Meadows and Labyrinths Posted June 2, 2011 Report Share Posted June 2, 2011 i just ordered some Aperture Science stickers from ebay. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Meadows and Labyrinths's signature Hide all signatures plantre.bandcamp.com Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593635 Share on other sites More sharing options...
Guest Sprigg Posted June 2, 2011 Report Share Posted June 2, 2011 On 6/2/2011 at 9:53 PM, Luke Fucking Hazard said: SPAAAAACE WE GOTTA GO TO SPAAAAAAAAAAACE ! ! ! ! ! question for those of you who finished the game: (i don't recommend reading the spoiler if you haven't beaten it yet) Reveal hidden contents did you fire at the moon randomly, or because you remembered that moonrocks were a good portal conductor? Reveal hidden contents :facepalm: I never actually thought about that till just now Quote Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593648 Share on other sites More sharing options...
GORDO Posted June 2, 2011 Report Share Posted June 2, 2011 On 6/2/2011 at 9:53 PM, Luke Fucking Hazard said: SPAAAAACE WE GOTTA GO TO SPAAAAAAAAAAACE ! ! ! ! ! question for those of you who finished the game: (i don't recommend reading the spoiler if you haven't beaten it yet) Reveal hidden contents did you fire at the moon randomly, or because you remembered that moonrocks were a good portal conductor? I remembered. but it's not like there's much choice either. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide GORDO's signature Hide all signatures ZOMG! Lazerz pew pew pew!!!!11!!1!!!!1!oneone!shift+one!~!!! Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593651 Share on other sites More sharing options...
Meadows and Labyrinths Posted June 2, 2011 Report Share Posted June 2, 2011 (edited) On 6/2/2011 at 11:07 PM, GORDO said: I remembered. but it's not like there's much choice either. true, i guess they tried to make it obvious for that fact. i could definitely see some people (myself included) looking around the room at everything but. Edited June 2, 2011 by Luke Fucking Hazard Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Meadows and Labyrinths's signature Hide all signatures plantre.bandcamp.com Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593666 Share on other sites More sharing options...
Bubba69 Posted June 2, 2011 Report Share Posted June 2, 2011 but it basically puts your gun aiming directly at it and it doesn't allow your aim to sway much away from it. Almost forces your hand. But yes, I remembered that moon-rocks thing soon after I shot the portal. I'm the kind of person that obsessively pays attention to dialogue in(most) movies and games. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Bubba69's signature Hide all signatures https://intervallux.bandcamp.com/ Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593675 Share on other sites More sharing options...
Meadows and Labyrinths Posted June 2, 2011 Report Share Posted June 2, 2011 ah, i didn't notice that, i just sort of fired as soon as i saw it, didn't think to look around. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Meadows and Labyrinths's signature Hide all signatures plantre.bandcamp.com Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593680 Share on other sites More sharing options...
oscillik Posted June 2, 2011 Report Share Posted June 2, 2011 On 6/2/2011 at 11:36 PM, Bubba69 said: but it basically puts your gun aiming directly at it and it doesn't allow your aim to sway much away from it. Almost forces your hand. this is one of my major gripes with the game. it's one of the biggest signs of the game being 'over-simplified' for a 'wider audience' to the same degree that Crysis 2 was, compared to it's predecessor. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide oscillik's signature Hide all signatures Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593683 Share on other sites More sharing options...
Guest Coalbucket PI Posted June 2, 2011 Report Share Posted June 2, 2011 I just fired at it stupidly, I actually didn't quite understand what happened right afterwards until I thought about it, durrr Quote Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593684 Share on other sites More sharing options...
GORDO Posted June 3, 2011 Report Share Posted June 3, 2011 On 6/2/2011 at 11:52 PM, oscillik said: On 6/2/2011 at 11:36 PM, Bubba69 said: but it basically puts your gun aiming directly at it and it doesn't allow your aim to sway much away from it. Almost forces your hand. this is one of my major gripes with the game. it's one of the biggest signs of the game being 'over-simplified' for a 'wider audience' to the same degree that Crysis 2 was, compared to it's predecessor. yeah and almost every puzzle had subtle hints (not so subtle once you identify how they look), of what to do, made it a bit too easy for me. the hardest parts are where you have to find a small patch of portal-able surface. and they're not really fun to solve. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide GORDO's signature Hide all signatures ZOMG! Lazerz pew pew pew!!!!11!!1!!!!1!oneone!shift+one!~!!! Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593686 Share on other sites More sharing options...
