delet... Posted March 12, 2010 Report Share Posted March 12, 2010 yeop .. (didn't watch the vid, so maybe there's something there, but from the comments i have developed enough of an alternatively rendered picture to get the detail on the situation.) Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures A member of the non sequitairiate. Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1267488 Share on other sites More sharing options...
J3FF3R00 Posted March 12, 2010 Report Share Posted March 12, 2010 Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide J3FF3R00's signature Hide all signatures 666 Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1267494 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 12, 2010 Report Share Posted March 12, 2010 there's quite a few interviews in the past few years where Tim Sweeney (the uber nerd mega genius architect behind all the unreal engines) discusses that in the very near future he can see games being rendered in software and not graphics API's like open GL or Direct X and thinks GPUs and CPU's will wage in an evolutionary war of what architecture is more necessary or optimized for handling all mediums in processing. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1267504 Share on other sites More sharing options...
DeadlyTowers Posted March 12, 2010 Report Share Posted March 12, 2010 On 3/11/2010 at 9:46 PM, æsterlingman said: i like how that guy is attempting to demolish the graphics card industry. he should hire a bodyguard. graphics cards are already pretty flexible - nvidia even released source code for voxel raytracing. Also, I don't think there's much interest in rendering animated characters with voxels or points instead of polygons On 3/12/2010 at 2:26 AM, Ego said: Voxels are a total game-changer. You can't just put a shader on something, it needs to be defined in the voxel data. wouldn't shading just work like a deferred renderer? ( for example: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html ) Quote Look at the most realistic renders today. All polygons. renders can have as much geometric complexity as you want; point/voxel representation is a way for game artists to not have that kind of constraint. Of course displacement mapping is another approach Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1267703 Share on other sites More sharing options...
Ragnar Posted March 12, 2010 Report Share Posted March 12, 2010 maybe there's potential in this but those screens look like ass Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Ragnar's signature Hide all signatures http://djsaint-hubert.bandcamp.com/ Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1267705 Share on other sites More sharing options...
GORDO Posted March 12, 2010 Report Share Posted March 12, 2010 he would say something like: anyone who believes this is an idiot blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah I've worked in this industry for several years and blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah as an expert i think that blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah when i designed an entirely new rendering system for pixar blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide GORDO's signature Hide all signatures ZOMG! Lazerz pew pew pew!!!!11!!1!!!!1!oneone!shift+one!~!!! Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1267799 Share on other sites More sharing options...
azatoth Posted March 12, 2010 Report Share Posted March 12, 2010 i am sure jswift has already developed a real-time photoreal rendering engine able to be run on an old pentium with 64mb ram, but in the end thought it as a waste of time when he could be making a cure for cancer. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide azatoth's signature Hide all signatures last.fm the biggest illusion is yourself Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1267804 Share on other sites More sharing options...
Terpentintollwut Posted March 12, 2010 Report Share Posted March 12, 2010 Hey, I had the idea of something like that search algorhytm a while ago... but I thought it was impossible and would have been done long ago if it wasn't, so I forgot about it. It sounds and looks promising (despite the samples being quite poor designwise but hey...), but... if these point cloud graphics have that many individual points, what would happen if there was even simple animations like - in an fps - arms and a weapon with just as many points moving around? despite being not forced to render them, it would still need to constantly calculate each of the points with their new coordinates wouldn't it, even if they were grouped or summed up to a single object? not an expert ... Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1267970 Share on other sites More sharing options...
kokoon Posted March 13, 2010 Report Share Posted March 13, 2010 On 3/12/2010 at 7:46 PM, Terpentintollwut said: Hey, I had the idea of something like that search algorhytm a while ago... but I thought it was impossible and would have been done long ago if it wasn't, so I forgot about it. It sounds and looks promising (despite the samples being quite poor designwise but hey...), but... if these point cloud graphics have that many individual points, what would happen if there was even simple animations like - in an fps - arms and a weapon with just as many points moving around? despite being not forced to render them, it would still need to constantly calculate each of the points with their new coordinates wouldn't it, even if they were grouped or summed up to a single object? not an expert ... not only that, i'm pretty sure the data structure that enables that awesome fast search algorithm is highly optimized for static geometry constellations. like, it probably takes ages to re-arrange those search trees or what have you, once some positions have changed. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1268521 Share on other sites More sharing options...
Salvatorin Posted March 13, 2010 Report Share Posted March 13, 2010 I am going to marry the man who narrated that. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Salvatorin's signature Hide all signatures Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1268774 Share on other sites More sharing options...
MAXIMUS MISCHIEF Posted March 13, 2010 Report Share Posted March 13, 2010 i think its pretty BS, until he shows something animated and properly textured Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide MAXIMUS MISCHIEF's signature Hide all signatures official sup barnstar of coolness Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1268784 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 13, 2010 Report Share Posted March 13, 2010 well that's something we will probably never see, this tech is highly unlikely to work well with even sub-molasses speed animation and obviously its not gonna make textures any easier on your ram. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1268797 Share on other sites More sharing options...
