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What would be scary, is a game that's a first-person DAW music composition simulator, where the goal is to make your ultimate album. You spend months in real-time in the DAW simulator, to make tracks, export the best tracks from dozens of project files, etc. And then, right in the middle of bouncing the last track to your ultimate album (with "Almost There!" Achievement Unlocked), muthafuckin' the (in-game) workstation crashes and your hard drive starts clicking hard like a rollercoaster chain. And then you're like "FUUUUCCCKKK!!!!!! NO NO NO NO NO NO~~~~!!!!", IRL+in-game. Since you've saved enough money in-game by flipping burgers, it gives you the option: "Your hard drive has crashed. All songs have been lost. Would you like to order a new hard drive online and start from scratch?" At this dialog screen, a heartbeat loop would be playing increasingly loudly and rapidly. Then all of a fucking sudden a roaring zombie busts through the wall in front of you and destroys your workstation. You have to use your MIDI keyboard (in-game) to kill the zombie. Then the game becomes a "kill the zombies in your house and neighborhood to acquire a new DAW" game. So after the HD crash, it's like, scare upon scare.

 

The lighting would be dark like Doom 3. Basically can't see shit, with pointless scary noises in 3-d space.

 

Published by id Software:

IDM Superstar: Zombie Apocalypse

Edited by peace 7

 ▰ SC-nunothinggg.comSC-oldYT@peepeeland

 

 

 

 

 

 

 

 

 

 

  On 4/22/2014 at 8:07 AM, LimpyLoo said:

All your upright-bass variation of patanga shitango are belong to galangwa malango jilankwatu fatangu.

  On 6/20/2014 at 8:24 AM, peace 7 said:

What would be scary, is a game that's a first-person DAW music composition simulator, where the goal is to make your ultimate album. You spend months in real-time in the DAW simulator, to make tracks, export the best tracks from dozens of project files, etc. And then, right in the middle of bouncing the last track to your ultimate album (with "Almost There!" Achievement Unlocked), muthafuckin' the (in-game) workstation crashes and your hard drive starts clicking hard like a rollercoaster chain. And then you're like "FUUUUCCCKKK!!!!!! NO NO NO NO NO NO~~~~!!!!", IRL+in-game. Since you've saved enough money in-game by flipping burgers, it gives you the option: "Your hard drive has crashed. All songs have been lost. Would you like to order a new hard drive online and start from scratch?" At this dialog screen, a heartbeat loop would be playing increasingly loudly and rapidly. Then all of a fucking sudden a roaring zombie busts through the wall in front of you and destroys your workstation. You have to use your MIDI keyboard (in-game) to kill the zombie. Then the game becomes a "kill the zombies in your house and neighborhood to acquire a new DAW" game. So after the HD crash, it's like, scare upon scare.

 

The lighting would be dark like Doom 3. Basically can't see shit, with pointless scary noises in 3-d space.

 

Published by id Software:

IDM Superstar: Zombie Apocalypse

 

while my concept wasn't as heavy on the drama/zombies as yours, I can safely say I've thought of something along these lines already.

 

call me, let's work out a deal and make this shit happen.

 

edit: I still think my nonviolent RTS idea was the shit, and also the most probable one (from the makers of Myst, comes Wololo, a new experience in virtual proselytisation)

Edited by usagi
  On 4/17/2013 at 2:45 PM, Alcofribas said:

afaik i usually place all my cum drops on scientifically sterilized glass slides which are carefully frozen and placed in trash cans throughout the city labelled "for women ❤️ alco" with my social security and phone numbers.

Haha... Flashbulb Hero. Nice. Oh yeah?!?!?!?! OH YEAH?!

 

Well here is a concept of mine for a Max/MSP patch that connects to pneumatic pumps and pipes to different parts of your body. So then you have your track split up or whatever, and then it rocks your body hard based on your input, by rapidly inflating and deflating airbags. "The future of feeling your music.... is to FEEL YOUR MUSIC."

 

Yah, I dunno. Like, half a game, I guess. With the goal of getting rocked by choonage:

 

mu_me-max-msp-patch.gif

 

Mix that with a DAW sim, and you got yourself an awesome game. Okay, I'll get a kickstarter up and running for our project: $12million budget.

Edited by peace 7

 ▰ SC-nunothinggg.comSC-oldYT@peepeeland

 

 

 

 

 

 

 

 

 

 

  On 4/22/2014 at 8:07 AM, LimpyLoo said:

All your upright-bass variation of patanga shitango are belong to galangwa malango jilankwatu fatangu.

  On 6/20/2014 at 11:09 AM, peace 7 said:

So then you have your track split up or whatever, and then it rocks your body hard based on your input, by rapidly inflating and deflating airbags. "The future of feeling your music.... is to FEEL YOUR MUSIC."

 

(ps ace gif !)

