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  On 8/15/2016 at 3:57 PM, Squee said:

I finished Space Plan.

Amazing.

It was cute, but it was incredibly short. Finished in 4hrs. 

 

  On 1/19/2020 at 5:27 PM, Richie Sombrero said:

Nah, you're a wee child who can't wait for official release. Embarrassing. Shove your privilege. 

  On 9/2/2014 at 12:37 AM, Ivan Ooze said:

don't be a cockroach prolapsing nun bulkV

completely pointless compared to cookie clicker, has about 5 percent of its depth. gave up at 2000watts per sec

Final BroFantasy™ XV has been delayed from September 30 to November 29... of course, the internets had something to say about this...

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  On 8/15/2016 at 9:26 PM, Joyrex said:

Final BroFantasy™ XV has been delayed from September 30 to November 29... of course, the internets had something to say about this...

lol come on. The game looks f'en great even if you're not a fan of the series. Battle director is the same as kingdom hearts btw.

 

  On 1/19/2020 at 5:27 PM, Richie Sombrero said:

Nah, you're a wee child who can't wait for official release. Embarrassing. Shove your privilege. 

  On 9/2/2014 at 12:37 AM, Ivan Ooze said:

don't be a cockroach prolapsing nun bulkV

  On 8/15/2016 at 9:16 PM, messiaen said:

completely pointless compared to cookie clicker, has about 5 percent of its depth. gave up at 2000watts per sec

Nah gets better once you eject from yer ship :)

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

if the last demo was any indication the current ps4 seems way under powered to run it well. will probably wait for deets on the eventual pc/neo release.

 

much more excited for world of final fantasy

  On 8/15/2016 at 9:59 PM, juiceciuj said:

if the last demo was any indication the current ps4 seems way under powered to run it well. will probably wait for deets on the eventual pc/neo release.

 

much more excited for world of final fantasy

Me too - the characters and game mechanics are cute and look like it will be actually fun, unlike most FF games of late.

 

Of course, No Man's Sky features dick monsters - look at the creature's name:

kqkc4i2oz0wqdnyx4pry.png

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i just hope wff comes with the ability to choose dub/sub settings. never played a decent jrpg with localized vo that wasn't vomit inducing

  On 8/15/2016 at 9:56 PM, mcbpete said:

 

  On 8/15/2016 at 9:16 PM, messiaen said:

completely pointless compared to cookie clicker, has about 5 percent of its depth. gave up at 2000watts per sec

Nah gets better once you eject from yer ship :)

 

Beated it - More clickers need an arc like that with a finishing point. Loved it - thanks Squee !

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

no man's sky is a pile of shit. looks like an n64 game, same planet over and over with no real variation, "an entire universe to explore" feels empty with no real civilization to encounter. basically a shit version of minecraft set in space. this would maaaaybe have been acceptable as a 14.99 early access game with a cool base concept. as a $60 aaa title it's dogshit. 

Edited by keanu reeves
  Quote

 

 

looks like an n64 game

 

Are you calling Ocarina of Time a bad game?!?!!? You have now enraged me! 

  On 8/16/2016 at 7:51 AM, keanu reeves said:

"an entire universe to explore" feels empty with no real civilization to encounter

 

I like that idea of most planets just being dead rocks and then once in a while you see something that is fucking weird and fascinating.

 

Granted I haven't played the game but it seems like you can leave the planets and reach new ones pretty fast.

so far i've been to thirty planets and they're all dead rocks with basically the same spore creature lol fauna running around. not really anything weird or fascinating in the game. it's clear to me that they rushed this thing out without a solid foundation and absolutely nothing beyond the generative worlds aspect. should have been an early access title, i wouldn't be complaining if it had been a steam summer sale thing like the forest or whatever other games are still in development. i guess it's kind of relaxing to fly around to planets and there's very minute variation in the environments but the game is so basic and boring, the mining/crafting aspect is just not developed at all, combat is terrible, graphics suck... total waste of sixty bucks.

Edited by keanu reeves

you should try playing it on acid or mushrooms or something

 

 

 

 

or is that too millenial  snowflake for you lol

Edited by StephenG

 

  On 1/19/2020 at 5:27 PM, Richie Sombrero said:

Nah, you're a wee child who can't wait for official release. Embarrassing. Shove your privilege. 

  On 9/2/2014 at 12:37 AM, Ivan Ooze said:

don't be a cockroach prolapsing nun bulkV

I'm just f'ing around btw. 

