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Talking of revisiting games that you cheated through as a kid then replayed later properly: Doom I,II and Quake seemed like almost entirely different genres when I replayed them recently compared to when I first attempted them. In cheat mode they're just an all out action FPS, but stick them on medium or hard (nightmare is a touch ott for me) nd played sans cheats and I found they almost turned into puzzle games. Especially latter levels of Doom II where you were frequently outgunned and you'd have to find just the right technique to get one monster to turn against another or work out the correct path to get from A to B without getting completely slaughtered. It made me completely re-evaluate the level design too, some of it is really clever with pacing etc... Quake I still holds up surprisingly well too atmosphere wise (Though having the Darkplace mod with a high texture/polygon pack does help with its [nowadays] somewhat dated looks)

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

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  On 2/22/2011 at 12:03 AM, serendipity said:

Call of Duty Black Ops.

the Dead Ops Arcade minigame is a great time suck.

 

password DOA

Positive Metal Attitude

i just played through the dragon age 2 demo (since dragon age: origins is still the best rpg i've ever played on any console), it was shite.

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  On 2/22/2011 at 7:14 AM, futuregirlfriend said:

whoa i just played minesweeper for the first time on windows 7

 

I tried playing it on Vista recently. Really fucking annoying, when you hit a mine the xbox controller rumbles and theres no option to turn it off. Im not going to disconnect the controller everytime I want a game. Worst idea ever.

I am so glad they decided to make half life into episodic releases so the wait wouldn't be so long.

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

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lol

 

at this point if they announced half life episode 3 i would be extremely disappointed... its taken so long that they should by all rights have a new source engine and half life 3 going ..

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sup barnstar of coolness

Killzone 3 campaign was short (surprise!), but it was pretty fun to play. Now that I'm used to the controls, I can play some K3 online. It'll take me a bit to get good again, cuz I really haven't played an online FPS since Halo 3 on my 360 before it broke. And that was a few years ago, so I've lost my touch.

 

Will be finishing up Mass Effect 2 before I start playing Dead Space 2.

 

Infamous 2 has a new trailer, it looks pretty cool. http://www.psu.com/Shockingly-good-inFamous-2-trailer-surfaces--a010802-p0.php

 

Damn, so many sequels...

  On 2/27/2011 at 3:13 AM, 747Music said:

Killzone 3 campaign was short (surprise!),

 

I'd say that if you play it on the harder settings it would take longer, cause i seem to recall that it encouraged some camping. But yeah 2 was pretty short too.

A member of the non sequitairiate.

  On 2/27/2011 at 4:53 PM, sneaksta303 said:

Silent Hill 3 & Oddworld: Abe's Exodus.

 

choices be good. two of the most excellent games music-wise too. I could listen to the pipe-noises from the Slig Barracks in Exoddus all day.

 

  On 2/23/2011 at 9:02 AM, MAXIMUS MISCHIEF said:

its taken so long that they should by all rights have a new source engine and half life 3 going ..

 

is Portal 2 gonna rely on the classic source engine like the first one? Does anybody know this? Would be a little disappointing, although the lab-environments work quite well with it.

 

 

 

I'm playing Resident Evil 5 online for the first time, it's kinda cool but still I wouldn't play the levels I don't already know like that. Online gamers tend to race through the game, not exactly atmospheric and I don't have time to look at the environments. Plus I was just fighting Irving and the other player must have gone to the bathroom or something, he just stood there until he died.

  On 2/27/2011 at 5:53 PM, Terpentintollwut said:
  On 2/27/2011 at 4:53 PM, sneaksta303 said:

Silent Hill 3 & Oddworld: Abe's Exodus.

 

choices be good. two of the most excellent games music-wise too. I could listen to the pipe-noises from the Slig Barracks in Exoddus all day.

 

  On 2/23/2011 at 9:02 AM, MAXIMUS MISCHIEF said:

its taken so long that they should by all rights have a new source engine and half life 3 going ..

 

is Portal 2 gonna rely on the classic source engine like the first one?

 

Yep. And there's nothing wrong with that because they've tweaked the shit out of it.

worms reloaded

 

 

did you know that worms armageddon for the n64 goes for like 75-80 dollars? fuuuuuuuuuuuuck, man :angry:

  On 2/27/2011 at 6:04 PM, Squee said:
  On 2/27/2011 at 5:53 PM, Terpentintollwut said:

is Portal 2 gonna rely on the classic source engine like the first one?

 

Yep. And there's nothing wrong with that because they've tweaked the shit out of it.

 

tweaked? what is that I don't even

yea i think the source engine works for portal because they dont need to have big sprawling environments, its suitable for that game to just be smaller / medium size test chambers.

where the source engine fails miserably is being able to have broad sweeping areas, because they dont have the technology where distant objects are lower res versions of themselves that get higher quality as you get closer or zoom in... everything is full detail all the time and its a waste of resources and they cant put as much on screen..

 

this is a problem they have always had , and imo they definitely need to upgrade for a game like half life 3.

 

and the episodic thing might as well be out the window at this point, im sure they are aware what a mistake it was too.

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sup barnstar of coolness

  On 2/27/2011 at 7:22 PM, MAXIMUS MISCHIEF said:

yea i think the source engine works for portal because they dont need to have big sprawling environments, its suitable for that game to just be smaller / medium size test chambers.

where the source engine fails miserably is being able to have broad sweeping areas, because they dont have the technology where distant objects are lower res versions of themselves that get higher quality as you get closer or zoom in... everything is full detail all the time and its a waste of resources and they cant put as much on screen..

 

this is a problem they have always had , and imo they definitely need to upgrade for a game like half life 3.

 

and the episodic thing might as well be out the window at this point, im sure they are aware what a mistake it was too.

 

Episode 2 had pretty big environments and the source engine does have LOD, like any modern game engine. But you are right in a sense that the source engine is not optimized for "streaming" like a lot of open-world engines, it's still very level-based.

 

To be honest, I don't care that much. Valve is without a doubt the best at building levels that push you in the right direction without being too obvious. They can build a linear campagin that doesn't feel like it at all. They probably do more detailed playtesting than anyone in the industry. Portal was fantastic because it made you feel smart, yet you never got stuck on a puzzle. They can challenge you without causing frustration. It's brilliant game design.

 

I would be excited about a new Valve engine, but more importantly I just want to see more output from these guys.

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