Jump to content
IGNORED

VI scose poise sound


Recommended Posts

i think its a bunch of sounds layered and tweaked. some delay and sequencing. the main pipe sound is separate to itself but layered with the attack portion (which is a few different sounds). these idm guys play simple tricks. Layering. Im sure there is some physical modelling, but its also layering. My guess only

Edited by marf

the pipe wobble changes with the tempo of the attack portion. so i think they are working together as a patch. . maybe its a nord patch. i think the nord has some decent physical modeling possibilites. i could be wrong

Blanket -

 

 

Check out Tassman. It is based around physical modeling.

 

 

Sadly, the most authentic phys. mod sounds come from programs such as Csound, which requires a lot of time, patience, and math skills (at least for phys modding and FFT stuff. The equations are a bit mind numbing).

 

A good friend of mine works with physical modeling in Csound, and it is some of the best stuff I've heard.

 

 

That said, for percussive and instrument physical modeling, Tassman is worth a peep.

through the years, a man peoples a space with images of provinces, kingdoms, mountains, bays, ships, islands, fishes, rooms, tools, stars, horses and people. shortly before his death, he discovers that the patient labyrinth of lines traces the image of his own face.

i think it could be a usual ae-style hihat sequencing through resonant modelled filter

 

this example uses someone's pluggo (which is c74's max/msp actually):

 

http://soundcloud.com/dtprg/resonator

 

dry -> wet respectively

Guest Blanket Fort Collapse
  On 3/28/2012 at 5:09 PM, thanks robert moses said:

Blanket -

Check out Tassman. It is based around physical modeling.

A good friend of mine works with physical modeling in Csound, and it is some of the best stuff I've heard.

That said, for percussive and instrument physical modeling, Tassman is worth a peep.

 

ORLY?? I Love Applied Acoustics, I peeped Tassman for a second but I didn't really get what it was for or possibly make any sounds out of it, I thought it was just a synth emulator. I will try to learn as much as I can about physical modeling in Tassman.

 

 

I tried Granulab and Sakura. Sakura was interesting but seemed less powerful and less intuitive than AAS String Studio. String Studio seems to do a much better job of duplicating real instruments, but Sakura seems like it can get some out there different crazy sounds. Granulab was fun to mess with but didn't seem very practical, I guess I need to hear and learn about what kind of practical synth sounds people are getting from it.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   1 Member

×
×