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

Yeah, well that's specifically for crotch masturbation. My Max/MSP project is for full-blown full-body cum-with-your-elbows shit. Unfortunately you prolly can't disconnect yourself with what I designed, so if you send Drukqs through it, you're in for 100 minutes of no-mercy forced-orgasm, forced-piss-and-shitting-- possibly forced-hospitalization.

 ▰ SC-nunothinggg.comSC-oldYT@peepeeland

 

 

 

 

 

 

 

 

 

 

  On 4/22/2014 at 8:07 AM, LimpyLoo said:

All your upright-bass variation of patanga shitango are belong to galangwa malango jilankwatu fatangu.

  On 6/16/2014 at 7:27 PM, Squee said:

..so I can't remember if we've already talked about how fucking disappointing Watch_Dogs is? What a boring game.

 

Also, the music is absolutely terrible. Not only the licensed music but the in-game music as well. Gawd.

 

 

Agree about the lackluster music selection in the car radio, think the in-game music is functional enough, haven't bothered me playing missions. I understand the disappointment if you fell for the hype, high expectations, or compare it with the ultimate sandbox game GTAV, but I can't say it isn't fun. The story is typical cliche anti-hero bullshit, but I like the arcady feel of everything, the far cry 3 like gang hide-out enemy tagging and strategically taking foe's out or go rambo on their asses. It is a best seller for Ubisoft so I can see them pimping out new versions a la assassins creed and improving it.

Guest bitroast
  On 6/20/2014 at 8:24 AM, peace 7 said:

What would be scary, is a game that's a first-person DAW music composition simulator, where the goal is to make your ultimate album. You spend months in real-time in the DAW simulator, to make tracks, export the best tracks from dozens of project files, etc. And then, right in the middle of bouncing the last track to your ultimate album (with "Almost There!" Achievement Unlocked), muthafuckin' the (in-game) workstation crashes and your hard drive starts clicking hard like a rollercoaster chain. And then you're like "FUUUUCCCKKK!!!!!! NO NO NO NO NO NO~~~~!!!!", IRL+in-game. Since you've saved enough money in-game by flipping burgers, it gives you the option: "Your hard drive has crashed. All songs have been lost. Would you like to order a new hard drive online and start from scratch?" At this dialog screen, a heartbeat loop would be playing increasingly loudly and rapidly. Then all of a fucking sudden a roaring zombie busts through the wall in front of you and destroys your workstation. You have to use your MIDI keyboard (in-game) to kill the zombie. Then the game becomes a "kill the zombies in your house and neighborhood to acquire a new DAW" game. So after the HD crash, it's like, scare upon scare.

 

The lighting would be dark like Doom 3. Basically can't see shit, with pointless scary noises in 3-d space.

 

Published by id Software:

IDM Superstar: Zombie Apocalypse

 

this game would work well with the Occulus rift. make it feel like you're actually sitting in front of a computer making music.

 

maxmspvr.jpg

playing Titan's Quest (+ Immortal Throne). I love ARPGs, but this is starting to feel like a chore... about 1/5th through act 4 atm.

GHOST: have you killed Claudius yet
HAMLET: no
GHOST: why
HAMLET: fuck you is why
im going to the cemetery to touch skulls

[planet of dinosaurs - the album [bc] [archive]]

I got DayZ this weekend and went co-oping with a friend. I'd only tried it out a couple times before in short stints.

 

After working out the initial kinks of navigation and meeting up, gathering basic necessities and various bandit encounters and stupid tripfalls (losing my first canteen and rifle by lag-slipping off an edge of the Rify boat was frustrating), we gradually figured things out and began working as an effective two man survival team.

 

While I was adamant about going the friendly route to begin with, after losing essential gear too many times we became the kill-on-sight bandits that plague this game. Our first confirmed kill happened while scavenging in Berezino. We had all the basic necessities, plus a fully-loaded shotgun and Mosin rifle (spray-painted black) and were mainly looking for sorely needed backpacks, extra ammo and whatever else would support an extended trek somewhere else. I was going door-to-door like some kleptomanic Jehova's Witness when my buddy, positioned at the roof of the police station, asked me "Is that you coming up the stairs?".

 

I said no, and we realized we encountered the first player that hadn't opened fire on us before we knew what happened. The stranger had put his hands up while my buddy held him at point-blank range with a shotgun, neither saying a thing. They both stayed like that for a while... until I sneaked up the stairs and shanked the poor guy in the back with a fire-axe. It felt bad killing him for a measly school-back pack and a broken compass, but that's life in Chernarus.

 

I left my friend behind in some deep forest and used the dirty, barely-readable compass to make it more than halfway across the map westward, to a military site where I found some cool camo clothes, a hunting backpack and an all but ruined scope, plus a fashionable .357 with a holster. Having 60-something Mosin rounds and enough food and water to last a trek anywhere on the map. I'm almost afraid to log back in at this point for fear of losing it all.

