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Squarepusher and FM Synthesis


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Guest kaydpea
  On 4/17/2012 at 9:41 PM, psn said:

My main argument was that it would be possible to emulate the FS1R in software on a modern computer without overloading the CPU. Doing the actual reverse engineering might still be non-trivial.

 

i've long said it should be possible, would love to see it done, as of right now though, nothing is comparable, i also don't really know why when i use the exact same patch from a tx81z in FM8 they sound worlds apart, considering it's exactly the same thing, in theory.

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Guest RadarJammer
  On 4/17/2012 at 10:01 PM, kaydpea said:
  On 4/17/2012 at 9:41 PM, psn said:

My main argument was that it would be possible to emulate the FS1R in software on a modern computer without overloading the CPU. Doing the actual reverse engineering might still be non-trivial.

 

i've long said it should be possible, would love to see it done, as of right now though, nothing is comparable, i also don't really know why when i use the exact same patch from a tx81z in FM8 they sound worlds apart, considering it's exactly the same thing, in theory.

 

It would be nice to hear a series of side by side examples. It's pretty tedious to keep hearing vague things like "it sounds cold" or "plastic"

its hilarious to me they spent so much time stuffing the FS1R with all those features and give it THAT interface. WHy on earth? After thought? Ever seen the DX7 programmer made for Brian Eno? That's more like it. A Zeroscillator is probably be better than all this stuff

 

http://www.cyndustries.com/modules_zero-osc.cfm?type=37

Edited by marf
Guest EleminoP

I've heard it takes about 3GHz to perfectly emulate a SNES, and most emulators leave out quite a few subtle features in order for the software to run smoothly. I don't really know what's in the guts of the SNES or FS1R, but maybe that has something to do with something.

Edited by EleminoP
  On 4/18/2012 at 4:36 AM, EleminoP said:
I've heard it takes about 3GHz to perfectly emulate a SNES, and most emulators leave out quite a few subtle features in order for the software to run smoothly. I don't really know what's in the guts of the SNES or FS1R, but maybe that has something to do with something.

 

er...

Guest capitan mission
  On 4/19/2012 at 2:54 PM, BCM said:
  On 4/18/2012 at 4:36 AM, EleminoP said:
I've heard it takes about 3GHz to perfectly emulate a SNES, and most emulators leave out quite a few subtle features in order for the software to run smoothly. I don't really know what's in the guts of the SNES or FS1R, but maybe that has something to do with something.

 

er...

 

and it takes 100 SNES to emulate a modern PC and run PES 11

I'm more curious about the QY700 for sequencing, since you mentioned you use one, kaydpea... How would you compare something like the QY700 to an MPC4000 or one of those MPC's with JJOS for writing "complex" music?

Guest capitan mission
  On 4/20/2012 at 2:48 AM, Oscar said:

I'm more curious about the QY700 for sequencing, since you mentioned you use one, kaydpea... How would you compare something like the QY700 to an MPC4000 or one of those MPC's with JJOS for writing "complex" music?

 

the MPC can sequence external synths?

lol.

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