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  On 2/7/2017 at 10:08 AM, oscillik said:

Glad I stumbled into looking at this thread. Checking out the CDP for Reaper extension video here, and unless I'm wrong, it sounds like whoever did sound design for The Matrix used this quite a bit.

I think it's just a simple old school time stretch but I've always loved this sound at 0:17 from The Matrix:

 

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

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Sounds like VP-9000 timestretch but it's just a bit too early to be that. It's sound design for a major film so there's a very good chance it was done in Kyma.

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Yea just plain old ts

apparently quite a bit done in metasynth

that kyma thing is pricey

 

i used to love the old cubase drum timestretch in cubase se way back in 2004 but they got rid of it

Edited by bendish
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  Quote

 

 

I created the sound effects on an Avid Pro Tools system here at Danetracks, Inc. with the help of effects editor Julia Evershade and Eric Lindeman who created many of the gun and helicopter effects. It's actually a DigiDesign ProTools system (with many plug-ins), although the two companies merged a few years ago. I also used MetaSynth and SoundHack extensively on this movie. Then John Reitz, Greg Rudloff and Dave Campbell mixed the effects, dialog and music tracks on a digital Neve console in the brand new Stage 6 on the Warner Bros. lot. The entire final mix was a magless, tapeless and drive-based digital mix from original recordings to final printmasters.

http://filmsound.org/editorsnet/matrix1.htm

 

While he doesn't say what is used to make the digitized speech, there's a question where it is brought up;

  Quote

 

 

Which sequence do you think would have been most different if someone else had been the sound designer?

There is a scene where Neo is being encased by what we called a 'mercury mirror' as the computer tries to take him over, and the sounds of his own screams being digitized from his perspective was extremely time-consuming...

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sound design is easy in experimental terms but as an intentioned aim to create something to match film....very difficult. 

 

absolutely love the ability to use signal follower to turn devices on other tracks on and off in renoise

 

the minute i started thinking about the possibilities it seems overwhelming 

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  On 2/7/2017 at 6:02 PM, bendish said:

sound design is easy in experimental terms but as an intentioned aim to create something to match film....very difficult. 

 

absolutely love the ability to use signal follower to turn devices on other tracks on and off in renoise

 

the minute i started thinking about the possibilities it seems overwhelming 

What do you mean by turning devices on and off using signal follower? Had Renoise for a few months now but never got round to using signal follower, sounds intriguing. 

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Basically just set up the s follower on the signal source track say kick...then apply it to for example reverb device (active/inactive) on a snare on another track....fiddle with min max sensitivity attack release....bosh

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I prefer to use one-shot LFOs (triggered by note-on from one pattern and with destination set to an effect parameter of another) rather than signal follower.. it doesn't follow volume, but is consistent and the LFO can be shaped differently to the trigger track's signal.

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For old stuff, I was hugely inspired by Fleshbrain:

http://artscene.textfiles.com/music/mods/MODS/MODLAND/Fleshbrain/

 

Probably not the most crazy in terms of channel economy, but the tunes are awesome.

 

Also, my good friend cTrix does some killer rave/tech/house stuff in MOD format:

https://modarchive.org/index.php?request=view_artist_modules&query=80387

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Yeah, much like with chiptunes, it stems from not having many channels or much sample space to play with, on Amiga running Protracker. I never really got the hang of 4 channels for my prog stuff but it's great for techno!

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  On 2/10/2017 at 4:36 PM, sweepstakes said:

This guy was my main inspiration when I was getting into trackers:

https://files.scene.org/browse/music/artists/dune/

 

wish he'd still release

Я твой слуга, Я твой работник

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  On 2/10/2017 at 4:57 PM, bendish said:

anyway to open those zip files in renoise?

Erm, unzip them ?!

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

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  On 2/7/2017 at 12:21 PM, mcbpete said:

 

  On 2/7/2017 at 10:08 AM, oscillik said:

Glad I stumbled into looking at this thread. Checking out the CDP for Reaper extension video here, and unless I'm wrong, it sounds like whoever did sound design for The Matrix used this quite a bit.

I think it's just a simple old school time stretch but I've always loved this sound at 0:17 from The Matrix:

 

 

 

 

read somewhere that was done in old school Soundhack  

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  • 7 months later...

For those not checking out the Renoise forum, there recently has been a silent bugfix update for 3.1, available backstage. Official post about it today;

 

  Quote

 

Hey all,

we're happy to release a bugfix release, Renoise 3.1.1, which should clear a lot of pending bugs. 

