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DSP that makes you go WOW


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Bah, I never use that anymore - Everything that uses Paulstretch sounds like it's been through Paulstretch. It's like the sonic equivalent lens-flare, was good for about 6 months then got bunged on everyfink.

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

chunky this is the synth you're talking about.. Technos Acxel

and yes pretty sure afx has one of these, there was an acxel floppy disk in one of the Noyzelab interview picx if i recall

 

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  On 2/5/2015 at 2:47 PM, logakght said:

Also HourGlass

 

Hourglass is a must have.. If only it was a plugin!!!

Edited by xy_politics
  On 2/3/2015 at 2:45 PM, chunky said:

whats that synth that was made in the 80s by a frenchman and it has loads of leds that you can touch to draw harmonics?

according to david morley (on a forum post) aphex twin owns one. the guy tried to make a new one a few years ago but they couldn't get enough money to back the project. that would be such a good kickstarter if we tracked down that guy. also there's a vst effect similar to the functionality of that synth. anyone know?

 

there might be more in that style, but i really rate image-line Morphine, the additive breakpoint editing really helps with getting expressive sounds

Im having trouble finding a really nice spectral processor that uses envelope following/transients of a sound to control the amount of spectral processing. Anybody know of something like this that sounds jucier/more clean than Soundhack spectral gate/compressor plugins? Looking for something a little less liquidly sounding, and more lazery like what AE uses on the opening track to L-event (in the 2nd half).

seems like most spectral plugins have the same limitations, or reach the same inevitable conclusion/timber when you try to push them really far.

Edited by John Ehrlichman
  On 2/6/2015 at 1:12 AM, John Ehrlichman said:

Im having trouble finding a really nice spectral processor that uses envelope following/transients of a sound to control the amount of spectral processing. Anybody know of something like this that sounds jucier/more clean than Soundhack spectral gate/compressor plugins? Looking for something a little less liquidly sounding, and more lazery like what AE uses on the opening track to L-event (in the 2nd half).

 

seems like most spectral plugins have the same limitations, or reach the same inevitable conclusion/timber when you try to push them really far.

Holder by K-Devices ?

 

 

(maybe combined with their REF envelope follower)

 

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

  On 2/6/2015 at 1:12 AM, John Ehrlichman said:

Im having trouble finding a really nice spectral processor that uses envelope following/transients of a sound to control the amount of spectral processing. Anybody know of something like this that sounds jucier/more clean than Soundhack spectral gate/compressor plugins? Looking for something a little less liquidly sounding, and more lazery like what AE uses on the opening track to L-event (in the 2nd half).

 

seems like most spectral plugins have the same limitations, or reach the same inevitable conclusion/timber when you try to push them really far.

 

With 'amount of spectral processing' I'm thinking the mix, dry/wet balance of a spectral effect, right?

 

Does it have to be a one-stop, one vst kind of solution (signal follower buid in), why not combine different tools to achieve the goal?

 

In renoise there is a signal follower meta-device you can hook up to any plugin parameter, I bet other daws have similar devices. It follows the transients of the input and you can set all kinds of specifics like what frequency range it should be sensitive to (e.g; only follow the kick in a breakbeat using filter settings). Hooked up to something like dtblk fx parameters magick can be achieved ;) .

 

The problem is probably not the signal following, but the quality of the hooked up effect & the used settings. Fft processing sounds squishy, band-passy by nature because of the underlying mathematics, building, re-synthesizing sounds out of sine-waves basically. There is always a trade-off between frequency and timing resolution, so depending on the audio input (slow attack sounds like pads or pointy breaks) you need to set the fft point size (64, 128, 256, 512, 1024 etc) & overlapping amount of windows accordingly .....depending on what you want of course :).

The title of this thread is a curious coincidence.. There's a guy on Youtube called Darkside Phil (DSP) who makes let's plays or whatever they're called and is known for 1) being horrible at games and 2) being incapable of assuming the blame, and his trademark moan is "WOOOW"

 

...so yeah, sorry for the offtopic crap

 

 

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  On 2/6/2015 at 2:14 PM, Mesh Gear Fox said:

there's always a way to make it not sound like paulstretch, too. resample it with some effects, pitch it up or down...skip through it rhythmically so you get different variations in different sequences. stuff like that.

Oh yeah absolutely, people are lazy though !

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

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