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i had it preordered for about $40 w/some coupons. but i was gifted a copy of xv right before it came out so i'm gonna finish that first. hopefully a patch will come out for ps4pleb that will make the frame rate not suck ass in the meantime. i'll probably put mario run boy on my wife's ipad and play it over wifi. not gonna bother junking my phone up with it

  On 12/13/2016 at 5:54 PM, oscillik said:

 

  On 12/13/2016 at 4:59 PM, Joyrex said:

 

  On 12/10/2016 at 2:03 AM, Rubin Farr said:

It sounds like Super Mario Run needs a constant internet connection to function, wtf is the point of a single player mobile game you can't play while flying and traveling? I'm hoping there's a slim chance it will still work.

That was their typical backwards Nintendo way to combat piracy.... smh

 

But, isn't piracy bad?

 

Yes, piracy is bad - but restrictive, crippling DRM that hurts legitimate buyers more than the pirates is worse IMO.

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Follow WATMM on Twitter: @WATMMOfficial

  On 12/14/2016 at 4:45 PM, Joyrex said:

 

  On 12/13/2016 at 5:54 PM, oscillik said:

 

  On 12/13/2016 at 4:59 PM, Joyrex said:

 

  On 12/10/2016 at 2:03 AM, Rubin Farr said:

It sounds like Super Mario Run needs a constant internet connection to function, wtf is the point of a single player mobile game you can't play while flying and traveling? I'm hoping there's a slim chance it will still work.

That was their typical backwards Nintendo way to combat piracy.... smh

 

But, isn't piracy bad?

 

Yes, piracy is bad - but restrictive, crippling DRM that hurts legitimate buyers more than the pirates is worse IMO.

 

DRM is either

 

1. Unobtrusive to legitimate customers but, by proxy of this, useless at being effective.

 

or

 

2. Incredibly restrictive and crippling, and by proxy of this is more successful at its purpose.

 

Can't really have it both ways.

Guest bitroast

trying super mario run on iphone. got a unable to connect message while on toilet cos wifi connection dropped.

 

later tried to purchase the full game (more out of curious obligation over actually enjoying and wanting more). got a message saying couldn't connect so i hit Next, got another error message but in different wording, hit Next, got a confirmation message saying purchase successful, hit Next. returned back to game and didn't have the purchase stuff unlocked, so that obviously didn't go through.

 

but i'm kind of glad? playing it some more and i'm just finding it boring? it's like the simplest little thing of removing control from the player but under a mario guise, makes it boring? also it seems slow? maybe it's just a psychological thing of.. in traditional mario games, you walk if you press left or right but actively have to press and hold a button to make the little dude run. and the contrast makes running seem fast? mario run in comparision just seems slow and unfulfilling.

 

i wasn't exactly expecting anything special beyond checking it out out of curiosity (probably how i'll approach seeing Rogue one when i finally do) but eh?? don't think this game is for me.

 

back to desert golf as go-to wanting to kill ~2 minutes with phone in hand nothing gaming :^)

Our power went out last night for over and hour, so played Mario 3D Land, and guess what, it worked with no connection (when our power goes out here, the entire cell phone network crashes as well).

Positive Metal Attitude

Guest bitroast

for people who have been nerding out and keeping up to date with mario titles, + already own handheld consoles like the 3ds (case in point, me and rubin farr^ up here). super mario run provides v little but mid-paced borderline slow distraction. 

 

Mario 3D land is wicked. need to get my copy back from friend lent it to. need to get a good handful of games back come think of it. frikkin leeches i tell you what. :^)

Edited by bitroast
Guest bitroast
  On 12/16/2016 at 4:17 AM, bitroast said:

trying super mario run on iphone. got a unable to connect message while on toilet cos wifi connection dropped.

 

later tried to purchase the full game (more out of curious obligation over actually enjoying and wanting more). got a message saying couldn't connect so i hit Next, got another error message but in different wording, hit Next, got a confirmation message saying purchase successful, hit Next. returned back to game and didn't have the purchase stuff unlocked, so that obviously didn't go through.

 

but i'm kind of glad? playing it some more and i'm just finding it boring? it's like the simplest little thing of removing control from the player but under a mario guise, makes it boring? also it seems slow? maybe it's just a psychological thing of.. in traditional mario games, you walk if you press left or right but actively have to press and hold a button to make the little dude run. and the contrast makes running seem fast? mario run in comparision just seems slow and unfulfilling.