Meadows and Labyrinths Posted June 3, 2011 Report Share Posted June 3, 2011 On 6/2/2011 at 11:52 PM, oscillik said: On 6/2/2011 at 11:36 PM, Bubba69 said: but it basically puts your gun aiming directly at it and it doesn't allow your aim to sway much away from it. Almost forces your hand. this is one of my major gripes with the game. it's one of the biggest signs of the game being 'over-simplified' for a 'wider audience' to the same degree that Crysis 2 was, compared to it's predecessor. Valve are a "Big Brother" concept-obsessed company, which has it's ups and downs. i'm currently starry-eyed for them, though. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Meadows and Labyrinths's signature Hide all signatures plantre.bandcamp.com Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593687 Share on other sites More sharing options...
gaarg Posted June 3, 2011 Report Share Posted June 3, 2011 On 6/3/2011 at 12:03 AM, Luke Fucking Hazard said: On 6/2/2011 at 11:52 PM, oscillik said: On 6/2/2011 at 11:36 PM, Bubba69 said: but it basically puts your gun aiming directly at it and it doesn't allow your aim to sway much away from it. Almost forces your hand. this is one of my major gripes with the game. it's one of the biggest signs of the game being 'over-simplified' for a 'wider audience' to the same degree that Crysis 2 was, compared to it's predecessor. Valve are a "Big Brother" concept-obsessed company, which has it's ups and downs. i'm currently starry-eyed for them, though. This bothered me more in Half life 2 than Portals. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide gaarg's signature Hide all signatures www.petergaber.com is where I keep my paintings. I used to have a kinky tumblr, but it exploded. Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593727 Share on other sites More sharing options...
oscillik Posted June 3, 2011 Report Share Posted June 3, 2011 On 6/3/2011 at 12:03 AM, Luke Fucking Hazard said: On 6/2/2011 at 11:52 PM, oscillik said: On 6/2/2011 at 11:36 PM, Bubba69 said: but it basically puts your gun aiming directly at it and it doesn't allow your aim to sway much away from it. Almost forces your hand. this is one of my major gripes with the game. it's one of the biggest signs of the game being 'over-simplified' for a 'wider audience' to the same degree that Crysis 2 was, compared to it's predecessor. Valve are a "Big Brother" concept-obsessed company, which has it's ups and downs. i'm confused...what does that have to do with them dumbing down Portal 2 compared to the first Portal? Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide oscillik's signature Hide all signatures Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593729 Share on other sites More sharing options...
Meadows and Labyrinths Posted June 3, 2011 Report Share Posted June 3, 2011 it applies on more than one level, but i was referring to instances where events are out of your control. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide Meadows and Labyrinths's signature Hide all signatures plantre.bandcamp.com Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593739 Share on other sites More sharing options...
oscillik Posted June 3, 2011 Report Share Posted June 3, 2011 On 6/3/2011 at 1:14 AM, Luke Fucking Hazard said: it applies on more than one level, but i was referring to instances where events are out of your control. ahh right, i see where you were coming from now. thing is though, Valve have never taken this approach with any of their other games. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide oscillik's signature Hide all signatures Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593746 Share on other sites More sharing options...
GORDO Posted June 3, 2011 Report Share Posted June 3, 2011 If you check the developers' commentary they talk a lot about how they tested their puzzles, and removed anything that would create confusion and stuff. from a game design perspective i guess it's justified because portal 2 was to be a longer game than portal, and making a longass game about solving hard puzzles to progress the story would get very tedious quick, so they dumbed down the gameplay in exchange to a smooth playthrough. but i think they could've tried something different, like adding more action based sections. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide GORDO's signature Hide all signatures ZOMG! Lazerz pew pew pew!!!!11!!1!!!!1!oneone!shift+one!~!!! Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593754 Share on other sites More sharing options...
