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Guest bitroast
  On 8/4/2014 at 4:57 PM, Joyrex said:

 

  On 8/4/2014 at 10:13 AM, NorthernFusion said:

 

  On 8/4/2014 at 3:27 AM, bitroast said:

Rogue legacy feels like a bit of a hack fraud platformer. The controls are fine enough? But the gameplay is just chaotic and random. I know that its a roguelike (the game couldnt emphasise this enough) but the levels just throw a shit ton of enemies at you in every room and theres no clean way to manage it without just watching your health trickle down. Theres nothing clean or precise about the gameplay at all, compared to the games its in similar style to. I honestly feel like ive been scammed, buying a game thats just cashing in on the rogue hype. I had my concerns prior to playing but the game is getting pretty solid reviews. Bunch of lying sheeple.

 

Goes back to playing spelunky^^

This is precisely why the game works for me, I'm level 50 and I've only just beaten a second boss (the one in the forest). The whole appeal of this game for me is that no dungeon is repeated, sure you might come across the same room from time to time, but it's never a part of the same dungeon, so it's pretty easy to keep jumping back in without growing tired of it.

 

Fuck yes - I spent way too much time this weekend playing Rogue Legacy. Fun as HELL!

 

 

Was playing a little bit more of it last night and started to enjoy it.

I still think it's a cheap game. Like, there's no way you could pick it up, play it, and be able to beat it on first sitting.

It has the word ROGUE in title and is hyped up as a ROGUE-LIKE platformer, but it feels more like a cheap time wasting mobile game to me. where you have to grind away and waste hours on it to level up and actually be able to get anywhere in the game.

Compare it to other randomized games like FTL/Spelunky where, provided you had the knowledge and game mechanics learnt, you could theoretically install the game fresh and beat it on first playing. Roguelegacy requires grinding. it all just feels a little cheap and time wasting. not entirely fully fleshed out. and they used the randomized ROGUE elements to appeal to the roguelike craze that's taken over the indie scene atm.

 

I mean, i'm not arguing that it's not fun because, I'm playing it atm and it's growing on me and it's fun enough. and you guys are clearly enjoying it so there's no argument there.

but god it feels cheap to me. (oh! speaking of cheap! the traits in the game feel a little cheap as well. like, colour blindess, short sightness. upside down vision? they all just feel like filters thrown in for the same of throwing in filters that don't add anything to the game other than being a hindrance to the gameplay. I don't mind the odd thing thrown in to mix things up a little bit, but being expected to play through the game without having sight of HP metre or with the entire image being flipped vertically seems ridiculous and again just thrown in to kill you and make you start again. :|

  On 8/6/2014 at 5:09 AM, bitroast said:

 

  On 8/4/2014 at 4:57 PM, Joyrex said:

 

  On 8/4/2014 at 10:13 AM, NorthernFusion said:

 

  On 8/4/2014 at 3:27 AM, bitroast said:

Rogue legacy feels like a bit of a hack fraud platformer. The controls are fine enough? But the gameplay is just chaotic and random. I know that its a roguelike (the game couldnt emphasise this enough) but the levels just throw a shit ton of enemies at you in every room and theres no clean way to manage it without just watching your health trickle down. Theres nothing clean or precise about the gameplay at all, compared to the games its in similar style to. I honestly feel like ive been scammed, buying a game thats just cashing in on the rogue hype. I had my concerns prior to playing but the game is getting pretty solid reviews. Bunch of lying sheeple.

 

Goes back to playing spelunky^^

This is precisely why the game works for me, I'm level 50 and I've only just beaten a second boss (the one in the forest). The whole appeal of this game for me is that no dungeon is repeated, sure you might come across the same room from time to time, but it's never a part of the same dungeon, so it's pretty easy to keep jumping back in without growing tired of it.

 

Fuck yes - I spent way too much time this weekend playing Rogue Legacy. Fun as HELL!

 

 

Was playing a little bit more of it last night and started to enjoy it.

I still think it's a cheap game. Like, there's no way you could pick it up, play it, and be able to beat it on first sitting.

It has the word ROGUE in title and is hyped up as a ROGUE-LIKE platformer, but it feels more like a cheap time wasting mobile game to me. where you have to grind away and waste hours on it to level up and actually be able to get anywhere in the game.

Compare it to other randomized games like FTL/Spelunky where, provided you had the knowledge and game mechanics learnt, you could theoretically install the game fresh and beat it on first playing. Roguelegacy requires grinding. it all just feels a little cheap and time wasting. not entirely fully fleshed out. and they used the randomized ROGUE elements to appeal to the roguelike craze that's taken over the indie scene atm.

