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What is the hardest computer game made?


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  On 4/19/2013 at 10:46 AM, Iain C said:

 

  On 4/19/2013 at 9:28 AM, mokz said:

 

  On 4/18/2013 at 11:30 PM, Goiter Sanchez said:

'Mushihimesama Futari' is a spectacularly difficult Japanense CAVE-style shooter...

 

http://www.youtube.com/watch?v=0q1XdsrDINE

 

I have an another Japanese bullet hell for GC called Ikaruga. It's fucking hard but it's fun.

 

http://www.youtube.com/watch?v=sd95jQ57_eM

 

Bit of an explanation for the vid: a single hit will kill you but you can switch between two "polarities" so either black or white bullets do you damage or alternatively give energy to make larger scale attacks.

 

 

 

My old housemate was obsessed with this game and yes, it's hard as nails. I could never make much progress, but I never bothered too much - didn't like the art style or music too much.

 

Radiant Silvergun on the other hand, that I played to death. The pinnacle of top-down shooters IMHO, and still pretty damned hard.

 

I love Ikaruga... Played it a ton on the Gamecube.

 

Radiant Silvergun is a beast!

 

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  On 4/19/2013 at 12:03 AM, Ivan Ooze said:

TEENAGE MUTANT NINJA TURTLES on nes, finnished it once don't ask how

CASTELVANIA 2, impossible wank of a game

SUPER GOTHS AND GOBLINS , finnished it once playing the whole night shitfaced

DARK SOULS, died a million times

castlevania 2 is the easiest castlevania there is possibly. assuming you know all of the dumb secrets, many of which would be practically impossible to deduce just through gameplay. you had to read nintendo power or some other magazine to know about the red crystal/blue crystal ducking to reveal path shit etc.

 

but beyond that it's dirt easy. the bosses are the biggest joke of all time. you can literally walk right past the grim reaper without even fighting him. you can kill dracula without getting hit once, using at least 2 different weapons repeatedly. game is joke. cvIII was tough as hell, but still beatable. 1 i've never beat. now THERE is a bitch of a game.

ninja gaiden 1 NES has to be my vote for toughest NES era game that still had appeal (meaning it was fun), and had good/great controls/programming etc.

the last boss, if you die on him just once, regardless of how many lives you have, sends you to the start of that world (with like 3 or 4 insanely difficult levels to get back to him for just one more chance). other bosses in the game you continue at the boss until you run out of lives.

you get only a few hits before you die, and the last boss has at least 3 forms, each with full health bars (your life never refills).

 

i guess the repeating the last world on death at boss thing was a bug that the programmers caught but the lead guy decided to keep in. it's so ridiculous. you have to experience it to understand how insane it is. you literally have to be a ninja to beat that game (not counting emulator/save states). i've never done it.

 

i also really liked ikaruga and could barely get anywhere in it.

Edited by MisterE

Nethack is really hard. 50 levels of randomly generated dungeon and you have to go all the way down then all the way back up, and if you die once you lose. It can take years to beat, and the shortest time it's taken anyone is supposedly a week and a half. And that's WITH guides. It looks like this:

nethack03.png

 

Then there's Dwarf Fortress, which is so hard that it can take weeks just to learn HOW to play, much less be good at it. It looks like this:

Dwarf+Fortress+-+ASCII+Depiction.png

 

Although both of those games have tilesets, so it's little images instead of ASCII

those games are pretty cool to read about, the 'roguelikes' and their history. i think to me it seems like the concept might be more interesting than the games are fun, but maybe it's just that i don't have the patience for them. very cool how in-depth they are, considering they are ascii graphics based games.

 

also, this will sound dorky but one thing that i really like about the concept is that you have to use your imagination to play them for full effect. like you have to imagine a letter Z as some big scarey ogre or whatever, and you know that it will probably kill you so you become programmed to actually fear that letter Z (i just made that example up). to me that's an interesting thing.

Edited by MisterE
  On 4/19/2013 at 3:53 PM, Iain C said:

 

  On 4/19/2013 at 3:49 PM, jlobkob said:

surely most idm game series.

 

 

 

Yes, in the sense that they're superficially complex but actually rather mundane, often over-long and boring, and responsible for a slew of unimaginative imitators in a stale genre that saw its best days decade ago.

 

 

:trollface:

 

 

the myst series has some really surreal worldscapes that still are totally immersive. i don't see how you could get bored by myst.

also, the myst series has a really great soundtrack:

  On 4/19/2013 at 9:41 PM, LUDD said:

 

  On 4/19/2013 at 4:54 PM, Murveman said:

Got soooo clooose to beating Riven, but no.

 

  On 4/19/2013 at 10:10 AM, LUDD said:

Lunar Jetman

Fuck that game. It's so stupid that once a meteor crashes in front of the Rover that you can't move it forward anymore.

 

 

 

you have to get out and build a bridge over the crater dummy

 

Oh man, I am a dummy. In my defense, I've been using really shitty controls on an emulator (I wish I owned a Spectrum).

 

Well, now I have to try that game again.

Raiders Of The Lost Ark for the Atari 2600 was a right bastard as a kid, mainly because I couldn't figure what the hell you had to do. I had a vague impression that avoiding contracting malaria or something was part of it. ET was a bit of a mystery as well. Even the walkthroughs I've read since don't make much sense, but then I've always been a bit of a gametard.

