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  On 8/14/2014 at 8:40 PM, spratters said:

Not sure if it will get too same-y as it goes but at the moment it's enjoyable.

Apparently yep it really does - leading to speculation that a majority of the press that gave it such glowing 10/10 style reviews didn't actually play it all the way through.

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

Azure Striker Gunvolt hits the 3DS eShop for 15USD on 29 August - made by the creator of Mega Man and Init Creates, who did Mega Man 9 and 10:

 

Q-Games is back with an AMAZING PS4 game, The Tomorrow Children on PS4:

https://www.youtube.com/watch?v=9bnfz3XjUxQ


  On 8/14/2014 at 9:04 PM, mcbpete said:

 

  On 8/14/2014 at 8:40 PM, spratters said:

Not sure if it will get too same-y as it goes but at the moment it's enjoyable.

Apparently yep it really does - leading to speculation that a majority of the press that gave it such glowing 10/10 style reviews didn't actually play it all the way through.

 

I like it - wasn't the greatest game, but was for fun while it lasted. GOTY? Hell no. Coincidentally, the first Bioshock I've ever finished - the first two just bored me and I never went back to them.

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Follow WATMM on Twitter: @WATMMOfficial

I only played one other, can't remember if it was 1 or 2, but I didn't finish that either. Wouldn't have bothered if it weren't on PS+

:doge: Jet fuel can't melt dank memes :doge:

Bioshock Infinite is cool for almost a whole playthrough because of its unique aesthetic, but upon attempting a replay at a higher difficulty setting, I realized the AI, level design, and combat in general are realllly lacking. Even the aesthetic isn't that interesting for a second run through, since most of the game takes place indoors in what looks like boring old American buildings that I spend most of my life in anyway. The skyrails are definitely the most interesting part of the game, though.

 

Also the storyline is a giant turd that's hailed as being "deep" by people I'm assuming have never seen a well-written movie in their entire lives. Video game stories are such shit that anything better than 'atrocious' gets hailed as Oscar-worthy by a bunch of neckbeards who exclusively play games as their entertainment medium.

I've noticed quite often when you are behind someone and you set off their "alarm" which makes them attack you, it takes a few seconds for them to turn on the spot to face you and then start to attack. Really delayed.

:doge: Jet fuel can't melt dank memes :doge:

Man, I've been playing Deus Ex Human Revolution off and on since May, and just when I realize that I'm actually enjoying the game and would like to play for more than a few hours a month... there's a fucking boss fight. They really are that bad, at least on a first playthrough that was emphasizing stealth/non-lethal takedowns because of an apparently erroneous belief that that's what the game was, like, about.

I can't really complain since I got it for free on PS+, but it would have been nice to get the Director's Cut that way instead. Oh well.

 

I've had to use shitty exploits (or were they?) to kill Boss 2 and 3 because I didn't have sufficient ammo for either and I lost my augs in-game for Boss 3 (which, to be fair, I saw coming but I wanted to see what happened, what the fuck is wrong with me?). I hate using exploits/cheats. It is to cry.

  Reveal hidden contents

 

 

I've only encountered about 4 stun gun darts since the Boss 2 fight, so I guess that ship sailed for the rest of the game.

 

The worst part is, though, there's absolutely no development as to why you should care about any of these bosses until about 3 seconds before their introduction in the fights. Terrible. Don't outsource major plot elements, guys. Lesson probably not learned.

 

I know all of the above is old news to everyone, sorry. I'm pretty far behind the times in this thread, but needed an outlet. Fuck.

Edited by baph
  On 8/14/2014 at 9:23 PM, spratters said:

I only played one other, can't remember if it was 1 or 2, but I didn't finish that either. Wouldn't have bothered if it weren't on PS+

That is probably one of the best benefits of PS+ - let you try games that you would otherwise never consider or pass up because you wanted to spend your money on another game more...

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  On 8/14/2014 at 10:31 PM, baph said:

Man, I've been playing Deus Ex Human Revolution off and on since May, and just when I realize that I'm actually enjoying the game and would like to play for more than a few hours a month... there's a fucking boss fight. They really are that bad, at least on a first playthrough that was emphasizing stealth/non-lethal takedowns because of an apparently erroneous belief that that's what the game was, like, about.