Still, we have only tested it internally and would appreciate any feedback, bug reports etc. (see below). 

 

What's fixed

--- Renoise 3.1.1

>- Slice to Phrase: Weird Behaviour With Some Loops
http://forum.renoise.com/index.php/topic/46958-slice-to-phrase-weird-behaviour-with-some-loops/

>- Glide and Velocity Mappings
http://forum.renoise.com/index.php/topic/46957-glide-command-and-volume-control-problems/

>- Hotplugging Audio Devices on OSX
http
://forum.renoise.com/index.php/topic/46946-osx-hotplugging-audio-interfaces-doesnt-work-until-restarted/

>- Automation Editor ValueBox Range thing
http
://forum.renoise.com/index.php/topic/47003-tempo-automation-issue/

>- Two midi devices get the same midi device name
http
://forum.renoise.com/index.php/topic/47371-two-midi-devices-get-the-same-midi-device-name/

>- Crash OSX, Instr. MIDI device
http
://forum.renoise.com/index.php/topic/48275-crash-osx-using-combi-64bit-synth-bridged-32bit-synth/

>- Disk Browser View Toggle (EE-Pc)
http://forum.renoise.com/index.php/topic/48010-disk-browser-view-toggle-started-crashing-renoise-completely/

>- copy/paste multi-column data with MIDI commands
http
://forum.renoise.com/index.php/topic/48234-copy-paste-track-doesnt-copy-note-off-delays-at-first-time/

>- MIDI import quirk
http
://forum.renoise.com/index.php/topic/47484-midi-import-polyphonic-notes-placed-in-wrong-column/

>- Notes placed on the last line in each pattern, do not appear in Matrix Editor?
http://forum.renoise.com/index.php/topic/47974-notes-not-appear-in-matrix-editor-to-end-of-the-pattern-with-max-zoom/

>- Lua create sample data and over-sampling
http
://forum.renoise.com/index.php/topic/47449-create-sample-data-turns-over-sampling-on/

>- hanging notes in phrase editor
http
://forum.renoise.com/index.php/topic/48537-phrase-editor-midi-out-lots-of-hanging-midi-notes/

>- Phrases, Ghost Notes, Z command
http
://forum.renoise.com/index.php/topic/48491-phrases-dont-use-the-in-progress-phrase-when-using-a-ghost-note/

>- Tools manifest homepage https
http
://forum.renoise.com/index.php/topic/48361-tools-manifest-file-renoise-doenst-allow-https-homepage-urls/

>- Phrase drag and drop from grid
http
://forum.renoise.com/index.php/topic/48845-phrase-drag-drop-target-note-idicator-wrong/

>- Tracks are swapped around when cloning a group:
http://forum.renoise.com/index.php/topic/48911-cloning-track-group-collapses-new-group-and-duplicates-twice/#entry353091

>- instrument copying bugs with two Renoise instances from clipboard

>- Add bit to foruma, don't allow accessing "debug"

>- MIDI plugin timing
http://forum.renoise.com/index.php/topic/48102-timing-problems-with-plugin-midi-routing/

>- Rendering resets instrument mod wheel macro
http://forum.renoise.com/index.php/topic/47451-rendering-resets-mod-wheel/

Please have a look at the "Pending Bug Fixes" forum for the complete list.


What's new

 

Nothing, really. Functionally, this release should work identical to previous version - the song, instrument formats have not changed internally. This means that instruments that are saved with 3.1.1 should also be able to load in the current Redux builds and and vice versa. The sound reproduction should be identical too, assuming that it was not affected by one of the aforementioned bugfixes. 

 

However, as there is no new features to accompany this release, we decided to make it a little more special by asking @djeroek to create a new instrument pack for us, and at the same time, release the previously commissioned libraries to the public. They are now all freely available as Renoise/Redux library downloads  guitar_player.gif

 

Djeroek himself had some nice words to add, basically invoking the sharing spirit that makes the "tracker scene" a bit different. You can read his comments in the description for his second artist pack

 

 

Download (registered users)

 

The bugfix release is currently available to registered users only from our backstage:

https://backstage.renoise.com/

 

Sorry, non-registered users - a demo version will arrive shortly. 

 

 

Found a problem? 

 

Then please post in this thread, this makes it easier for everyone involved. 

 

Happy tracking!! 

http://forum.renoise.com/index.php/topic/50350-311-bugfix-release/  

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