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I was out of getting an Occulus last year when they specified the thing needed to use 3 USB 3.0 ports simultaneously!

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

Fallout was one of the only new games I played this year so it would have to be my pick. It is flawed, especially on PC (requiring a bunch of ini edits to play properly - what the fuck were they thinking with the default mouse controls?), but once I got it running to my liking it was tons of fun. Over a hundred hours and I'm still finding new things to do. Witcher looks great but I haven't gotten around to it yet.

 

I loved Life is Strange too. Way better episodic game than Telltale's Game of Thrones, which was good but ultimately pretty disappointing story-wise.

 

Currently playing The Talos Principle, it's great. Borrows a lot from Portal (box & laser puzzles), but it does good stuff with its mechanics. And the story elements are really well thought out. The machine sentience theme is real hot these days, and it's explored well in Talos. It's one of the only games that really has me looking forward to reading its in-game texts.

  On 1/6/2016 at 7:44 PM, StephenG said:

I backed the kickstarted but didn't get my download code or anything emailed to me =(

 

Almost forgot I had backed it.

just write to them
  On 11/24/2015 at 12:29 PM, Salvatorin said:

I feel there is a baobab tree growing out of my head, its leaves stretch up to the heavens

  

 

 

even though im only half way through im gonna say witcher 3. its been an aeon since i was actually fascinated by a story in a game, and the combat is pretty sexy too.

 

obvious shout out to afterbirth, just about finished all the unlocks with every character and im about to move on to the new challenges, some of which are incredibly frustrating. speed! is ridiculous.


if bloodbourne wasnt locked to console im sure it would have been my favourite game times 2. played a bit at a mates and it was friggin awesome.

  On 1/7/2016 at 2:38 AM, messiaen said:

if bloodbourne wasnt locked to console im sure it would have been my favourite game times 2.

 

sigh, yeah. motherfuckers.

  On 4/17/2013 at 2:45 PM, Alcofribas said:

afaik i usually place all my cum drops on scientifically sterilized glass slides which are carefully frozen and placed in trash cans throughout the city labelled "for women ❤️ alco" with my social security and phone numbers.

  On 1/6/2016 at 11:37 PM, Joyrex said:

 

  On 1/6/2016 at 8:02 PM, juiceciuj said:

$600 for oculus rift...

 

come on sony. hit'em where it hurts

I was really surprised it is that expensive - Sony better take this as an opportunity to introduce Playstation VR at 350-400 max (they said it would cost as much as a console) and undercut this shit - it's the only way VR has a chance of survival, and by survival, I mean a passing fad for about a year max before nobody wants to wear a oversized sleeping mask playing games.

 

I could be wrong, but I see VR going down the motion control path (funny too, since Playstation VR uses PS Move controllers) where it's a passing fad - about a year of interest, a few games (but no AAA games) that utilize it, and then fade away.

And 750 quid in the UK!

 

 

fucking Fuckerberg

Positive Metal Attitude

Final Fantasy IX coming to PC and Mobile, but it needs a 20gb install for a rezzed up PS1 game??

Positive Metal Attitude

  On 1/7/2016 at 1:30 PM, Rubin Farr said:

Final Fantasy IX coming to PC and Mobile, but it needs a 20gb install for a rezzed up PS1 game??

Got it on my mobile now and currently near the end of CD3 (using my original PS1 discs) upscaled in emulation and it's a tenth of that size (bet it runs better too!)

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

  On 1/7/2016 at 11:15 AM, Rubin Farr said:

 

  On 1/6/2016 at 11:37 PM, Joyrex said:

 

  On 1/6/2016 at 8:02 PM, juiceciuj said:

$600 for oculus rift...

 

come on sony. hit'em where it hurts

I was really surprised it is that expensive - Sony better take this as an opportunity to introduce Playstation VR at 350-400 max (they said it would cost as much as a console) and undercut this shit - it's the only way VR has a chance of survival, and by survival, I mean a passing fad for about a year max before nobody wants to wear a oversized sleeping mask playing games.

