incredibly fast at transcoding, but holy fuck I'm lazy.

 

Yeah, I use MKV Tools on the mac and it blazes through my MKVs.

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One of the guys from GiantBomb came up with a great idea on the latest BombCast. He said that Sony should produce a new PS3 BluRay disc that requires a certain firmware update before the discs can be read. That way they should be able to hold back the piracy for at least a bit - until someone replicates the firmware. But the way the PS3 seems to have been hacked, it is now completely open. The hackers can create pirated copies that completely mimic the official Sony digital signature, making it extremely easy to use pirated copies of games, without the need for any hardware chip modifications.

 

But I HOPE the future consoles will require constant online connection because if they do that the can create pretty damn powerful DRM schemes. Then it doesn't matter if the console is hacked, since users won't be able to play the games without being online with a valid and unique registration key.

 

But as of now Sony won't be able to stop people from running pirated game copies as long as the machines are not hooked up online.

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  On 1/13/2011 at 6:44 PM, Squee said:

But I HOPE the future consoles will require constant online connection because if they do that the can create pretty damn powerful DRM schemes. Then it doesn't matter if the console is hacked, since users won't be able to play the games without being online with a valid and unique registration key.

 

This would also mean we could get new releases onto our HDDs INSTANTLY.

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Guest futuregirlfriend

Heavy-handedness from Sony will just act as provocation to the smart people able to really destroy the machine's profitability. If they take this opportunity to embrace openness, to a degree of course, it should/could placate the few who actually want to tinker and develop things for the hardware and not just yoink games. This could also draw other people in too. Consider the modding scene for PC games. "Old" games are bought because they're still alive years later due to fan's creations. That's 0 input by a developer/publisher but still a sale. Chances are once they have the PS3 they'll buy a few games for it too, making up for the loss Sony take when they sell a unit. Not sure what that is now.

 

If there were only two routes, pirate with no online gaming vs. play legally bought games, be able to go online and run free homebrew I know which one the average user would go for. Think if the PS3's homebrew store was just on after an update, but to pirate games you have to boot from a USB device, patch files, follow a bunch of steps on some guide, and still you may brick the machine plus you can't play with your friends. People determined to not pay, won't pay and with this lowered barrier Sony should offer an incentive, and lower their own. No doubt though that they'll do the worst thing for themselves and customers.

 

Always on internet DRM would probably have negatives for the paying customer but after a little firmware update or modified game ISO no real problem for the pirate.

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  Quote
But I HOPE the future consoles will require constant online connection because if they do that the can create pretty damn powerful DRM schemes. Then it doesn't matter if the console is hacked, since users won't be able to play the games without being online with a valid and unique registration key.

 

Why would you hope for that? That sounds terrible.

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  On 1/13/2011 at 8:15 PM, Oscar said:
  Quote
But I HOPE the future consoles will require constant online connection because if they do that the can create pretty damn powerful DRM schemes. Then it doesn't matter if the console is hacked, since users won't be able to play the games without being online with a valid and unique registration key.

 

Why would you hope for that? That sounds terrible.

 

Game clouding will be the next big thing.

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  On 1/14/2011 at 12:10 AM, Squee said:
  On 1/13/2011 at 8:15 PM, Oscar said:
  Quote
But I HOPE the future consoles will require constant online connection because if they do that the can create pretty damn powerful DRM schemes. Then it doesn't matter if the console is hacked, since users won't be able to play the games without being online with a valid and unique registration key.

 

Why would you hope for that? That sounds terrible.

 

Game clouding will be the next big thing.

 

It probably will be, but I'm curious as to why you think that's a good thing.

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  On 1/14/2011 at 12:17 AM, Oscar said:
  On 1/14/2011 at 12:10 AM, Squee said:
  On 1/13/2011 at 8:15 PM, Oscar said:
  Quote
But I HOPE the future consoles will require constant online connection because if they do that the can create pretty damn powerful DRM schemes. Then it doesn't matter if the console is hacked, since users won't be able to play the games without being online with a valid and unique registration key.

 

Why would you hope for that? That sounds terrible.

 

Game clouding will be the next big thing.

 

It probably will be, but I'm curious as to why you think that's a good thing.

 

Less piracy, day-to-day releases, no waiting time, and it will be cheaper to distribute games. Steam is a good example of this. Here people can also pre-load games before they're released.

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so this would mean, if you have no way to connect to the internet, then you wouldn't be able to play games? fuck that shit. gaming died in the last gen anyway (DC, PS2, XBOX, GC)

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  On 1/14/2011 at 9:04 PM, hexson said:

so this would mean, if you have no way to connect to the internet, then you wouldn't be able to play games? fuck that shit. gaming died in the last gen anyway (DC, PS2, XBOX, GC)

 

The DVD/BluRay won't be dead by the next generation of consoles but the one after that won't even have a disc drive. Sony already tried it with the PSP Go and that didn't work out all that great (probably because people were expecting a PSP2 instead) but now that OnLive is out and has turned out to be quite a success I don't see why this won't affect the consoles.

