Guest Posted March 15, 2010 Report Share Posted March 15, 2010 i watched that video muted so i don't know what he was talking about, just dropping in to say point clouds are cool. i'm currently exploring lo-fi 3D scanning + depth of field + stop motion + anaglyphs and having a blast: (9.5 MB animated gif) left: blue - right: red Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1269995 Share on other sites More sharing options...
kokoon Posted March 15, 2010 Report Share Posted March 15, 2010 BOOBS! Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1269998 Share on other sites More sharing options...
Boxing Day Posted March 15, 2010 Report Share Posted March 15, 2010 On 3/15/2010 at 4:03 PM, phling said: i watched that video muted so i don't know what he was talking about, just dropping in to say point clouds are cool. i'm currently exploring lo-fi 3D scanning + depth of field + stop motion + anaglyphs and having a blast: (9.5 MB animated gif) left: blue - right: red Oh god , that is fucking weird Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Boxing Day's signature Hide all signatures I HOPE THIS MATCH NEVER ENDS - Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1269999 Share on other sites More sharing options...
Guest idrn Posted March 15, 2010 Report Share Posted March 15, 2010 On 3/11/2010 at 10:00 PM, Joyrex said: There's still texture resolution as well. well it would eliminate the need for bump mapping, and bitmaps could just be mapped to change the colour of each atom thingy? i think it could work if you could just convert high-polygon models to this, to save on rendering time, but maybe that process in itself would take ages anyway? can't see it working for gaming, but maybe it could put super detailed CGI creation into the home, without the need for supercomputers and 2 months rendering? Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270000 Share on other sites More sharing options...
Guest Posted March 15, 2010 Report Share Posted March 15, 2010 rule 34 applies. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270002 Share on other sites More sharing options...
Guest idrn Posted March 15, 2010 Report Share Posted March 15, 2010 On 3/15/2010 at 4:03 PM, phling said: i watched that video muted so i don't know what he was talking about, just dropping in to say point clouds are cool. i'm currently exploring lo-fi 3D scanning + depth of field + stop motion + anaglyphs and having a blast: (9.5 MB animated gif) left: blue - right: red cool! what are you using for the 3D scanning? LASER BEAMS? Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270006 Share on other sites More sharing options...
Guest Posted March 15, 2010 Report Share Posted March 15, 2010 nope i don't have lasers, but that's the standard way of doing 3d scans… Radiohead's House Of Cards video is done with some fancy laser setup for example. i'm using a standard dlp projector, swiping a white line over the subject, and filming with one camera. then calculating the depth information from video stills. going to do a write up soon… it's really lo-fi, there's also another process called "structured light scanning" using something called Grey Codes, which would be more accurate and also faster, but the way i do it the distortions are nicer to look at and it also has a stronger connection to film… it's almost like an anaolgue process done digitally lol. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270013 Share on other sites More sharing options...
Guest Franklin Posted March 15, 2010 Report Share Posted March 15, 2010 to get back to the topic (though phling's vid is super cool)... can't they just make the fucking polygons smaller? seems like an easy solution to me. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270142 Share on other sites More sharing options...
azatoth Posted March 15, 2010 Report Share Posted March 15, 2010 On 3/15/2010 at 7:02 PM, Franklin said: to get back to the topic (though phling's vid is super cool)... can't they just make the fucking polygons smaller? seems like an easy solution to me. uh, i think that's exactly how polygon graphics work. by making the polygons smaller, they increase the polygon count and make more rounder objects. or am i missing something. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide azatoth's signature Hide all signatures last.fm the biggest illusion is yourself Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270146 Share on other sites More sharing options...
Guest Posted March 15, 2010 Report Share Posted March 15, 2010 well polygons after all are made out of triangles, which are simply planes between 3 points in space… it's a question of whether showing the points themselves or the space between them, but in the end the overall concepts are not too far apart from each other. i'd reckon a good thing would be to use a tight integration of the two, polygonal textures for straight surfaces and voxels for more fuzzy stuff… and then, how someone pointed out already, smart LODs... Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270154 Share on other sites More sharing options...
Guest Franklin Posted March 15, 2010 Report Share Posted March 15, 2010 (edited) well that solves that problem. this is the way i see it. it doesnt matter about the shape of the things they use to compose images... only that they fit together easily and can be made small. beyond certain sizes we can't detect the fucking difference. I dunno what that dude in the video is so concerned about. they could be little tiny elephant shapes, who cares. in fact I move that we demand tiny elephant shapes. Edited March 15, 2010 by Franklin Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270206 Share on other sites More sharing options...
Ego Posted March 15, 2010 Report Share Edit Hide Delete Posted March 15, 2010 There's a big difference in how a voxel image gets rendered and how a triangle gets rendered. Polygons get rendered by rasterisation which is extremely fast. It maps the geometry to pixels and shaders take care of the look of the surface. Voxel scenes are basically just raytraced. This is a really nice introduction on how to do Voxels in realtime: http://www.flipcode.com/archives/Realtime_Voxel_Landscape_Engines-Part_1_Introduction.shtml You can also just look for Siggraph papers which are often extremely in depth. There's loads of info on Voxel research that has gone way beyond the stuff this "Unlimited Detail" thing shows. Just check the work of this nvidia guy: http://www.tml.tkk.fi/~samuli/ He made a very cool open-source demo showing what you can do with voxels by putting them into a tree data structure. http://code.google.com/p/efficient-sparse-voxel-octrees/ Anyway that animation thing is extremely cool phling. You have some space I can see more of your stuff? Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270218 Share on other sites More sharing options...
ascdi Posted March 15, 2010 Report Share Posted March 15, 2010 DUDE. PHLING'S GIF RULS. I WANT MORE Anyway, I read about the rest of this the other day and it seems kinda wack. You guys have seen Jon Olick (id Software)'s SIGGRAPH demo of a ray-casting SVO, right? If not, check it out, it's on YouTube. He zooms into like, the character's nostril. But basically yeah, the info is totally out there if you want to read about it. I'm a layperson but SVO's seem dope and mad interesting. However the devil is in the implementation (as far as I can tell), which is why my money is on John Carmack and not this wackjob. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270260 Share on other sites More sharing options...
Guest Posted March 15, 2010 Report Share Posted March 15, 2010 ^^ Ego interesting… and thanks guys! i'm don't know much about 3d engines, rendering etc… just slowly stumbling into 3d territory with my current project. the point cloud thingie i'm working on is unfinished, but i'll post it once it's done… it actually has more impact in realtime with user interaction than as a video… here's some older stuff: http://vimeo.com/user1603427/videos and http://www.youtube.com/user/plangoplang the 3d point cloud scanning is a progression of the video 'nacktscanner' on the vimeo page. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270325 Share on other sites More sharing options...
Guest Posted March 16, 2010 Report Share Posted March 16, 2010 in the mean time here's a little proof of concept sketch: http://www.openprocessing.org/visuals/?visualID=8253 it proves that point clouds are cool. Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270642 Share on other sites More sharing options...
pcock Posted March 16, 2010 Report Share Posted March 16, 2010 the graphics on the video looked like a 12 year old pc game to me Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1270648 Share on other sites More sharing options...
Salvatorin Posted March 26, 2010 Report Share Posted March 26, 2010 WE NEED THIS TECHNOLOGY IF WE EVER WANT TO ACHIEVE FOGLETS Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Salvatorin's signature Hide all signatures Link to comment https://forum.watmm.com/topic/54214-unlimited-detail/page/3/#findComment-1280233 Share on other sites More sharing options...
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