 

I could be wrong, but I see VR going down the motion control path (funny too, since Playstation VR uses PS Move controllers) where it's a passing fad - about a year of interest, a few games (but no AAA games) that utilize it, and then fade away.

And 750 quid in the UK!

 

 

fucking Fuckerberg

 

Apparently old Farcebook had little to do with the price, except that Oculus was able to afford better tech in the device (due to the Farcebook investment), and thus the price increased.

WATMM-Records-Signature-Banner-500x80.jpg

 

Follow WATMM on Twitter: @WATMMOfficial

Guest transmisiones ferox
  On 1/7/2016 at 3:30 AM, auxien said:

I bought a PS4 for Bloodborne. Worth every penny.

 

 

sent from a tippytappy flatpad

also did it, was very hyped about the game, but finished some very cool first bosses and just stop playing it, for me it's just trying to hard to be original, while still keep the dark souls vibe, also didn't get the story

  On 1/8/2016 at 10:41 AM, transmisiones ferox said:

also didn't get the story

Most people (me included!) don't. Dropped 100-ish hours into Dark Souls, and so far 10+ hours into DS2 and as far as I'm concerned the story is: Hit monsters, get things to make it easier to hit bigger monsters, run from too bigger monsters until a bit later.

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

  On 1/8/2016 at 10:54 AM, mcbpete said:

 

  On 1/8/2016 at 10:41 AM, transmisiones ferox said:

also didn't get the story

Most people (me included!) don't. Dropped 100-ish hours into Dark Souls, and so far 10+ hours into DS2 and as far as I'm concerned the story is: Hit monsters, get things to make it easier to hit bigger monsters, run from too bigger monsters until a bit later.

 

Pretty much. Bloodborne was a very nice game from a gameplay standpoint. It must've been, because I went through it three times.

But, judging from various wiki entries the "story" mostly seems to be made up by fans who base nearly all of it on vague item descriptions and NPCs who barely even speak. The environments look cool as shit but I really shouldn't have to go on the internet to find out how/why a skeleton with a cage on its head transported me to some weird library building. And why walking through the front door of said building dumps me in front of a huge castle with a glowing brain-thing in a tower (spoiler). People can pretend this is simply because this whole universe is 2deep4me, the dirty casual that I am, but when 90% of the people who play your game are unable to explain what happened, you'd almost think there's a problem with the story telling.

But whatever, still a fun game in spite of this.

Guest bitroast

i think the whole point of the FromSoftware games is the story and backstory part is hinted at via lore, etc. but alot of it is kept deliberately blank to let you fill in the blanks and make up your own interpretation. it's like the JAWS thing where not seeing the big picture but knowing something big and scary is happening is more scary than having something dumped onto you.

 

having said that, the lore is there to dig into and try and piece together.

 

but ye the story is definitely left with some info taken out or obtused to try and keep the player guessing.

Yeah, the storyline is intentionally obscured and parts of it are left open to interpretation. However, there is a story that can be found...but you must keep in mind that Miyazaki/From Software want you to be confused and search for help from others...that's not just a part of gameplay (dropping you places that get you automatically invaded, allowing others to help or troll through messaging, summoning NPCs or players for help with bosses) but is intended for the community to theorize and discuss the back story.

 

sent using magic space waves

It's kind of pure role playing game that "series", sets a hazy background you can build anyone and anything on.

 

  On 1/8/2016 at 11:47 AM, Friendly Foil said:

 

  On 1/8/2016 at 10:54 AM, mcbpete said:

 

  On 1/8/2016 at 10:41 AM, transmisiones ferox said:

also didn't get the story

Most people (me included!) don't. Dropped 100-ish hours into Dark Souls, and so far 10+ hours into DS2 and as far as I'm concerned the story is: Hit monsters, get things to make it easier to hit bigger monsters, run from too bigger monsters until a bit later.

 

Pretty much. Bloodborne was a very nice game from a gameplay standpoint. It must've been, because I went through it three times.