  On 4/19/2013 at 2:05 PM, dr lopez said:

well this obviously

riven_ss(12).png

Omg my childhood, brb once I play through the entire series again.

 

  On 4/20/2013 at 2:29 AM, ZiggomaticV17 said:

I don't know if anyone has said this yet.

But IMO, it has to be AntiChamber.

 

Also yeah, this is an amazing game. Also probably one of the hardest in recent memory.

 

 

I should also second Binding of Isaac which was mentioned earlier in this thread. Extremely awesome game.

 

 

 

Also Super Hexagon is most certainly the winner. No competition. The hardest actual game ever made. Like serious game, not "the hardest game ever made" bs, like an actual honest-to-god game.

Edited by thehauntingsoul
Guest Iain C
  On 4/19/2013 at 11:19 PM, MisterE said:
those games are pretty cool to read about, the 'roguelikes' and their history. i think to me it seems like the concept might be more interesting than the games are fun, but maybe it's just that i don't have the patience for them. very cool how in-depth they are, considering they are ascii graphics based games.

 

also, this will sound dorky but one thing that i really like about the concept is that you have to use your imagination to play them for full effect. like you have to imagine a letter Z as some big scarey ogre or whatever, and you know that it will probably kill you so you become programmed to actually fear that letter Z (i just made that example up). to me that's an interesting thing.

 

I've been a roguelikes man since I was 16 years old (only about 12 years ago, but still). I don't think I'll ever get tired of the genre.

 

I must have played dozens over the years, and what always surprises me is how many of them feel completely unique in terms of atmosphere and style despite using ascii.

 

If anybody is interested in a minimalist and very accessible roguelike, I highly recommend Brogue. It doesn't sacrifice any "roguelike-ness" despite being easy to get to grips with, and its sparkling ascii tileset is truly beautiful.

 

Sent from my Galaxy Nexus using Tapatalk 2

this is a reasonably feeble to addition to the thread, but i remember loving the shit out the southpark n64 game when i was small, and yet i never could finish the final robot boss, even with god mode and infinite ammo cheats. that guy was a fat robot dick.

  On 4/20/2013 at 6:29 PM, Iain C said:

 

  On 4/19/2013 at 11:19 PM, MisterE said:
those games are pretty cool to read about, the 'roguelikes' and their history. i think to me it seems like the concept might be more interesting than the games are fun, but maybe it's just that i don't have the patience for them. very cool how in-depth they are, considering they are ascii graphics based games.

 

also, this will sound dorky but one thing that i really like about the concept is that you have to use your imagination to play them for full effect. like you have to imagine a letter Z as some big scarey ogre or whatever, and you know that it will probably kill you so you become programmed to actually fear that letter Z (i just made that example up). to me that's an interesting thing.

 

I've been a roguelikes man since I was 16 years old (only about 12 years ago, but still). I don't think I'll ever get tired of the genre.

 

I must have played dozens over the years, and what always surprises me is how many of them feel completely unique in terms of atmosphere and style despite using ascii.

 

If anybody is interested in a minimalist and very accessible roguelike, I highly recommend Brogue. It doesn't sacrifice any "roguelike-ness" despite being easy to get to grips with, and its sparkling ascii tileset is truly beautiful.

 

Sent from my Galaxy Nexus using Tapatalk 2

 

I only ever played Nethack. I heard other ones are good, but that Nethack is the most complex Roguelike. I think I would've beaten it once, but I had to leave the country I was in so never actually made it to the ascension run.

 

Also, Dwarf Fortress would be fun if it weren't just Micromanagement: The Game.

  On 4/20/2013 at 7:18 PM, messiaen said:

this is a reasonably feeble to addition to the thread, but i remember loving the shit out the southpark n64 game when i was small, and yet i never could finish the final robot boss, even with god mode and infinite ammo cheats. that guy was a fat robot dick.

 

Fuck! I'd forgotten about that cunt of a robot.

 

No, I never beat it either.

Some of the old text adventures were ridiculously hard. Like the Hulk text adventure. You start as a Bruce Banner being tied to a chair. How do you get out? You have to type "BITE LIP" so he will get angry and turn to Hulk, lol. Good luck guessing that and that's just the first puzzle.

 

qh03.png

electro mini-album Megacity Rainfall
"cacas in igne, heus"  - Emperor Nero, AD 64

Super Meat Boy - rewardingly hard

Machinarium - impossible without the hints

Birds of Steel - hard to fly, impossible to to hit anything

Choaniki - can never make it to the 2nd level

there are tons of other coin eating shmups I could mention too

what about platform masters? you probably have to have asperger's to beat it

Edited by marf
  On 4/20/2013 at 2:49 AM, Caretstik said:

Raiders Of The Lost Ark for the Atari 2600 was a right bastard as a kid, mainly because I couldn't figure what the hell you had to do. I had a vague impression that avoiding contracting malaria or something was part of it. ET was a bit of a mystery as well. Even the walkthroughs I've read since don't make much sense, but then I've always been a bit of a gametard.

you described maybe 95% of the thousands of atari 2600 games

although yeah, et was notorious. i never actually played it on the console as a kid or saw anyone with it though.

Edited by MisterE
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