 

This game is a weird thing, riddled with nearly game-breaking bugs but fucking amazingly immersive at the same time. I really dig the atmosphere, the sounds and the intense psychological vibes, being on edge even when you're scavenging some odd backwater village just because one door was already open when you got there. I was a huge fan of Operation Flashpoint when it came out and love that kind of huge world-setting and flexible, realistic interaction. The food and water thing was really annoying in the beginning but now I think it's one of the strong points of this game... makes finding something as simple as a water bottle or a can opener feel like a big achievement. It really brings the worst out in people though. Hearing someone say "I'm friendly" while they're just waiting for an opportunity to kill you in the most economical way makes you lose faith in strangers.

  On 6/20/2014 at 8:24 AM, peace 7 said:

What would be scary, is a game that's a first-person DAW music composition simulator, where the goal is to make your ultimate album. You spend months in real-time in the DAW simulator, to make tracks, export the best tracks from dozens of project files, etc. And then, right in the middle of bouncing the last track to your ultimate album (with "Almost There!" Achievement Unlocked), muthafuckin' the (in-game) workstation crashes and your hard drive starts clicking hard like a rollercoaster chain. And then you're like "FUUUUCCCKKK!!!!!! NO NO NO NO NO NO~~~~!!!!", IRL+in-game. Since you've saved enough money in-game by flipping burgers, it gives you the option: "Your hard drive has crashed. All songs have been lost. Would you like to order a new hard drive online and start from scratch?" At this dialog screen, a heartbeat loop would be playing increasingly loudly and rapidly. Then all of a fucking sudden a roaring zombie busts through the wall in front of you and destroys your workstation. You have to use your MIDI keyboard (in-game) to kill the zombie. Then the game becomes a "kill the zombies in your house and neighborhood to acquire a new DAW" game. So after the HD crash, it's like, scare upon scare.

 

The lighting would be dark like Doom 3. Basically can't see shit, with pointless scary noises in 3-d space.

 

Published by id Software:

IDM Superstar: Zombie Apocalypse

Splendid idea, but I'm afraid the technology just isn't there yet to bring to life your artistic vision. Instead we get this:

https://www.youtube.com/watch?v=y8O35zgqxjo

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

  Reveal hidden contents

I finished up the good karma campaign for Infamous Second Son yesterday.

 

I thought the whole game was great.

 

Not sure if I'm going to finish the evil karma game or not yet.

Guest jasondonervan

Ex-Team ICO staffers joining a small team to create Vane:

LandProj_Ball.pngboyStampWater.gif

vane_screen_01.jpg?format=1000w

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ex-the-last-gaurdian-artists-reveal-shad

"Little is known about the project, but according to Friend & Foe's official site, Vane is "an open-world adventure game based on mystery and exploration". You play as "a child with an odd ability stuck in a strange land." While the early images suggest a SotC-esque wasteland, the dev's description noted that this desolate desert is populated by a "strange civilization" and there will be puzzle solving along with other yet to be revealed gameplay mechanics.

While two of its members have Team Ico pedigree, the other three staffers at Friend & Foe worked in the art departments on Bionic Commando, Battlefield 3 and Killzone.

Vane is set to come to PC first with other platforms yet to be announced. It's release date is "when it's done." How much do you want to bet it still beats The Last Guardian to market?"


I want to play this.

Edited by jasondonervan

"You play as "a child with an odd ability stuck in a strange land."

 

Sweet. The desert setting is definitely new and refreshing. Maybe it'll even have a calming soundtrack and long sections of walking in a straight line.

I've been playing with my new PS4 for most of the day, I need to know if I'm the only one who thinks the stickers on the dualshock feels absolutely terrible? Maybe it's just because I'm used to the 360 controller and I have to get used to a new one, but my thumbs really don't like this controller

 

And I was about to call AC: Black Flag average at best... but then I got boat.

 

Grand Theft Pirate Ship, pretty amazon actually.

The stickers - You mean the analogue sticks ? If so, yep going from Ps3 to XBox (or vice versa) defintely takes a little getting used to. I personally struggle with the XBox ones, though that's as I've had every dual shock pad since the DS1

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

Yeah, the analogue sticks of course (forgot what they were called).

 

It's also that the material feels kind rough and uncomfortable, compared to the 360 controller, and the sticks very easily slip off my fingers. But I've orders some "rubber thumb grips" for it, hopefully that will help.

 

And the button placement on the right side will probably be taking some time to get used to.

 

But on the positive side, the triggers are pretty damn great.

Edited by Ceerial

Good to hear you're having fun with AC4: Black Flag. I had a blast with it. Best pirate ship emulation on the market to date.

 

I never liked the AC multiplayer. I wish there were no multiplayer trophies required to get the platinum. I have to pop it in, go back, and grab a few more trophies from the campaign.

 

I haven't been trophy hunting in a long time now. I'm playing far too much WoW. Oh well, at least I'm having fun with it.

Finally finished the bloody main quest of this. Still ain't touched any of the DLC yet -

 

Bq7lRvuIgAAg8wc.png

 

Seem to have gained a ready brek glow for some reason

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

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