 

I can't really complain since I got it for free on PS+, but it would have been nice to get the Director's Cut that way instead. Oh well.

 

I've had to use shitty exploits (or were they?) to kill Boss 2 and 3 because I didn't have sufficient ammo for either and I lost my augs in-game for Boss 3 (which, to be fair, I saw coming but I wanted to see what happened, what the fuck is wrong with me?). I hate using exploits/cheats. It is to cry.

  Reveal hidden contents

 

 

I've only encountered about 4 stun gun darts since the Boss 2 fight, so I guess that ship sailed for the rest of the game.

 

The worst part is, though, there's absolutely no development as to why you should care about any of these bosses until about 3 seconds before their introduction in the fights. Terrible. Don't outsource major plot elements, guys. Lesson probably not learned.

 

I know all of the above is old news to everyone, sorry. I'm pretty far behind the times in this thread, but needed an outlet. Fuck.

It's funny because if you play as a run-and-gun character the boss battles are at least bearable while the rest of the game sucks ass, and if you play as a sneaky character the boss battles are ridiculously annoying while the rest of the game is super fun.

On a related not: Boss battles are a thing of the past and should be banned. At least from games that try to tell a story.

Edited by Friendly Foil

playing through the new wolfenstein, seems to be a solid, enjoyable shooter so far, 3 or 4 hours in playing on uber difficulty, it feels decent. solid, but not impossible. i dont often replay games so having lots of fun with this one.

  On 8/14/2014 at 11:26 PM, Friendly Foil said:

 

  On 8/14/2014 at 10:31 PM, baph said:

Man, I've been playing Deus Ex Human Revolution off and on since May, and just when I realize that I'm actually enjoying the game and would like to play for more than a few hours a month... there's a fucking boss fight. They really are that bad, at least on a first playthrough that was emphasizing stealth/non-lethal takedowns because of an apparently erroneous belief that that's what the game was, like, about.

 

I can't really complain since I got it for free on PS+, but it would have been nice to get the Director's Cut that way instead. Oh well.

 

I've had to use shitty exploits (or were they?) to kill Boss 2 and 3 because I didn't have sufficient ammo for either and I lost my augs in-game for Boss 3 (which, to be fair, I saw coming but I wanted to see what happened, what the fuck is wrong with me?). I hate using exploits/cheats. It is to cry.

  Reveal hidden contents

 

 

I've only encountered about 4 stun gun darts since the Boss 2 fight, so I guess that ship sailed for the rest of the game.

 

The worst part is, though, there's absolutely no development as to why you should care about any of these bosses until about 3 seconds before their introduction in the fights. Terrible. Don't outsource major plot elements, guys. Lesson probably not learned.

 

I know all of the above is old news to everyone, sorry. I'm pretty far behind the times in this thread, but needed an outlet. Fuck.

It's funny because if you play as a run-and-gun character the boss battles are at least bearable while the rest of the game sucks ass, and if you play as a sneaky character the boss battles are ridiculously annoying while the rest of the game is super fun.

On a related not: Boss battles are a thing of the past and should be banned. At least from games that try to tell a story.

 

 

Yeah. Out of frustration, now that I'm in Panchea, where there are actually fairly innocent contract workers running around begging for merciful nonlethal takedowns or avoidance, I've just taken to running and gunning and shooting the poor afflicted in their fucking faces.

^ lol I couldn't bring myself to do that, although the part on the bridge that's packed full of them nearly made me lose my resolve. you'll know it when you see it.

 

  On 8/14/2014 at 9:24 PM, autopilot said:

Also the storyline is a giant turd that's hailed as being "deep" by people I'm assuming have never seen a well-written movie in their entire lives. Video game stories are such shit that anything better than 'atrocious' gets hailed as Oscar-worthy by a bunch of neckbeards who exclusively play games as their entertainment medium.

pretty harsh, I disagree.

 

also JR, getting bored by the first BioShock and never finishing it? jaysus.

Edited by usagi
  On 4/17/2013 at 2:45 PM, Alcofribas said:

afaik i usually place all my cum drops on scientifically sterilized glass slides which are carefully frozen and placed in trash cans throughout the city labelled "for women ❤️ alco" with my social security and phone numbers.

  On 8/15/2014 at 7:17 PM, usagi said:

^ lol I couldn't bring myself to do that, although the part on the bridge that's packed full of them nearly made me lose my resolve. you'll know it when you see it.

