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extracting the effect from the effect


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It's not different, you cant make the signal more than 100% wet by putting it on a seperate return channel, that's nonsense. 100% = 100% no matter where you stick it...

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

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  On 2/21/2011 at 2:16 AM, Blanket Fort Collapse said:

Yeah I don't think people are getting it, we be talking about HEARING ONLY THE EFFECT and NOT ANY OF THE SOURCE MATERIAL TO BE AUDIBLE/NOTICEABLE in the end result. I'm going to look into this and try the routing ideas mentioned previously but I wouldn't surprised if this is almost impossible save for extremely rare VSTs.

 

thats why I came up with the idea of doing it like filtering out vocals from a tune when you have the exact instrumental version. whats that method called?

edit: pointless post

Edited by Gocab

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

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  On 2/21/2011 at 5:07 AM, Bubba69 said:

it kind of depends on the effect. If you want the sound of a flanger without there being source material, turn the feedback all the way up and put a short noise burst through it, or just continuous white noise if you want less of the boing and more airey flanger noise.

 

P.S. effects don't generate sound on their own(in most cases), they depend entirely on a source signal. That's what effects are.

This is what I was going to suggest, only with pink noise instead. White noise gets so much use but IMO it sounds shitty, because it has balanced levels of all frequencies, which sounds way heavy on the high end to us because of the way we hear (which is non-linear). Pink noise has a curve closest to that of music we listen to, so use it instead. It's not always available though if you're a synth guy, so just run an EQ over some white noise and pull the highs down.

 

That's what this is:

http://soundcloud.com/wahrk/violent-space

 

 

PS: *affected

Edited by wahrk
Guest Blanket Fort Collapse

lol

 

phase cancellation wouldn't really work because the original sound would be have such a different phase/frequency response etc. right? For phase cancellation to work don't you have to be canceling out the exact same sound?

this is almost like the "If a tree falls in a forest and no one is around to hear it" thing.

ZOMG! Lazerz pew pew pew!!!!11!!1!!!!1!oneone!shift+one!~!!!

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