Jump to content
IGNORED

What Video Games Are You Currently Playing


Recommended Posts

Agreed. But I don't think Hello Games is to blame for any of this. As far as I understand Sony was in charge of marketing and their marketing was targeted a wide audience which is something an indie game rarely reaches. They kinda ruined a wonderful idea by making it into something that it was never supposed to be.

 

Anyway, seem to have digged up some interesting stuff in the PC versions data files.

 

All this talk is actually making me more excited for a game that a lot of people seem to dislike.

See, it's when I see things like this:

 

And then I read things like this: http://lifehacker.com/how-i-found-peace-exploring-the-vastness-of-space-in-no-1785319630

 

How I Found Peace Exploring the Vastness of Space In No Man's Sky

 

When I was a kid, my favorite thing to do when I was alone in my room was play “crashed spaceship.” I would build a ship out of LEGO, crash it on my bed, have my minifig find a way to fix it, then head to the next room—er—planet. Now there’s a version of that I can play as an adult: No Man’s Sky. For me, the experience is nothing short of therapeutic.

 

While my ship is capable of warp speed, the gameplay of No Man’s Sky is very slow and methodical. Walking somewhere could take hours, and even flying to the other side of a planet could take upwards of 20 minutes if you stay within the planet’s atmosphere. Some games make my heart race, some games make me think critically, but No Man’s Sky makes me calm and gives me time to think. The soft hum of your spaceship, the low whistle of radioactive winds, and the sound of your own breathing in your life support suit make for one of the most peaceful backdrops in gaming. Not to mention some alien landscapes are visually breathtaking. I once sat in my spaceship for 10 minutes, looking out the window, watching a bizarre herd of one-eyed llama creatures graze through a field of purple grass as acid rain cascaded onto the roof of my spaceship. No Man’s Sky is like playing an interactive ambient noise machine while dreaming, especially if you have a great pair of headphones. The fantastic sci-fi soundtrack doesn’t hurt either.

 

However, doing any of those things entirely depends on whether you have the resources to do it. I’ve talked to a few people who say the resource gathering and inventory management bogs them down (a fair complaint), but for me it’s a zen-like process that’s become second nature. Those restrictions work well with the sometimes-overwhelming openness of space exploration. It’s the perfect balance of “I need” versus “I want.” You want to go to that place over there? You can, but you need these things first. It’s a stark reminder for me that the real world is just as interesting and explorable, but I have to do the work first. Even the simplest tasks in life still require resources and effort. No matter what you want to do, or where you want to go, you have to fuel your “ship” first.

No Man’s Sky also makes me feel alone—which is a good thing. We may be social creatures, but we need time alone: time to think, time to reflect, and time to process our past, present, and future. And as I play, I’m not worried about scores, winning, or what another player is up to. Every experience I have is mine and mine alone; something to cherish. Nobody will ever see what I see, hear what I hear, or do exactly what I did. No Man’s Sky shows you that, in an age of always being connected, you don’t need someone else to have a good time. All you need is a willingness to go it alone and explore.

 

Best of all, I gain a little perspective every session. I tend to overstress about the minor problems in my real life, but when I play, I’m reminded how small we all are in the universe. Even if I’ve made some mountains out of molehills, those mountains are still barely visible from orbit. Maybe things aren’t as bad as I’m making them out to be. Maybe there are bigger fish to fry. Maybe things will be better on the next planet. Perhaps the game resonates with me so much because it’s comfortable, and in a way feels like a metaphor for the way I view my life. I drift from planet to planet, making the best of each one, learning something when I can, and leaving when I’ve had my fill. I meet a wide variety of intelligent beings and have positive interactions with some, and negative, more educational interactions with others. I feed a few animals to make them happy because it makes me happy. No matter what, though, I know that it’s still just me and my ship. Sure, there are others like me out there—I know that. But I may never meet them, and that’s okay. As long as I have my ship and the knowledge I need to keep exploring, I will.

 

Really makes me not want to play/want to play NMS.

