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  On 9/14/2015 at 4:20 PM, Joyrex said:

Super Mario Maker... my god, probably the best-made (note: best-made, not best-ever) game ever.

My son published a level called "claustrophobia" - has a .025% completion rate... try it if you dare

what, an annoying level where you keep jumping into the ceiling / invisible blocks and falling down pits? yowza mcbowza if so

Mario Maker level coming to Smash Bros.

 

 

Pretty freakin fun. If only the shitty stage creator in Smash was more like Mario Maker.

Guest bitroast

Super mario bros 3 level,

B14B-0000-003C-1C66

 

Haven't played any of watmms super mario makers levels / watmm kids's levels yet but i promise to get around to it real soon guys just been real busy recently working on soome really exciting shit behind the scenes !! *spam *spam *spam spam*

OMG TGS has made me a happy happy gamer:

 

New Hots Shots Golf for PS4

Bloodborne DLC November 24th

Gravity Rush(Daze) for PS4 and sequel announced

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The Bloodborne DLC is looking great - beast mode is finally in, it seems!

 

  On 4/10/2019 at 12:26 PM, chenGOD said:

Stoked to watch OA II. The movement thing never bothered me, anyone familiar with Druidic studies will recognize the importance of movement to get to higher planes.

 

  On 9/14/2015 at 10:26 PM, QQQ said:

Anyone have any levels uploaded? Hit up those IDs, I'd like to play em.

 

I've only made one course so far. Nothing too extreme but pretty difficult. Some precise jumps in it but nothing too gnarly.

 

Goombro Defence Force

ID: 8054-0000-0038-BE83

 

Will do!

 

Check out my stages. I'm not very good at this level design thing, but I'm having a good time:

 

Migrate with the Para-Beetles: DF8A-0000-0033-758A

 

Little House of Savages: 89DD-0000-0032-113B

 

Devil's Pyramid: 343A-0000-0029-61C7

 

From the Pipes: 6656-0000-0025-F18D

 

On tha Bluffs - F1BE-0000-0024-E5BA

 

......They're not meant to be "hard," but I did want to create something more challenging than running to the right jumping over koopas. The thing that I have not enjoyed about this game is that people are going out of their way to make immediately hard and ridiculous stages the likes of which you'd never see in a Mario game. There are too many stages that start out with almost-immediate instant deaths and traps and dead ends that force you to die or restart the stage because you're stuck. There should never be a stage that forces you to get hit as soon as you start or enter a door. I'm trying to make stages that would be more like something Nintendo would actually make, perhaps of the level SMB2/Lost Levels rather than "HAHAHA THIS SHIT IS SO HARD, NO ONE WILL BE ABLE TO BEAT IT EXCEPT FOR ME BECAUSE I MADE IT"

 

Anyway, let me know what you think of my stages!

  On 9/14/2015 at 10:26 PM, QQQ said:

Anyone have any levels uploaded? Hit up those IDs, I'd like to play em.

 

I've only made one course so far. Nothing too extreme but pretty difficult. Some precise jumps in it but nothing too gnarly.

 

Goombro Defence Force

ID: 8054-0000-0038-BE83

 

Very nice! Yes, precise jumps are definitely the order of the day, but you didn't make anything too unfair. The one thing that I'd say is that you have one section where you have no chance of passing unless you use the koopa shell to kill the plants, and that's a bit unfair because since that's a green koopa, it can walk off of the platform that you need to kick it from, making it impossible to pass that area if you miss it. It's not that big of a deal because your first instinct should be to kick it to the right, but I'd say on the off-chance that someone would jump over it or let it walk off, you should change it to a red koopa. Otherwise, awesome stage!

 

  On 9/15/2015 at 1:11 PM, bitroast said:

Super mario bros 3 level,

B14B-0000-003C-1C66

 

Haven't played any of watmms super mario makers levels / watmm kids's levels yet but i promise to get around to it real soon guys just been real busy recently working on soome really exciting shit behind the scenes !! *spam *spam *spam spam*

 

This stage is really well-designed. It's pretty and not too different from an official Nintendo stage. I have no criticisms of it. I had fun with it!