 

 

I would have used stun gun darts if the game would actually give me more than 5 in a fucking level, and I have searched everywhere

 

Thanks for all the revolver rounds, though, even though I've never even touched the thing

  On 8/15/2014 at 7:17 PM, usagi said:

^ lol I couldn't bring myself to do that, although the part on the bridge that's packed full of them nearly made me lose my resolve. you'll know it when you see it.

 

  On 8/14/2014 at 9:24 PM, autopilot said:

Also the storyline is a giant turd that's hailed as being "deep" by people I'm assuming have never seen a well-written movie in their entire lives. Video game stories are such shit that anything better than 'atrocious' gets hailed as Oscar-worthy by a bunch of neckbeards who exclusively play games as their entertainment medium.

pretty harsh, I disagree.

 

 

There's obvious exceptions, stuff in which the mass killings that your character partakes in aren't glossed over, like The Last Of Us. I feel like there's under a dozen video games with stories that are actually well written and make sense in the context of the gameplay systems. Man-with-troubled-past finds redemption by shooting 1200 people in the face, though? Gimme a break.

  On 8/14/2014 at 9:06 PM, Joyrex said:

Azure Striker Gunvolt hits the 3DS eShop for 15USD on 29 August - made by the creator of Mega Man and Init Creates, who did Mega Man 9 and 10:

 

 

I can't wait!

  On 8/15/2014 at 10:57 PM, autopilot said:

 

  On 8/15/2014 at 7:17 PM, usagi said:

^ lol I couldn't bring myself to do that, although the part on the bridge that's packed full of them nearly made me lose my resolve. you'll know it when you see it.

 

  On 8/14/2014 at 9:24 PM, autopilot said:

Also the storyline is a giant turd that's hailed as being "deep" by people I'm assuming have never seen a well-written movie in their entire lives. Video game stories are such shit that anything better than 'atrocious' gets hailed as Oscar-worthy by a bunch of neckbeards who exclusively play games as their entertainment medium.

pretty harsh, I disagree.

 

 

There's obvious exceptions, stuff in which the mass killings that your character partakes in aren't glossed over, like The Last Of Us. I feel like there's under a dozen video games with stories that are actually well written and make sense in the context of the gameplay systems. Man-with-troubled-past finds redemption by shooting 1200 people in the face, though? Gimme a break.

 

 

I agree somewhat. Very few games have really good stories or good story telling. I really liked Braid's narrative.

Yes, Braid's a great example because the narrative is intertwined with the mechanic of each world to be evocative in a way that only an interactive medium can be.

After the successful campaign to add Robin Williams to WOW as an NPC, new change.org petition to add Robin as an NPC to the next Zelda game, his favorite video game franchise, and the namesake of his daughter Zelda. A little red bird named Robin would be perfect IMO.

 

https://www.change.org/p/nintendo-of-america-name-an-npc-in-the-new-legend-of-zelda-game-after-robin-williams

Positive Metal Attitude

Guest Frankie5fingers

saw a little bit of gameplay of Five Nights at Freddy's. looked terrifying so i picked it up. hope its as scary as people say. Besides, its only $2.50 right now so if it sucks i won't be angry.

 

http://www.desura.com/games/five-nights-at-freddys

Nintendo has finally cracked, and will port it's first game franchise to iOS, Pokemon TCG will appear in the App Store later this year. Let's see how it works out...

Positive Metal Attitude

Play this:

 

whiteps4-2.jpg

 

 

Here:

 

empire2.jpg

 

 

 

But actually don't even play it. Just have it set up and stare at the TV screen that is not even on. Be in the trance of the subtle humming of the lights, which is only in your head cuz everything is LED.

Edited by peace 7

 ▰ SC-nunothinggg.comSC-oldYT@peepeeland

 

 

 

 

 

 

 

 

 

 

  On 4/22/2014 at 8:07 AM, LimpyLoo said:

All your upright-bass variation of patanga shitango are belong to galangwa malango jilankwatu fatangu.

  On 8/17/2014 at 12:04 PM, Squee said:

I just watched someone play the Silent Hills demo and now I want a PS4.

 

Fuck a PS4. I just want them to release it on PC like they are doing with Metal Gear Solid 5.

There will be new love from the ashes of us.

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