MAXIMUS MISCHIEF Posted March 13, 2010 Report Share Posted March 13, 2010 then what the F is the point Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide MAXIMUS MISCHIEF's signature Hide all signatures official sup barnstar of coolness Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1268828 Share on other sites More sharing options...
mcbpete Posted March 13, 2010 Report Share Posted March 13, 2010 On 3/13/2010 at 10:01 PM, Blanket Fort Collapse said: this tech is highly unlikely to work well with even sub-molasses speed animation Ignorant english man curios as to what the heck molasses is/// Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide all signatures I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily. Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1268834 Share on other sites More sharing options...
Guest Blanket Fort Collapse Posted March 14, 2010 Report Share Posted March 14, 2010 On 3/13/2010 at 11:36 PM, mcbpete said: On 3/13/2010 at 10:01 PM, Blanket Fort Collapse said: this tech is highly unlikely to work well with even sub-molasses speed animation Ignorant english man curios as to what the heck molasses is/// Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1268852 Share on other sites More sharing options...
Guest Franklin Posted March 14, 2010 Report Share Posted March 14, 2010 why dont they just make the fucking polygons smaller so we can't detect them. duh. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1268883 Share on other sites More sharing options...
lumpenprol Posted March 14, 2010 Report Share Posted March 14, 2010 i haven't watched the vid (China, sigh) but what they really need to do is develop some sort of artificially intelligent dynamic LOD-ing. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide lumpenprol's signature Hide all signatures After this I listened to geogaddi and I didn't like it, I was quite vomitting at some tracks, I realized they were too crazy for my ears, they took too much acid to play music I stupidly thought (cliché of psyché music) But I knew this album was a kind of big forest where I just wasn't able to go inside. - lost cloud I was in US tjis summer, and eat in KFC. FUCK That's the worst thing i've ever eaten. The flesh simply doesn't cleave to the bones. Battery ferming. And then, foie gras is banned from NY state, because it's considered as ill-treat. IT'S NOT. KFC is tourist ill-treat. YOU POISONERS! Two hours after being to KFC, i stopped in a amsih little town barf all that KFC shit out. Nice work! So i hope this woman is not like kfc chicken, otherwise she'll be pulled to pieces. -organized confused project Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1269000 Share on other sites More sharing options...
Guest vodor Posted March 14, 2010 Report Share Posted March 14, 2010 i am a computer scientist, and i can tell you that this guy is full of shit. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1269010 Share on other sites More sharing options...
Siegecow Posted March 14, 2010 Report Share Posted March 14, 2010 On 3/14/2010 at 6:42 AM, vodor said: i am a computer scientist, and i can tell you that this guy is full of shit. oh yeah well im a psychiatrist, and i can tell you that you're full of shit. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Siegecow's signature Hide all signatures On 3/16/2011 at 8:14 PM, troon said: fuck off! Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1269013 Share on other sites More sharing options...
MAXIMUS MISCHIEF Posted March 14, 2010 Report Share Posted March 14, 2010 well i am a shiteyeitrest and i can tell you that your shit is full of eyes. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide MAXIMUS MISCHIEF's signature Hide all signatures official sup barnstar of coolness Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1269022 Share on other sites More sharing options...
Salvatorin Posted March 14, 2010 Report Share Posted March 14, 2010 On 3/14/2010 at 6:43 AM, 42Orange said: On 3/14/2010 at 6:42 AM, vodor said: i am a computer scientist, and i can tell you that this guy is full of shit. oh yeah well im a psychiatrist, and i can tell you that you're full of shit. oh yeah well im a proctologist, and i can tell you that you're both full of shit. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Salvatorin's signature Hide all signatures Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1269044 Share on other sites More sharing options...
kaini Posted March 14, 2010 Report Share Posted March 14, 2010 here at the st. petersburg institute of poopology we study turds, poop, feces, and shit in all its forms from liquid to 'afterwards, goatse' (AG). you're all full of shit. especially that snake-oil salesman in the video. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1269052 Share on other sites More sharing options...
Guest Fishtank Posted March 15, 2010 Report Share Posted March 15, 2010 I was never impressed with polygons (in video games), ever since Star Fox came out I thought they looked worse than 2D IMO, of coarse today they're close but it looks like this will seal the deal Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1269956 Share on other sites More sharing options...
Guest idrn Posted March 15, 2010 Report Share Posted March 15, 2010 so that pretty much blew my mind. the only question is though; lighting, shadows, how would they work? the objects in those videos look self-illuminated and pre-shadow mapped... if ray-tracing is too slow and obsolete... how will they raytrace? Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1269980 Share on other sites More sharing options...
Guest idrn Posted March 15, 2010 Report Share Posted March 15, 2010 if you had just invented a technology that shifts the entire paradigm of 3D graphics and could destroy ATI/Nvidia, would the first thing you do be make a smug youtube video with a mozart midi file playing in the background? Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/2/#findComment-1269987 Share on other sites More sharing options...
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