But, judging from various wiki entries the "story" mostly seems to be made up by fans who base nearly all of it on vague item descriptions and NPCs who barely even speak. The environments look cool as shit but I really shouldn't have to go on the internet to find out how/why a skeleton with a cage on its head transported me to some weird library building. And why walking through the front door of said building dumps me in front of a huge castle with a glowing brain-thing in a tower (spoiler). People can pretend this is simply because this whole universe is 2deep4me, the dirty casual that I am, but when 90% of the people who play your game are unable to explain what happened, you'd almost think there's a problem with the story telling.

But whatever, still a fun game in spite of this.

 

You don't.

Edited by Perezvon
  On 1/8/2016 at 5:11 PM, Perezvon said:

It's kind of pure role playing game that "series", sets a hazy background you can build anyone and anything on.

 

  On 1/8/2016 at 11:47 AM, Friendly Foil said:

 

  On 1/8/2016 at 10:54 AM, mcbpete said:

 

  On 1/8/2016 at 10:41 AM, transmisiones ferox said:

also didn't get the story

Most people (me included!) don't. Dropped 100-ish hours into Dark Souls, and so far 10+ hours into DS2 and as far as I'm concerned the story is: Hit monsters, get things to make it easier to hit bigger monsters, run from too bigger monsters until a bit later.

 

Pretty much. Bloodborne was a very nice game from a gameplay standpoint. It must've been, because I went through it three times.

But, judging from various wiki entries the "story" mostly seems to be made up by fans who base nearly all of it on vague item descriptions and NPCs who barely even speak. The environments look cool as shit but I really shouldn't have to go on the internet to find out how/why a skeleton with a cage on its head transported me to some weird library building. And why walking through the front door of said building dumps me in front of a huge castle with a glowing brain-thing in a tower (spoiler). People can pretend this is simply because this whole universe is 2deep4me, the dirty casual that I am, but when 90% of the people who play your game are unable to explain what happened, you'd almost think there's a problem with the story telling.

But whatever, still a fun game in spite of this.

 

You don't.

You do. Also a "pure role playing game" would be something like Wasteland or whatever, not an action game like Bloodborne or DS that merely lets you upgrade your stats. If that qualifies as role playing, so does Call of Duty multiplayer.

Edited by Friendly Foil
  On 1/8/2016 at 5:58 PM, Friendly Foil said:

 

  On 1/8/2016 at 5:11 PM, Perezvon said:

It's kind of pure role playing game that "series", sets a hazy background you can build anyone and anything on.

 

  On 1/8/2016 at 11:47 AM, Friendly Foil said:

 

  On 1/8/2016 at 10:54 AM, mcbpete said:

 

  On 1/8/2016 at 10:41 AM, transmisiones ferox said:

also didn't get the story

Most people (me included!) don't. Dropped 100-ish hours into Dark Souls, and so far 10+ hours into DS2 and as far as I'm concerned the story is: Hit monsters, get things to make it easier to hit bigger monsters, run from too bigger monsters until a bit later.

 

Pretty much. Bloodborne was a very nice game from a gameplay standpoint. It must've been, because I went through it three times.

But, judging from various wiki entries the "story" mostly seems to be made up by fans who base nearly all of it on vague item descriptions and NPCs who barely even speak. The environments look cool as shit but I really shouldn't have to go on the internet to find out how/why a skeleton with a cage on its head transported me to some weird library building. And why walking through the front door of said building dumps me in front of a huge castle with a glowing brain-thing in a tower (spoiler). People can pretend this is simply because this whole universe is 2deep4me, the dirty casual that I am, but when 90% of the people who play your game are unable to explain what happened, you'd almost think there's a problem with the story telling.

But whatever, still a fun game in spite of this.

 

You don't.

You do. Also a "pure role playing game" would be something like Wasteland or whatever, not an action game like Bloodborne or DS that merely lets you upgrade your stats. If that qualifies as role playing, so does Call of Duty multiplayer.

 

 

Started playing the new Kings Quest. Fantastic.

GHOST: have you killed Claudius yet
HAMLET: no
GHOST: why
HAMLET: fuck you is why
im going to the cemetery to touch skulls

[planet of dinosaurs - the album [bc] [archive]]

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