Btw. you don't need to be online to play Steam games but you need to register yourself online to download games and afterwards you can play them offline as much as you want.

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I'm hesitant to jump on any of this firmware modifying and signing homebrew programs for the same reason I'd be hesitant to start hacking on steam. I don't want my account locked out, which I assume they will come up with ways to detect this in the near future. I just don't trust any of it yet. If I were using the ps3 as a only a linux box or something then I wouldn't really care, but I play games all the time online on the PS3. Is this fear legitimate?

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i would say absolutely, it is.

  On 5/7/2013 at 11:06 PM, ambermonk said:

I know IDM can be extreme

  On 6/3/2017 at 11:50 PM, ladalaika said:

this sounds like an airplane landing on a minefield

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  On 1/14/2011 at 11:45 PM, Bubba69 said:

I'm hesitant to jump on any of this firmware modifying and signing homebrew programs for the same reason I'd be hesitant to start hacking on steam. I don't want my account locked out, which I assume they will come up with ways to detect this in the near future. I just don't trust any of it yet. If I were using the ps3 as a only a linux box or something then I wouldn't really care, but I play games all the time online on the PS3. Is this fear legitimate?

 

I'd say so, yes.

If Sony decides to ban people with modified PS3s just like Microsoft bans people with modified Xbox360s these people will get fucked up the ass.

 

From little over a year ago:

 

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Microsoft has banned a number of Xbox Live accounts from the online service in a bid to prevent the owners of modded consoles using the service.

 

The platform holder warned last week it would be suspending access to Xbox Live for anybody who had modified their console in order to play pirated discs, although the action won't prevent people from playing games offline.

 

Although the company declined to release specific numbers, some reports have placed the amount of accounts banned at 600,000 of the 20 million-plus total.

 

"We have taken action against a small percentage of consoles have been modified to play pirated game discs," Microsoft told GamesIndustry.biz today. "In line with our commitment to combat piracy and support safer and more secure gameplay for the more than 20 million members of our Xbox Live community, we are suspending these modded consoles from Xbox Live."

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LOL!

 

  Quote
Hackers have figured out how to bestow themselves trophies in some PlayStation 3 games, revealing another threat posed by the PS3 root key crack unleashed earlier this month.

 

CVG reported that hackers in some forums claimed to have given themselves trophies, though it was not clear if they were able to sync their altered trophy history with the PlayStation Network. The hackers were able to get the full trophy sets of games like PAIN, with timestamps for the trophies randomly assigned. They were unsuccessful unlocking trophies out of other games like Resident Evil 5 and Batman: Arkham Asylum.

 

A Sony spokesperson told CVG the company was aware of the issue and planning a fix via firmware update.

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seeing as PS3 games are fairly large in size I can't imagine anytime soon unless they learn how to compress it but the firmware battles between user and the company will forever prolong the actual end result in exploits just like the iphone dev team vs apple

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I think most PS3 games are around 9GB so it's definitely doable. Don't ask me for a source though, I read it somewhere on the internet.

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

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  On 1/17/2011 at 10:51 AM, Gocab said:

I think most PS3 games are around 9GB so it's definitely doable. Don't ask me for a source though, I read it somewhere on the internet.

 

Depends on the game, really, but most of the AAA+ titles are fucking massive - for example, Metal Gear Solid 4 actually filled up nearly the entire 50GB Blu-Ray disc. Insomniac's games are also huge - I seem to recall Uncharted 1 using 23GB. So unless you could copy from rentals and make backups that run on BD-R media (which is still around 1-3 USD a disc), it's going to make a lot of the desired titles unattainable for most.

 

Apparently Modern Warfare 2 on PS3 right now is the subject of massive hacks and glitches (my son popped it in to play it after a long time of not playing (got sick of the n00b tubers and shotgun maniacs), and he said he played in some hacked game where he got the 9th and 10th prestige and all the sidearm gold and silver emblems even though he hadn't done all the requirements as well as only being 8th prestige at the time.) and Infinity Ward claims it's their fault and Sony's fault for relying on weak security for the console.

 

They could get around the "no internet" issue for validation by having phone validation like some software does (and yes, I know that can be circumvented as well), as that would allow non-connected people to validate their game offline, as well as destroy the rental/used market (which I don't think any console maker these days would be sad to see go away) by doing a 1-to-1 software/console pairing.

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They have already started trying to kill the rental/used business. If you buy some recent games, mine was with the new need for speed, they make you register the online with a code that comes in the box. Once you use it its dead and you can't trade it off. If you buy used or rent it you have to pay an extra $10-15 for a new code if you want to get online. Sucks if you ask me. Obviously this would be the same if you "borrowed" a game from the internet.

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