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New countdown, new release? [Aphex Twin Warp Store]


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It's a lot slower now, lol!

 

The final xx.yyy part seems to complete a cycle from 05.999 to 00.000 in about 400 seconds. Which means the (presumed) dd.hh.mm countdown only moves at a rate of 0.15 of regular time, or, inversely, time is 6.6666 times as slow. Evil numbers!

 

If this reading is correct, the countdown point lies around October 1st or 2nd.

We could have predicted something like this would happen, right? It couldn't have been so straightforward, not coming from him.

e7c3de4488545e73da6c0c467bd41ed205ec259c

  On 2/26/2015 at 9:39 AM, RupturedSouls said:

This drugs makes me feel like I'm on song!

  On 9/1/2014 at 5:50 PM, StephenG said:

I'm hardly a closed minded nun. Remember, I'm on a fucking IDM forum.... an IDM forum.. Think about that for a second before claiming people are closed minded nuns.

I feel deflated. Please someone crunch the maths so i stop staring at this timer now. Maybe this is why there was little fanfare associated with this timer, lack of confidence in the timetable?

"Look Richard, the crowd is growing impatient. We need to give them something of a hint as to when you're gonna drop something. And no funny business this time. For once, could you please, pretty pretty please, be a little conventional in your approach? You stand to lose a lot of fans by pulling their leg all of the time."

 

"Okay, let's see. What do you think of a timer on my web page? I have a pretty good idea of when I can come out with what I have. That conventional enough for you?"

 

"Sure, that's great! People know what to expect from a countdown. Good thinking, Rich ol' buddy."

function a() {
    var distance = countDownDate - now;
    var result = distance / (1000 * 60 * 60 * 24);
    console.debug('a: ' + result);

    return result;
}

function f() {
    var result = (6 - a()) * 0.85;    
    console.debug('f: ' + result);
    return result;
}

function x() {
    var result = -1 * Math.pow(Math.max(0,2*(-1.7 - a())),2)/200;
    console.debug('x: ' + result);
    return result;
}

var countDownDate = new Date("Jul 6, 2017 17:00:00").getTime();

Date is the same, but there seems to be some fuckery added to make the countdown go slower or something, I havent done the math. Seems like a hackjob judging by such descriptive function names as f() and x()

  On 7/1/2017 at 9:21 AM, psn said:

It's a lot slower now, lol!

 

The final xx.yyy part seems to complete a cycle from 05.999 to 00.000 in about 400 seconds. Which means the (presumed) dd.hh.mm countdown only moves at a rate of 0.15 of regular time, or, inversely, time is 6.6666 times as slow. Evil numbers!

 

If this reading is correct, the countdown point lies around October 1st or 2nd.

 

 

  On 7/1/2017 at 9:29 AM, psn said:

Or, rather, August 9-ish. It's too early in the morning for calculation.

 

Jul 20, 16:05, i think

 

the distance var is now the sum of a(), f() and x().

 

code:

 

  Reveal hidden contents

 

 

 

the old code if anyone's curious:

 

  Reveal hidden contents

 

Edited by very honest

dammit RICHARD

 

  On 1/19/2020 at 5:27 PM, Richie Sombrero said:

Nah, you're a wee child who can't wait for official release. Embarrassing. Shove your privilege. 

  On 9/2/2014 at 12:37 AM, Ivan Ooze said:

don't be a cockroach prolapsing nun bulkV

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