 

 

I haven't played the game but the vibrant colours and slightly off graphics just look like they're begging for some drug enhancement.

 

  On 1/19/2020 at 5:27 PM, Richie Sombrero said:

Nah, you're a wee child who can't wait for official release. Embarrassing. Shove your privilege. 

  On 9/2/2014 at 12:37 AM, Ivan Ooze said:

don't be a cockroach prolapsing nun bulkV

  On 8/16/2016 at 8:34 AM, keanu reeves said:

so far i've been to thirty planets and they're all dead rocks with basically the same spore creature lol fauna running around. not really anything weird or fascinating in the game. it's clear to me that they rushed this thing out without a solid foundation and absolutely nothing beyond the generative worlds aspect. should have been an early access title, i wouldn't be complaining if it had been a steam summer sale thing like the forest or whatever other games are still in development. i guess it's kind of relaxing to fly around to planets and there's very minute variation in the environments but the game is so basic and boring, the mining/crafting aspect is just not developed at all, combat is terrible, graphics suck... total waste of sixty bucks.

 

I agree with parts of what you're saying. I was talking to a friend of mine last night about the game. Neither of us have played it, so we're probably just talking out our asses in some ways, but we were talking about the marketing of the game. I think the marketing hurt the game. Actually, I think most marketing hurts most games unless you're super careful about what you show and tell. The best marketing the last couple of years have been for The Witness. Jonathan Blow said that it's a game where you solve line puzzles - and that was it. He didn't promise anything else and instead people discovered all sorts of stuff for themselves. The same goes for Inside. And yes, I know you can't do this for any title. It'd be kinda weird to publish COD19 without saying a word - then on the other hand, I don't know how much you can say about COD these days.

Anyway, I wonder if it ended up hurting the development and the marketing that Sony jumped in to support No Man's Sky. Did Sony require all sorts of Triple-A marketing from a small publisher that was basically developing a $20-30 indie game? What if it had been just another Steam game that one day showed up on the frontpage and then became popular over night due people talking about it?

 

Anyway, I'm just babbling on...

Nah, I think you hit the nail on the head. A classic case of overhyping a product you know?

 

Kind of a tangent but I think that's why Tomorrow's Harvest was received to such mixed reviews.

 

  On 1/19/2020 at 5:27 PM, Richie Sombrero said:

Nah, you're a wee child who can't wait for official release. Embarrassing. Shove your privilege. 

  On 9/2/2014 at 12:37 AM, Ivan Ooze said:

don't be a cockroach prolapsing nun bulkV

I've watched a couple of streams of people playing nms, and it looks boring as hell, not nearly enough variation. Seems like you just go around slowly harvesting the same damned resources in similar looking environments, with the odd variation here and there. Looks completely underwhelming.

Edited by Gocab

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

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  On 8/16/2016 at 8:53 AM, Squee said:

 

  On 8/16/2016 at 8:34 AM, keanu reeves said:

so far i've been to thirty planets and they're all dead rocks with basically the same spore creature lol fauna running around. not really anything weird or fascinating in the game. it's clear to me that they rushed this thing out without a solid foundation and absolutely nothing beyond the generative worlds aspect. should have been an early access title, i wouldn't be complaining if it had been a steam summer sale thing like the forest or whatever other games are still in development. i guess it's kind of relaxing to fly around to planets and there's very minute variation in the environments but the game is so basic and boring, the mining/crafting aspect is just not developed at all, combat is terrible, graphics suck... total waste of sixty bucks.

 

I agree with parts of what you're saying. I was talking to a friend of mine last night about the game. Neither of us have played it, so we're probably just talking out our asses in some ways, but we were talking about the marketing of the game. I think the marketing hurt the game. Actually, I think most marketing hurts most games unless you're super careful about what you show and tell. The best marketing the last couple of years have been for The Witness. Jonathan Blow said that it's a game where you solve line puzzles - and that was it. He didn't promise anything else and instead people discovered all sorts of stuff for themselves. The same goes for Inside. And yes, I know you can't do this for any title. It'd be kinda weird to publish COD19 without saying a word - then on the other hand, I don't know how much you can say about COD these days.

Anyway, I wonder if it ended up hurting the development and the marketing that Sony jumped in to support No Man's Sky. Did Sony require all sorts of Triple-A marketing from a small publisher that was basically developing a $20-30 indie game? What if it had been just another Steam game that one day showed up on the frontpage and then became popular over night due people talking about it?