 

i wasn't exactly expecting anything special beyond checking it out out of curiosity (probably how i'll approach seeing Rogue one when i finally do) but eh?? don't think this game is for me.

 

back to desert golf as go-to wanting to kill ~2 minutes with phone in hand nothing gaming :^)

 

lol.

 

got email receipt from apple for the purchase. went back to mario run and went to purchase page again. gave me message saying the action didn't complete first time round and it will take me back to previous screen? and boom ! all the levels unlocked. 

 

ok. cool. back on track. 

new Switch patents have surfaced, showing the unit may support VR in some way, or they at least considered it. No stylus slot suggests multi-touch screen. USB-C charging and Micro SD support confirmed, the joy-con controller can be used in yet another configuration not previously shown, and contains an IR blaster.

 

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Positive Metal Attitude

this super mario game doesn't feel like a mario game very much tbh.. dunno something is off, music isn't right and the graphics aren't very clean, it just looks/feels like a run of the mill mobile game. Played only the demo levels and not sure if worth unlocking the rest.

Edited by Guest

Yeah played the demo, seems like a game you play on the toilet, then completely forget after flushing.

Positive Metal Attitude

  On 12/16/2016 at 1:42 PM, Rubin Farr said:

Yeah played the demo, seems like a game you play on the toilet, then completely forget after flushing.

The same can be said for non-games lol

 

  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

noice

 

  On 1/19/2020 at 5:27 PM, Richie Sombrero said:

Nah, you're a wee child who can't wait for official release. Embarrassing. Shove your privilege. 

  On 9/2/2014 at 12:37 AM, Ivan Ooze said:

don't be a cockroach prolapsing nun bulkV

  On 12/16/2016 at 1:19 PM, phling said:

this super mario game doesn't feel like a mario game very much tbh.. dunno something is off, music isn't right and the graphics aren't very clean, it just looks/feels like a run of the mill mobile game. Played only the demo levels and not sure if worth unlocking the rest.

 

I have been playing the 3 free levels over and over again. Haven't purchased it yet (I've spent a ton of money this week and really can't justify paying $10 for a game like this right now). I think it's okay, but I really hate not being able to control Mario. Not being able to speed up or control your jumps in midair or TURN AROUND really throws me off because it's completely the opposite of what the Mario spirit is. That being said, it's the best mobile game I've ever played (I don't like mobile games at all).

  On 12/17/2016 at 8:28 PM, Rubin Farr said:

The bubbles can be used to go back for a missed coin, but each one uses up an extra life.

 

Yeah, but I mean actually turning and running the other way..... The fact that you have zero control over which direction he moves in is probably the biggest problem I have with the game so far.

You can now play Super Mario Maker as Dr. Kawashima's disembodied floating head on his challenge course. A floating head Amiibo would be sweet, lol

 

Positive Metal Attitude

finished Alien: Isolation. 71 hrs on a single first playthrough! longest ever. great game, loved it in spite of the length and the kind of repetitive gameplay. the ending was a bit of a downer, but I guess that's Alien.

 

edit: one of my favourite moments was using a noisemaker to gather a group of 5 Seegson guards and then managing to take them all out with a single pipe bomb. I lol'd.

Edited by usagi
  On 4/17/2013 at 2:45 PM, Alcofribas said:

afaik i usually place all my cum drops on scientifically sterilized glass slides which are carefully frozen and placed in trash cans throughout the city labelled "for women ❤️ alco" with my social security and phone numbers.

  On 12/17/2016 at 7:59 PM, flim said:

 

  On 12/16/2016 at 1:19 PM, phling said:

this super mario game doesn't feel like a mario game very much tbh.. dunno something is off, music isn't right and the graphics aren't very clean, it just looks/feels like a run of the mill mobile game. Played only the demo levels and not sure if worth unlocking the rest.

 

I have been playing the 3 free levels over and over again. Haven't purchased it yet (I've spent a ton of money this week and really can't justify paying $10 for a game like this right now). I think it's okay, but I really hate not being able to control Mario. Not being able to speed up or control your jumps in midair or TURN AROUND really throws me off because it's completely the opposite of what the Mario spirit is. That being said, it's the best mobile game I've ever played (I don't like mobile games at all).

 

 

Rayman Adventures is much better.

백호야~~~항상에 사랑할거예요.나의 아들.

 

Shout outs to the saracens, musulmen and celestials.

 

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