WATMM-Records-Signature-Banner-500x80.jpg

 

Follow WATMM on Twitter: @WATMMOfficial

  On 8/16/2016 at 5:29 PM, mcbpete said:

Aye, remember Proteus - A little indie game with even less gameplay than NMS and yet was (and still is) fondly remembered as a lovely little calm walk around a little world just taking in the sights and sounds. The 'AAA' pricing & hype killed an otherwise fine game IMO

Proteus was released early 2013 if I remember right. I played it for only a couple of hours. I don't consider it a game in the traditional sense. It's more a tangible outlet for meditation to me, almost a dream simulator if that makes sense.

 

Still holding off on NMS for the time being, even though I purchased and downloaded already.

Edited by ambermonk

 

  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

  On 8/16/2016 at 9:28 PM, Joyrex said:

How timely - Polygon has an article on "How To Sell Your Game Like No Man's Sky", detailing the marketing push behind the game...

 

http://www.polygon.com/2016/8/16/12503258/no-mans-sky-pitch-indie-success

i thought the one about recreating the success of pokemon go was pretty informative too: http://www.polygon.com/2016/7/22/12257744/pokemon-go-success-guide-for-developers-you-can-do-it

I've been having a great time playing layers of fear. Other than the odd bad voice acting here and there I think it's pretty sweet.

 

8 transforming corridor jump scares/10

Edited by Gocab

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

  Reveal hidden contents
  On 8/16/2016 at 11:12 PM, Rubin Farr said:

37259CAC-8E97-4C38-A2D7-64487F567061_zps

 

 

God I wish they'd give this franchise a fucking rest, ffs

WATMM-Records-Signature-Banner-500x80.jpg

 

Follow WATMM on Twitter: @WATMMOfficial

I like hearing people say "Call of Doody" in that North American way of saying "duty" cos then you can pretend to yourself that it's a game about shitting. #noscopeshitpro

  On 4/17/2013 at 2:45 PM, Alcofribas said:

afaik i usually place all my cum drops on scientifically sterilized glass slides which are carefully frozen and placed in trash cans throughout the city labelled "for women ❤️ alco" with my social security and phone numbers.

Alveolar flap innit. Still appropriate.

 

  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

more generally, I get a lot of value out of people saying "duty" like that.

 

"he died in the line of doody"

"retiring from active doody"

"he felt it was his doody"

"upholding a sacred doody"

"punished for dereliction of doody"

 

and so on.

  On 4/17/2013 at 2:45 PM, Alcofribas said:

afaik i usually place all my cum drops on scientifically sterilized glass slides which are carefully frozen and placed in trash cans throughout the city labelled "for women ❤️ alco" with my social security and phone numbers.

NMS is really, really boring. The plans for paid DLC is a joke. There's one fun thing to do in the game and that's to put on the Interstellar docking sequence score when you fly your spaceship, and that gets old fast.

 

I tried some Doom multiplayer team deathmatch and it feels really underrated, it's easily one of the most fun modern multiplayer games today. All the modern warfare and counterstrike clones are absolute crap. The quake-like rocket launching gameplay is so on point.

Brilliant!

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

  Reveal hidden contents
  On 8/17/2016 at 1:37 PM, Friendly Foil said:

First post-Kojima Konami game. Placing my bets now on the reaction being: "oh God what've they done ..."

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

  On 8/17/2016 at 1:37 PM, Friendly Foil said:

 

Well, you can always count on the music being absolutely terrible. I guess that wasn't just a Kojima thing.

  On 8/17/2016 at 2:13 PM, Squee said:

 

  On 8/17/2016 at 1:37 PM, Friendly Foil said:

-snip-

 

Well, you can always count on the music being absolutely terrible. I guess that wasn't just a Kojima thing.

um... what?

 

obviously game looks like shit and will probably flop pretty hard.

 

it's a shame because it really seems like kojima spent most of his time on mgsv developing fox engine only to have it taken from him so konami can churn out trash like this with it

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   1 member

×
×