Guest blicero Posted March 11, 2010 Report Share Posted March 11, 2010 I look forward to yet another WATMM controversial video game technology debate. http://www.youtube.com/watch?v=Q-ATtrImCx4&ttl Hype or the real deal? Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/ Share on other sites More sharing options...
chaosmachine Posted March 11, 2010 Report Share Posted March 11, 2010 heh, i was going to post this yesterday. check out their other video, too. http://unlimiteddetailtechnology.com/videos.html Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures WATMM Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267106 Share on other sites More sharing options...
Boxing Day Posted March 11, 2010 Report Share Posted March 11, 2010 (edited) Ready to get conned ? Edited March 11, 2010 by Boxing Day Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Boxing Day's signature Hide all signatures I HOPE THIS MATCH NEVER ENDS - Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267108 Share on other sites More sharing options...
Guest iep Posted March 11, 2010 Report Share Posted March 11, 2010 "it's the end of geometry" oh well, that's a shame, nice knowing it tho Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267110 Share on other sites More sharing options...
mcbpete Posted March 11, 2010 Report Share Posted March 11, 2010 Looks good to me, though I'm optimistic sucker (no not like that you dirty boy) ! Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily. Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267119 Share on other sites More sharing options...
Muflontillah Posted March 11, 2010 Report Share Posted March 11, 2010 yet, I will always love vectors Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Muflontillah's signature Hide all signatures ......welcome to WATMM!!!!!!! Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267121 Share on other sites More sharing options...
Guest Rambo Posted March 11, 2010 Report Share Posted March 11, 2010 iiiiiiiiiiiiiiiinteresting Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267124 Share on other sites More sharing options...
Guest blicero Posted March 11, 2010 Report Share Posted March 11, 2010 yeah, not sure if this is vapor or not. but i'd love to see polygons die. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267126 Share on other sites More sharing options...
Guest mafted Posted March 11, 2010 Report Share Posted March 11, 2010 nice. sounds like the idTech5 engine Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267171 Share on other sites More sharing options...
gaarg Posted March 11, 2010 Report Share Posted March 11, 2010 If this goes through it would be like having flying cars or something. Artists will have so much more freedom, then again...more freedom always brings more problems. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide gaarg's signature Hide all signatures www.petergaber.com is where I keep my paintings. I used to have a kinky tumblr, but it exploded. Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267207 Share on other sites More sharing options...
easterlingman Posted March 11, 2010 Report Share Posted March 11, 2010 i like how that guy is attempting to demolish the graphics card industry. he should hire a bodyguard. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures ॐ आः हूँ वज्र गुरु पद्म सिद्धि हूँ Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267235 Share on other sites More sharing options...
Guest affliction Posted March 11, 2010 Report Share Posted March 11, 2010 its inevitable. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267242 Share on other sites More sharing options...
Guest assegai Posted March 11, 2010 Report Share Posted March 11, 2010 Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267246 Share on other sites More sharing options...
Joyrex Posted March 11, 2010 Report Share Posted March 11, 2010 Hmmm. Dunno - seems like it would require a very powerful CPU to "search" for the point cloud data quickly enough to render a scene. There's still texture resolution as well. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures Follow WATMM on Twitter: @WATMMOfficial Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267251 Share on other sites More sharing options...
MAXIMUS MISCHIEF Posted March 11, 2010 Report Share Posted March 11, 2010 wow Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide MAXIMUS MISCHIEF's signature Hide all signatures official sup barnstar of coolness Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267252 Share on other sites More sharing options...
patternoverlap Posted March 11, 2010 Report Share Posted March 11, 2010 I would be impressed except in the "unlimited detail" demos nothing is moving and it's a lot of repeated shapes. I want to see it work with animation and lots of varying shapes. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide patternoverlap's signature Hide all signatures New Prints Available Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267281 Share on other sites More sharing options...
Joyrex Posted March 11, 2010 Report Share Posted March 11, 2010 On 3/11/2010 at 10:44 PM, patternoverlap said: I would be impressed except in the "unlimited detail" demos nothing is moving and it's a lot of repeated shapes. I want to see it work with animation and lots of varying shapes. true.dat Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures Follow WATMM on Twitter: @WATMMOfficial Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267319 Share on other sites More sharing options...
chaosmachine Posted March 12, 2010 Report Share Posted March 12, 2010 On 3/11/2010 at 9:50 PM, affliction said: its inevitable. glad i'm not the only one who was thinking that. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures WATMM Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267350 Share on other sites More sharing options...