 

Anyway, I'm just babbling on...

 

Purely from a hype/marketing perspective, on Steam alone NMS has over 38000 user reviews. If everyone of those users bought the game, that alone nets $2.5million 4 days. Of course this isn't counting all the other PS4 and PC sales. That's pretty decent.

 

With so many people diving into the hype of a gorgeous looking generative universe, I suspect a lot of people would have expected a lot more for a $60 game; hence the mixed reviews. But reviews are tipping more on the positive side than negative which is probably normal for such a niche game with so much hype. Like you said, if this was under the radar with smaller fanfare, it might have become a sleeper hit with the right demographic.

 

Edit: Also, for some of us, NMS meant going from this:

 

2ba1fJq.gif

 

To this:

 

KhKvKuy.png

Edited by Guest

i couldnt imagine any possible way you could make 18 quintillion procedurally generated planets actually interesting to explore, and it doesnt seem like its happened. 

  On 8/16/2016 at 12:49 AM, juiceciuj said:

i just hope wff comes with the ability to choose dub/sub settings. never played a decent jrpg with localized vo that wasn't vomit inducing

I preordered the Day One Edition, which apparently includes the Japanese dub as a bonus, which means either it by default does NOT come with the JP Dub and you'll need to pay extra for it as DLC. Typical Square gouging.

 

  On 8/16/2016 at 8:53 AM, Squee said:

 

  On 8/16/2016 at 8:34 AM, keanu reeves said:

so far i've been to thirty planets and they're all dead rocks with basically the same spore creature lol fauna running around. not really anything weird or fascinating in the game. it's clear to me that they rushed this thing out without a solid foundation and absolutely nothing beyond the generative worlds aspect. should have been an early access title, i wouldn't be complaining if it had been a steam summer sale thing like the forest or whatever other games are still in development. i guess it's kind of relaxing to fly around to planets and there's very minute variation in the environments but the game is so basic and boring, the mining/crafting aspect is just not developed at all, combat is terrible, graphics suck... total waste of sixty bucks.

 

I agree with parts of what you're saying. I was talking to a friend of mine last night about the game. Neither of us have played it, so we're probably just talking out our asses in some ways, but we were talking about the marketing of the game. I think the marketing hurt the game. Actually, I think most marketing hurts most games unless you're super careful about what you show and tell. The best marketing the last couple of years have been for The Witness. Jonathan Blow said that it's a game where you solve line puzzles - and that was it. He didn't promise anything else and instead people discovered all sorts of stuff for themselves. The same goes for Inside. And yes, I know you can't do this for any title. It'd be kinda weird to publish COD19 without saying a word - then on the other hand, I don't know how much you can say about COD these days.

Anyway, I wonder if it ended up hurting the development and the marketing that Sony jumped in to support No Man's Sky. Did Sony require all sorts of Triple-A marketing from a small publisher that was basically developing a $20-30 indie game? What if it had been just another Steam game that one day showed up on the frontpage and then became popular over night due people talking about it?

 

Anyway, I'm just babbling on...

 

I'm getting more interested in NMS, but I still hesitate due to the price (although via Amazon Prime I can get it for 48 USD), and also the potential of it just being "not fun to play".

 

I'll read one account where it is the most amazing, meditative experience ever in a game, to the polar opposite where it's boring and lifeless. Still on the fence.

And I think you are absolutely right - had there been no hype behind this, I bet the final product would have been received much better by the gaming community.

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Aye, remember Proteus - A little indie game with even less gameplay than NMS and yet was (and still is) fondly remembered as a lovely little calm walk around a little world just taking in the sights and sounds. The 'AAA' pricing & hype killed an otherwise fine game IMO

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

  On 8/16/2016 at 5:24 PM, Joyrex said:

 

  On 8/16/2016 at 12:49 AM, juiceciuj said:

i just hope wff comes with the ability to choose dub/sub settings. never played a decent jrpg with localized vo that wasn't vomit inducing

I preordered the Day One Edition, which apparently includes the Japanese dub as a bonus, which means either it by default does NOT come with the JP Dub and you'll need to pay extra for it as DLC. Typical Square gouging.

lol

  On 8/16/2016 at 4:36 PM, messiaen said:

i couldnt imagine any possible way you could make 18 quintillion procedurally generated planets actually interesting to explore, and it doesnt seem like its happened.

Minecraft managed to keep procedural generation interesting, so I wouldn't blame that itself.
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