 

I mean, i'm not arguing that it's not fun because, I'm playing it atm and it's growing on me and it's fun enough. and you guys are clearly enjoying it so there's no argument there.

but god it feels cheap to me. (oh! speaking of cheap! the traits in the game feel a little cheap as well. like, colour blindess, short sightness. upside down vision? they all just feel like filters thrown in for the same of throwing in filters that don't add anything to the game other than being a hindrance to the gameplay. I don't mind the odd thing thrown in to mix things up a little bit, but being expected to play through the game without having sight of HP metre or with the entire image being flipped vertically seems ridiculous and again just thrown in to kill you and make you start again. :|

 

:orly:

 

(don't watch if you don't want to be spoiled - he does the entire game in 18:09) - locking down the castle is the key to success

WATMM-Records-Signature-Banner-500x80.jpg

 

Follow WATMM on Twitter: @WATMMOfficial

I saw an Xbone commercial last night, and it struck me how colorless & dour their games are, like MS is obsessed with the end of he world. Color stimulates the human brain, and in a fast moving game can really help a player keep their bearings, and their interest. GOW is really the game I blame for this trend, fucking Blazinski. Is the PS4 library this depressing as well? It's like every game is based on the look of "The Road" but how much of that can u stand?

Positive Metal Attitude

Then they need to hype them, Destiny, Titanfall, Halo 5, Resistance (PS), GOW, COD, Battlefield. Yes they're mostly FPS, but look how similar they all look now. Sunset Overdrive looks like a breath of fresh air.

Positive Metal Attitude

True but all those are big budget mainstream titles. That's not where you're going to find crazy artstyles and/or bright colorschemes these days, though there are some exceptions. "Realistic" gritty stuff is what sells so that's what they'll showcase on TV commercials.

Judging a console's library based on a that is a bit silly.

  On 8/6/2014 at 5:09 AM, bitroast said:

 

  On 8/4/2014 at 4:57 PM, Joyrex said:

 

  On 8/4/2014 at 10:13 AM, NorthernFusion said:

 

  On 8/4/2014 at 3:27 AM, bitroast said:

Rogue legacy feels like a bit of a hack fraud platformer. The controls are fine enough? But the gameplay is just chaotic and random. I know that its a roguelike (the game couldnt emphasise this enough) but the levels just throw a shit ton of enemies at you in every room and theres no clean way to manage it without just watching your health trickle down. Theres nothing clean or precise about the gameplay at all, compared to the games its in similar style to. I honestly feel like ive been scammed, buying a game thats just cashing in on the rogue hype. I had my concerns prior to playing but the game is getting pretty solid reviews. Bunch of lying sheeple.

 

Goes back to playing spelunky^^

This is precisely why the game works for me, I'm level 50 and I've only just beaten a second boss (the one in the forest). The whole appeal of this game for me is that no dungeon is repeated, sure you might come across the same room from time to time, but it's never a part of the same dungeon, so it's pretty easy to keep jumping back in without growing tired of it.

 

Fuck yes - I spent way too much time this weekend playing Rogue Legacy. Fun as HELL!

 

 

Was playing a little bit more of it last night and started to enjoy it.

I still think it's a cheap game. Like, there's no way you could pick it up, play it, and be able to beat it on first sitting.

It has the word ROGUE in title and is hyped up as a ROGUE-LIKE platformer, but it feels more like a cheap time wasting mobile game to me. where you have to grind away and waste hours on it to level up and actually be able to get anywhere in the game.

Compare it to other randomized games like FTL/Spelunky where, provided you had the knowledge and game mechanics learnt, you could theoretically install the game fresh and beat it on first playing. Roguelegacy requires grinding. it all just feels a little cheap and time wasting. not entirely fully fleshed out. and they used the randomized ROGUE elements to appeal to the roguelike craze that's taken over the indie scene atm.

 

I mean, i'm not arguing that it's not fun because, I'm playing it atm and it's growing on me and it's fun enough. and you guys are clearly enjoying it so there's no argument there.

but god it feels cheap to me. (oh! speaking of cheap! the traits in the game feel a little cheap as well. like, colour blindess, short sightness. upside down vision? they all just feel like filters thrown in for the same of throwing in filters that don't add anything to the game other than being a hindrance to the gameplay. I don't mind the odd thing thrown in to mix things up a little bit, but being expected to play through the game without having sight of HP metre or with the entire image being flipped vertically seems ridiculous and again just thrown in to kill you and make you start again. :|

 

No argument about the traits, they are just novelty. It's kinda annoying if you've been waiting for a specific class to pop up as children and they have a shitty trait.

  On 8/6/2014 at 7:59 PM, Friendly Foil said:

True but all those are big budget mainstream titles. That's not where you're going to find crazy artstyles and/or bright colorschemes these days, though there are some exceptions. "Realistic" gritty stuff is what sells so that's what they'll showcase on TV commercials.

Judging a console's library based on a that is a bit silly.