Guest Drahken Posted March 12, 2010 Report Share Posted March 12, 2010 Hmmm, for a company touting how awesome their graphics are that website they run sure looks like a piece of shit. The logo looks like it was compressed to 1996 standards. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267352 Share on other sites More sharing options...
Ego Posted March 12, 2010 Report Share Edit Hide Delete Posted March 12, 2010 Seems nothing more than branded voxel technology? Voxels are incredibly impractical, creating a game entirely out of voxel data instead of triangles, textures and shaders is madness. Let alone animating all those points. I don't think this technology will get more important as memory bandwidth and CPU power rises. It's just way too hard to work with. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267359 Share on other sites More sharing options...
Guest hahathhat Posted March 12, 2010 Report Share Posted March 12, 2010 the detail has to come from somewhere. getting it from somewhere costs CPU, Memory, etc. what was that venture capital truism? "Never invest in anything that violates the laws of physics?" On 3/12/2010 at 12:30 AM, Ego said: Seems nothing more than branded voxel technology? Voxels are incredibly impractical, creating a game entirely out of voxel data instead of triangles, textures and shaders is madness. Let alone animating all those points. I don't think this technology will get more important as memory bandwidth and CPU power rises. It's just way too hard to work with. he claims an alternative to voxel Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267360 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 12, 2010 Report Share Posted March 12, 2010 it is a new style of technology as far as I know, the way that it searches through the billions of cloud points like a good search engine searches through billions of pages for at the moment relevancy is pretty interesting. like some have said this technology would probably completely fall apart with detailed animations, physics etc. the Id Tech 5 engine looks like an actual practical approach with a similar idea Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267366 Share on other sites More sharing options...
Guest hahathhat Posted March 12, 2010 Report Share Posted March 12, 2010 On 3/12/2010 at 12:45 AM, Blanket Fort Collapse said: it is a new style of technology as far as I know, the way that it searches through the billions of cloud points like a good search engine searches through billions of pages for at the moment relevancy is pretty interesting. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267373 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 12, 2010 Report Share Posted March 12, 2010 On 3/12/2010 at 12:49 AM, hahathhat said: On 3/12/2010 at 12:45 AM, Blanket Fort Collapse said: it is a new style of technology as far as I know, the way that it searches through the billions of cloud points like a good search engine searches through billions of pages for at the moment relevancy is pretty interesting. explain the facepalm.... Excuse me I'm hungover and cant recall seeing any tech demo's for (graphical rendering) engines that were same and especially on that scale. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267399 Share on other sites More sharing options...
Ego Posted March 12, 2010 Report Share Edit Hide Delete Posted March 12, 2010 (edited) On 3/12/2010 at 12:31 AM, hahathhat said: On 3/12/2010 at 12:30 AM, Ego said: Seems nothing more than branded voxel technology? Voxels are incredibly impractical, creating a game entirely out of voxel data instead of triangles, textures and shaders is madness. Let alone animating all those points. I don't think this technology will get more important as memory bandwidth and CPU power rises. It's just way too hard to work with. he claims an alternative to voxel His attempts to make it scale doesn't mean it isn't voxel. It looks to me his "compression" and "search" algorithms are largely based around creating a large number of instances of the same object so he can keep memory usage down. Voxels are a total game-changer. You can't just put a shader on something, it needs to be defined in the voxel data. You can't just rig the model and expect all the points to know how to behave. It's completely unworkable. Even if they'd be able to develop tools for it, the overhead to just render a simple surface is ridiculous. There is no real need for this in gaming anyway. Polycounts will only go up and shaders can add more than enough detail. Look at the most realistic renders today. All polygons. New real-time lightning algorithms are probably the next big step since programmable shaders. Crytek is doing some great stuff with real-time global illumination. Much more important than trying to reinvent the wheel to eliminate slightly visible triangles. Edited March 12, 2010 by Ego Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/#findComment-1267442 Share on other sites More sharing options...
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