kaini Posted June 3, 2011 Report Share Posted June 3, 2011 (edited) my absolute favourite from the soundtrack. fantastic http://www.youtube.com/watch?v=k0uW04oswbI Edited June 3, 2011 by kaini Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593773 Share on other sites More sharing options...
oscillik Posted June 3, 2011 Report Share Posted June 3, 2011 On 6/3/2011 at 1:34 AM, GORDO said: If you check the developers' commentary they talk a lot about how they tested their puzzles, and removed anything that would create confusion and stuff. yeah i know they did that, and it's blatantly obvious just by playing the game. but i posit the theory that a puzzle game should be...puzzling. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide oscillik's signature Hide all signatures Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593778 Share on other sites More sharing options...
kaini Posted June 3, 2011 Report Share Posted June 3, 2011 puzzling, yes. infuriating, no. imo valve are the masters of striking that balance. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593779 Share on other sites More sharing options...
oscillik Posted June 3, 2011 Report Share Posted June 3, 2011 On 6/3/2011 at 1:54 AM, kaini said: puzzling, yes. infuriating, no. imo valve are the masters of striking that balance. meh, i think they lost the balance here and tipped the scales just a bit too far into the easy territory. but that's just my opinion, worthless as it is to anyone but me. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide oscillik's signature Hide all signatures Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593780 Share on other sites More sharing options...
kaini Posted June 3, 2011 Report Share Posted June 3, 2011 don't be so down on yourself. i EXTREEEEME RAGEQUIT HL2:ep1 about halfway through 'lowlife' cos i couldn't get past a puzzle a year ago. i picked it up again this week and finally got past that bit, and holy shit am i glad i did. they're better at it than anyone else but they do occasionally get it wrong. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593784 Share on other sites More sharing options...
oscillik Posted June 3, 2011 Report Share Posted June 3, 2011 On 6/3/2011 at 1:58 AM, kaini said: don't be so down on yourself. i EXTREEEEME RAGEQUIT HL2:ep1 about halfway through 'lowlife' cos i couldn't get past a puzzle a year ago. i picked it up again this week and finally got past that bit, and holy shit am i glad i did. they're better at it than anyone else but they do occasionally get it wrong. headcrab zombie darkness? scary part of the game. bastards set it up so they'd spawn when the lights went out. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide oscillik's signature Hide all signatures Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593792 Share on other sites More sharing options...
kaini Posted June 3, 2011 Report Share Posted June 3, 2011 (edited) antlion spawners + cars + zombines + darkness. fuck everything about that shit. the elevator bit you're on about isn't so bad once you figure out where the power switch is. Edited June 3, 2011 by kaini Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593794 Share on other sites More sharing options...
oscillik Posted June 3, 2011 Report Share Posted June 3, 2011 On 6/3/2011 at 2:10 AM, kaini said: antlion spawners + cars + zombines + darkness. fuck everything about that shit. the elevator bit you're on about isn't so bad once you figure out where the power switch is. it's still scary Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide oscillik's signature Hide all signatures Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593799 Share on other sites More sharing options...
Guest Sprigg Posted June 3, 2011 Report Share Posted June 3, 2011 I thought Portal 2 was balanced well in terms of difficulty. A few puzzles I figured out by sheer luck, and there was one in particular I needed a walkthrough to get past, but overall it seemed perfect; I could figure them out, but sometimes I had to rack my brain like fuck. Quote Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593867 Share on other sites More sharing options...
kaini Posted June 3, 2011 Report Share Posted June 3, 2011 the most annoying bits, as yahtzee completely correctly pointed out, were the bits where you were in those vast rooms searching for the square inch of wall that was portal-able. Thanks Haha Confused Sad Facepalm Burger Farnsworth Big Brain Like × Quote Hide kaini's signature Hide all signatures On 5/7/2013 at 11:06 PM, ambermonk said: I know IDM can be extreme On 6/3/2017 at 11:50 PM, ladalaika said: this sounds like an airplane landing on a minefield Link to comment https://forum.watmm.com/topic/64731-portal-2/page/12/#findComment-1593874 Share on other sites More sharing options...
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