Guest cuallito Posted March 26, 2012 Report Share Posted March 26, 2012 Anyone have any idea what synths or methods Ae used to generate that rolly sound that opens that track? It sounds like bowls being rubbed to be, but triggering is so fast and accurate has to be electronic... Maybe some sort of physical modeling synth? Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/ Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 26, 2012 Report Share Posted March 26, 2012 http://www.youtube.com/watch?v=rZpd1KCCAqs Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784182 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 26, 2012 Report Share Posted March 26, 2012 Could be made pretty well close by multi sampling a plate rattling as softly dropped on a counter top, cuting the decay on most, use at least 20 samples with a lot of dynamic tonal variance, time stretching some of them long and short. Then play that baby like a drum kit and it would sound very similar. They might have used physical modeling synth of some sort, which I have no knowledge of and would love some suggestions. Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784184 Share on other sites More sharing options...
ryancolecreate Posted March 26, 2012 Report Share Posted March 26, 2012 ya it could be physically modeled with a bouncing material disturbance source (or what ever it's called). It's most likely however to be something completely custom built in max or something. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide ryancolecreate's signature Hide all signatures ------ dailyambient.com ------ New Ambient Music Every Day. New ambient album "Sun and Clouds" now out. Use the discount code watmmer for 50% off the $4 album.Check it out. Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784208 Share on other sites More sharing options...
zkom Posted March 26, 2012 Report Share Posted March 26, 2012 I'm just guessing here but I'd say it's a sample being retriggered with a variable delay or a sample triggered by an LFO with variable frequency. Or maybe there's some tool to change the sample loop points while playing in MAX which also could create this. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide zkom's signature Hide all signatures electro mini-album Megacity Rainfall "cacas in igne, heus" - Emperor Nero, AD 64 Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784212 Share on other sites More sharing options...
zkom Posted March 26, 2012 Report Share Posted March 26, 2012 (edited) Lol, so I went and sampled a steel kettle lid spinning on a kitchen counter and then arsed around with it in Renoise.. http://soundcloud.com/omzk/viscose-kettles :cerious: Edited March 26, 2012 by mokz Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide zkom's signature Hide all signatures electro mini-album Megacity Rainfall "cacas in igne, heus" - Emperor Nero, AD 64 Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784491 Share on other sites More sharing options...
FLA FUR BIS FLE Posted March 26, 2012 Report Share Posted March 26, 2012 (edited) my money is on physical modeling as well, in max/msp if the articles and interviews that came out around the time of confield are accurate. i've used quite a bit of physical modeling, and there were times where I was making sounds that were very close to that sort of resonant modeled drum/bowl, so much so that i had to take a step back. physmod.mp3Fetching info... Edited March 26, 2012 by thanks robert moses Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide FLA FUR BIS FLE's signature Hide all signatures through the years, a man peoples a space with images of provinces, kingdoms, mountains, bays, ships, islands, fishes, rooms, tools, stars, horses and people. shortly before his death, he discovers that the patient labyrinth of lines traces the image of his own face. Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784591 Share on other sites More sharing options...
awepittance Posted March 26, 2012 Report Share Posted March 26, 2012 damn nice track THANKS ROBERT MOSES Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide awepittance's signature Hide all signatures Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784638 Share on other sites More sharing options...
GatorGreen Posted March 26, 2012 Report Share Posted March 26, 2012 On 3/26/2012 at 10:30 PM, thanks robert moses said: my money is on physical modeling as well, in max/msp if the articles and interviews that came out around the time of confield are accurate. i've used quite a bit of physical modeling, and there were times where I was making sounds that were very close to that sort of resonant modeled drum/bowl, so much so that i had to take a step back. That snippet sounds very beautiful. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784641 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 27, 2012 Report Share Posted March 27, 2012 No offense to Autechre but I like the melodic content in this Thx Rob Moses noob's clip more, I guess melody is more important to me that most Autechre fans. The bowl rattle sound is incredibly similar, but the vibe is completely different and super awesome, you should have just tweaked it till that one part of it didn't remind you of VI Scose. What physical modeler did you use? I still say it could sound 97% close to the same with multisampling and manipulation alone. Since no one is recommending any, thus begins a long trial and error process of googling, googlin & trying out physical modeling synths Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784654 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 27, 2012 Report Share Posted March 27, 2012 I guess the only real physical modeling synths I've used are String Studio, PianoTeq and True Pianos. String Studio is pretty powerful and can get a lot of different sounds but I'm hoping there is some stuff that is made to produce a larger variety of sounds with more sound design options. Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784656 Share on other sites More sharing options...
Guest cuallito Posted March 27, 2012 Report Share Posted March 27, 2012 I've managed to get a pretty realistic cello sound out of Sakura (google it). Don't know about percussion though. Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784720 Share on other sites More sharing options...
foresense Posted March 27, 2012 Report Share Posted March 27, 2012 On 3/26/2012 at 10:30 PM, thanks robert moses said: my money is on physical modeling as well, in max/msp if the articles and interviews that came out around the time of confield are accurate. i've used quite a bit of physical modeling, and there were times where I was making sounds that were very close to that sort of resonant modeled drum/bowl, so much so that i had to take a step back. yes more mondmilch extract pls, I am hoping you are doing loads of that shit tbh. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide foresense's signature Hide all signatures Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784723 Share on other sites More sharing options...
digit Posted March 27, 2012 Report Share Posted March 27, 2012 i don't remember exactly where i read this, but i seem to remember hearing somewhere that this track was done in supercollider. if i was to guess, tho... i would say most likely it was a manipulated/retriggered sample. it doesn't sound like synthesis to me (especially what was available circa 2001). Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784898 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 27, 2012 Report Share Posted March 27, 2012 On 3/27/2012 at 2:04 AM, cuallito said: I've managed to get a pretty realistic cello sound out of Sakura (google it). Downloading Image Line Sakura now, looks awesome. Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1784900 Share on other sites More sharing options...
ascdi Posted March 27, 2012 Report Share Posted March 27, 2012 You guys should get your Granulab on Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1785108 Share on other sites More sharing options...
psn Posted March 27, 2012 Report Share Posted March 27, 2012 Put a couple of bees in a jar and mic it. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1785118 Share on other sites More sharing options...