Every console has great games, but the first & 2nd party titles are usually the biggest budgets, so the most heavily marketed. I'm not going for another Nintendo rant, but their first party titles are gorgeous.

Positive Metal Attitude

Guest bitroast
  On 8/6/2014 at 5:22 PM, Joyrex said:

 

  On 8/6/2014 at 5:09 AM, bitroast said:

 

  On 8/4/2014 at 4:57 PM, Joyrex said:

 

  On 8/4/2014 at 10:13 AM, NorthernFusion said:

 

  On 8/4/2014 at 3:27 AM, bitroast said:

Rogue legacy feels like a bit of a hack fraud platformer. The controls are fine enough? But the gameplay is just chaotic and random. I know that its a roguelike (the game couldnt emphasise this enough) but the levels just throw a shit ton of enemies at you in every room and theres no clean way to manage it without just watching your health trickle down. Theres nothing clean or precise about the gameplay at all, compared to the games its in similar style to. I honestly feel like ive been scammed, buying a game thats just cashing in on the rogue hype. I had my concerns prior to playing but the game is getting pretty solid reviews. Bunch of lying sheeple.

 

Goes back to playing spelunky^^

This is precisely why the game works for me, I'm level 50 and I've only just beaten a second boss (the one in the forest). The whole appeal of this game for me is that no dungeon is repeated, sure you might come across the same room from time to time, but it's never a part of the same dungeon, so it's pretty easy to keep jumping back in without growing tired of it.

 

Fuck yes - I spent way too much time this weekend playing Rogue Legacy. Fun as HELL!

 

 

Was playing a little bit more of it last night and started to enjoy it.

I still think it's a cheap game. Like, there's no way you could pick it up, play it, and be able to beat it on first sitting.

It has the word ROGUE in title and is hyped up as a ROGUE-LIKE platformer, but it feels more like a cheap time wasting mobile game to me. where you have to grind away and waste hours on it to level up and actually be able to get anywhere in the game.

Compare it to other randomized games like FTL/Spelunky where, provided you had the knowledge and game mechanics learnt, you could theoretically install the game fresh and beat it on first playing. Roguelegacy requires grinding. it all just feels a little cheap and time wasting. not entirely fully fleshed out. and they used the randomized ROGUE elements to appeal to the roguelike craze that's taken over the indie scene atm.

 

I mean, i'm not arguing that it's not fun because, I'm playing it atm and it's growing on me and it's fun enough. and you guys are clearly enjoying it so there's no argument there.

but god it feels cheap to me. (oh! speaking of cheap! the traits in the game feel a little cheap as well. like, colour blindess, short sightness. upside down vision? they all just feel like filters thrown in for the same of throwing in filters that don't add anything to the game other than being a hindrance to the gameplay. I don't mind the odd thing thrown in to mix things up a little bit, but being expected to play through the game without having sight of HP metre or with the entire image being flipped vertically seems ridiculous and again just thrown in to kill you and make you start again. :|

 

:orly:

 

(don't watch if you don't want to be spoiled - he does the entire game in 18:09) - locking down the castle is the key to success

 

 

oh lol. watched up to killing the first boss eyeball thing. I suck at this game.

Played the shit out of the Destiny beta, anxiously awaiting the full release, I'm not even a Halo-fanboy as I've been a PS guy for most of my gaming life, but damn this game is fun as hell... During the wait I've decided to do some nostalgic gaming and loaded up the original Quake, with a few graphical mods and retextures to get it looking a bit less outdated. It's still a great game and the atmosphere is awesome, especially with the dark ambient soundscapes Trent Reznor did for the game.

PS Plus games are out, downloading Metrico, Crysis 3 + the other one with the weird graphics. Polarisiiss? Can't remember.

 

Crysis 3 any good? I've fairly enjoyed most of the action games the service has thrown my way. If it's even vaguely as good as Dead Space 3, I'm stoked (why so many games with 3 in the title?)

Rogue Legacy grew up on me a lot more than FTL did. It's so fun to play, plus it's getting better and better towards the end of the game - which is really clever, not to mention the NG options and the new, reworked and impossible-to-beat bosses.

I'm also getting mad on Hotline Miami, trying to get "A+" scores on every level, waiting for the 2nd episode to come... Yeah I know I'm a little late to the party !

  On 8/6/2014 at 7:52 PM, Rubin Farr said:

Then they need to hype them, Destiny, Titanfall, Halo 5, Resistance (PS), GOW, COD, Battlefield. Yes they're mostly FPS, but look how similar they all look now. Sunset Overdrive looks like a breath of fresh air.

 

There will be new love from the ashes of us.

So I just got a gaming pc, can anyone recommend some games?

 

I'm a big fan of Zelda, Metroid, Minecraft, and weird indie things like Flow and Journey.

