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posting From an iPad


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Guest ryanmcallister
  On 12/16/2010 at 1:19 AM, chaosmachine said:

the huge pixels are the first thing i noticed, and the primary reason i don't own one.

hahahaha are you for real? kids these days are sooooo damn picky.

 

 

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holy shit you're alive?

  On 8/19/2011 at 11:51 PM, Luke Fucking Hazard said:

Essines has, and always will remind me of MacReady.

  On 1/7/2011 at 9:31 AM, zelah said:

Posting from iPad

 

also what happened to all my posts?

I know, right? Soul-crushing, it is.

  essines said:
i am hot shit ... that smells like baking bread.

although i'm hoping for a retina display as well, i've heard too many people with knowledge that it won't happen. the argument was that using a retina display on the format of an ipad will imply the ipad to pump-out roughly the amount of pixels a 30" screen has (a BIG screen). in other words: dream on about your retina-displayed ipad. the graphics-chip wouldn't cut it, and if it did you'd have heat-issues + the battery-life roughly the same as that of the short-term memory of an alzheimer's patient.

  Quote
Apple has issued a "blackout" period spanning three weeks, during which retail employees without seniority will not be allowed vacation time. That blackout period is said to begin the last week of January and continue into the first half of February.

 

Meanwhile, Apple is also said to have retained its overstaffed holiday personnel at many retail stores, even with the annual shopping season now concluded. While a gradual drawdown of temporary employees remains inevitable at some point, it appears the company is keeping staff on-hand at some stores, perhaps in preparation for a new product launch.

 

http://www.appleinsider.com/articles/11/01/05/apple_restricting_employee_vacations_as_first_2011_products_loom.html

  On 1/16/2011 at 6:21 AM, zelah said:
  On 1/16/2011 at 2:22 AM, chaosmachine said:

developers would lose their shits at having to create assets for 3 distinct resolutions

 

 

fortunately, it's an exact 2x increase, so it's pretty easy to just create one artwork and scale it. compared to say, android, where every device has a different resolution and aspect ratio.

  On 1/16/2011 at 9:04 PM, chaosmachine said:

fortunately, it's an exact 2x increase, so it's pretty easy to just create one artwork and scale it. compared to say, android, where every device has a different resolution and aspect ratio.

if and only if the artwork is in vector format, you can't just scale anything without losing quality, right?

there's lots of ways to deal with it. vectors are one option. straight up pixel doubling is another. there's lots of options in between. really depends on what your source material is.

  On 1/16/2011 at 9:04 PM, chaosmachine said:
  On 1/16/2011 at 6:21 AM, zelah said:
  On 1/16/2011 at 2:22 AM, chaosmachine said:

developers would lose their shits at having to create assets for 3 distinct resolutions

 

 

fortunately, it's an exact 2x 4x increase, so it's pretty easy to just create one artwork and scale it. compared to say, android, where every device has a different resolution and aspect ratio.

 

  On 1/18/2011 at 4:17 AM, chaosmachine said:

there's lots of ways to deal with it. vectors are one option. straight up pixel doubling quadrupling is another. there's lots of options in between. really depends on what your source material is.

 

:sup:

Yo, my name is Saad and I don't give a fuck.

  • 3 weeks later...
  On 2/2/2011 at 1:44 PM, chaosmachine said:

well, unconfirmed, but it doesn't look good :\

 

http://www.engadget.com/2011/02/02/ipad-2-display-leaked/

 

1024x768: do not want.

 

very interesting thx for posting

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