Guest Sprigg Posted March 27, 2012 Report Share Posted March 27, 2012 On 3/27/2012 at 2:04 AM, cuallito said: I've managed to get a pretty realistic cello sound out of Sakura (google it). Sakura is one of my favourite synths On-topic, I put the open end of a drinking glass to my ear once and got nearly the exact same sound as in VI Scose Poise by tapping the other end. Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1785154 Share on other sites More sharing options...
azatoth Posted March 27, 2012 Report Share Posted March 27, 2012 Didn't Ae fuck around with a Kyma while making Confield? Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide azatoth's signature Hide all signatures last.fm the biggest illusion is yourself Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1785168 Share on other sites More sharing options...
sweepstakes Posted March 27, 2012 Report Share Posted March 27, 2012 On 3/27/2012 at 6:59 AM, digit said: i don't remember exactly where i read this, but i seem to remember hearing somewhere that this track was done in supercollider. I seem to remember this too. In fact I think someone said it was a slightly-modified SC preset. I'm sure it's not a sample of anything acoustic. It's probably something PM-like. Some of the sounds the Machinedrum does are similar to this. It doesn't have that air to it that you get from microphones, although I think there are things sampled from mic all over Draft, for example. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1785201 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 27, 2012 Report Share Posted March 27, 2012 A really close high quality microphone sampling a plate shaking on a counter top with the decay turned waay down like it sounds on there wouldn't sound very obviously like it had microphone air to it in my opinion. On 3/27/2012 at 3:50 PM, Ascdi said: You guys should get your Granulab on Just downloaded it, looks interesting. Bout to try that and Sakura Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1785400 Share on other sites More sharing options...
sweepstakes Posted March 27, 2012 Report Share Posted March 27, 2012 I get that it has the plate spinning essence to it. That may have been what inspired it. But that would be a big pain in the ass to work with, editing the individual wobbles and stuff, and it just doesn't have that same sort of motion or texture to it that I think that would yield. It's possible that it's heavily processed samples I guess, in fact I am hearing something like a 606 hi-hat/cymbal in here. But I don't think that's where real character of this sound is coming from, that seems to come from some kind of resonant (probably comb) filter and some kind of retriggering which could very well be applied samples. When I hear timestretching-type sounds with Autechre I think loop-point modulation, though. I don't think that manual timestretching is their style. Listen to the intro to "Tewe", or of their remix of "Ecobondage" by Merzbow. Also the lead from "Viral Rival". I think all these are coming from the Ensoniq ASR which had loop points as part of its modulation matrix so you could manipulate it as easily as, say, filter cutoff. This means you can do a sort of melodic/tonal timestretch that you can manipulate in real time. You can also do stuff like this in, say, Shortcircuit. I made a video tutorial on it in Youtube, actually. lol Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1785411 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 27, 2012 Report Share Posted March 27, 2012 Well, again, I really do think it could sound incredibly similar and personally I think it would be relatively easy to just sample a plate rattling like that 30 times, load it into recycle and then after it cuts all the clips right at the attack point then haphazardly cut off the decay on each of the samples at different points afterwords. instead of sequencing it play it with play the rhythms with pads, then do real time loop point tweaking, quick delay automations etc. in post And, yup, Shortcircuit is awesome! Definitely a great tool for manipulating multi-samples to an extreme degree in real time, which would be much more swift and enjoyable to go about accomplishing something like this, than with slow arduous sequencing and editing. Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1785422 Share on other sites More sharing options...
sweepstakes Posted March 27, 2012 Report Share Posted March 27, 2012 I think in a lot of How Did Autechre Do That? threads I get confused because I try to think of how they actually did it. I think a lot of people just want to get something that has a similar character to something in the track, and that similarity is pretty subjective. And I think most people assume the latter where I assume the former. I think you're right that you could probably get something like this with that method. It just wouldn't have the buzziness or that sort of crystalline downsampled quality, and the aforementioned mic air would dampen a lot of that nice shiny resonance. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1785430 Share on other sites More sharing options...
zkom Posted March 28, 2012 Report Share Posted March 28, 2012 I've been thinking about loop point modulation for some time. It sounds pretty interesting, for example having ping pong loops and then changing the loop points through automation. Have to see if I can work it into Renoise somehow, maybe needs some Lua scripting. Anyway, what I would really like to see (hear) now is a compilation of Autechre covers done with kitchen appliances.. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide zkom's signature Hide all signatures electro mini-album Megacity Rainfall "cacas in igne, heus" - Emperor Nero, AD 64 Link to comment https://forum.watmm.com/topic/72707-vi-scose-poise-sound/#findComment-1785922 Share on other sites More sharing options...
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