 

Thanks

Guest Roksen Creek
  On 8/7/2014 at 8:05 AM, verticalhold said:

So I just got a gaming pc, can anyone recommend some games?

 

I'm a big fan of Zelda, Metroid, Minecraft, and weird indie things like Flow and Journey.

 

Thanks

 

If you're a big fan of Zelda and Metroid then try Ys: Oath in Felghana and Ys Origin (both on steam). More people need to play those games. Although they won't be much of a showcase for your gaming PC as they are quite old.

 

You'll need a decent controller.

 

I know I'm a terrible human bean, killing the industry etc. for being excited about this but I kind of am.

  On 8/7/2014 at 1:56 AM, AdieuErsatzEnnui said:

 

  On 8/6/2014 at 7:52 PM, Rubin Farr said:

Then they need to hype them, Destiny, Titanfall, Halo 5, Resistance (PS), GOW, COD, Battlefield. Yes they're mostly FPS, but look how similar they all look now. Sunset Overdrive looks like a breath of fresh air.

 

 

And coming for PC after PS4, apparently!

WATMM-Records-Signature-Banner-500x80.jpg

 

Follow WATMM on Twitter: @WATMMOfficial

  On 8/7/2014 at 1:56 AM, AdieuErsatzEnnui said:

 

  On 8/6/2014 at 7:52 PM, Rubin Farr said:

Then they need to hype them, Destiny, Titanfall, Halo 5, Resistance (PS), GOW, COD, Battlefield. Yes they're mostly FPS, but look how similar they all look now. Sunset Overdrive looks like a breath of fresh air.

 

 

 

Holy shit, my only complaint is the space travel should take much longer so we can savor it more.

  On 8/7/2014 at 8:05 AM, verticalhold said:

So I just got a gaming pc, can anyone recommend some games?

 

I'm a big fan of Zelda, Metroid, Minecraft, and weird indie things like Flow and Journey.

 

Thanks

 

Project Zomboid

Rust 2.0 - when it releases

Archeage

Unturned

Garry's Mod - Has lot's of interesting mods

Skyrim + DLC's

The Walking Dead

Terraria and/or Starbound

Landmark

Planet Explorers

Dark Souls II

If you have only played Minecraft on console you should get it for PC and experiment with some mods.

  On 8/7/2014 at 4:56 PM, Joyrex said:

 

  On 8/7/2014 at 1:56 AM, AdieuErsatzEnnui said:

 

  On 8/6/2014 at 7:52 PM, Rubin Farr said:

Then they need to hype them, Destiny, Titanfall, Halo 5, Resistance (PS), GOW, COD, Battlefield. Yes they're mostly FPS, but look how similar they all look now. Sunset Overdrive looks like a breath of fresh air.

 

 

And coming for PC after PS4, apparently!

 

 

Yeah, I heard that. I will probably check it out, but I think that Starcitizen and Elite: Dangerous will already sate my appetite for this type of experience very effectively.

  On 8/7/2014 at 5:13 PM, Klopjob said:

 

  On 8/7/2014 at 1:56 AM, AdieuErsatzEnnui said:

 

  On 8/6/2014 at 7:52 PM, Rubin Farr said:

Then they need to hype them, Destiny, Titanfall, Halo 5, Resistance (PS), GOW, COD, Battlefield. Yes they're mostly FPS, but look how similar they all look now. Sunset Overdrive looks like a breath of fresh air.

 

 

 

Holy shit, my only complaint is the space travel should take much longer so we can savor it more.

 

 

It will. I doubt you will be able to warp drive without any consideration for distance, weight, ship, etc. Elite: Dangerous makes it so that you are only capable of making certain distance jumps and have to refuel at stations and map out your journeys if you plant to travel several systems away.

There will be new love from the ashes of us.

Guest jasondonervan

Now, the thing about the No Man's Sky E3 reveal is that it reeks of a scripted sequence, which is obviously what it is in order to show off the game... but I just think that people's expectations may be running a little too high for what the final product turns out to be. Not much has been shown of what you can do on planet surfaces - okay, seeing some dino beasts kicking off before you jump in your ship and high-tail it is one thing - but what actually happens if you stick around? The fleet that beams in from hyperspace or whatever, is there any interaction outside of flying between them?

 

I don't have any issue with the distance/time imbalances to get from surface to exiting atmospheres and on to space. It seems to be light fantasy stuff which I can get behind, even if its graphical point of reference appears to be the bandcamp album cover of whatever hot young thing(s) FACT is currently drooling over this week... but let's wait and find out if there's an actual game beyond all the visual flair/wow moments contained in that E3 presentation.

I just want to fly/walk around an endless universe and the game, from what has been said and shown, seems to deliver on that. The less fighting and constant objectives, the better.

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