Edited by flim
Guest Enter a new display name

Will From Software ever learn those giant bosses were uninteresting and looked the same in Bloodborne? I mean the game was really fun but starting a second playthrough was not as interesting as I would have thought.

  On 9/15/2015 at 6:54 PM, flim said:

 

  On 9/14/2015 at 10:26 PM, QQQ said:

Anyone have any levels uploaded? Hit up those IDs, I'd like to play em.

 

I've only made one course so far. Nothing too extreme but pretty difficult. Some precise jumps in it but nothing too gnarly.

 

Goombro Defence Force

ID: 8054-0000-0038-BE83

Very nice! Yes, precise jumps are definitely the order of the day, but you didn't make anything too unfair. The one thing that I'd say is that you have one section where you have no chance of passing unless you use the koopa shell to kill the plants, and that's a bit unfair because since that's a green koopa, it can walk off of the platform that you need to kick it from, making it impossible to pass that area if you miss it. It's not that big of a deal because your first instinct should be to kick it to the right, but I'd say on the off-chance that someone would jump over it or let it walk off, you should change it to a red koopa. Otherwise, awesome stage!

  On 9/15/2015 at 1:11 PM, bitroast said:

Super mario bros 3 level,

B14B-0000-003C-1C66

 

Haven't played any of watmms super mario makers levels / watmm kids's levels yet but i promise to get around to it real soon guys just been real busy recently working on soome really exciting shit behind the scenes !! *spam *spam *spam spam*

This stage is really well-designed. It's pretty and not too different from an official Nintendo stage. I have no criticisms of it. I had fun with it!

It should be a red koopa! It flies straight up and down, so when you knock its head it can only go down where you need it to, I made sure of that. Unless there is a glitch/error when uploading and it's changed. I'll check it later! Look forward to playing all y'all's stages.

  On 9/15/2015 at 7:12 PM, QQQ said:

 

  On 9/15/2015 at 6:54 PM, flim said:

 

  On 9/14/2015 at 10:26 PM, QQQ said:

Anyone have any levels uploaded? Hit up those IDs, I'd like to play em.

 

I've only made one course so far. Nothing too extreme but pretty difficult. Some precise jumps in it but nothing too gnarly.

 

Goombro Defence Force

ID: 8054-0000-0038-BE83

Very nice! Yes, precise jumps are definitely the order of the day, but you didn't make anything too unfair. The one thing that I'd say is that you have one section where you have no chance of passing unless you use the koopa shell to kill the plants, and that's a bit unfair because since that's a green koopa, it can walk off of the platform that you need to kick it from, making it impossible to pass that area if you miss it. It's not that big of a deal because your first instinct should be to kick it to the right, but I'd say on the off-chance that someone would jump over it or let it walk off, you should change it to a red koopa. Otherwise, awesome stage!

  On 9/15/2015 at 1:11 PM, bitroast said:

Super mario bros 3 level,

B14B-0000-003C-1C66

 

Haven't played any of watmms super mario makers levels / watmm kids's levels yet but i promise to get around to it real soon guys just been real busy recently working on soome really exciting shit behind the scenes !! *spam *spam *spam spam*

This stage is really well-designed. It's pretty and not too different from an official Nintendo stage. I have no criticisms of it. I had fun with it!

It should be a red koopa! It flies straight up and down, so when you knock its head it can only go down where you need it to, I made sure of that. Unless there is a glitch/error when uploading and it's changed. I'll check it later! Look forward to playing all y'all's stages.

 

 

Damn, you're right! I guess I went through it so fast I could have sworn the thing was green and NOT FLYING, but walking on the platform! Sorry, criticism is totally void! Good job!

  On 9/14/2015 at 4:20 PM, Joyrex said:

Super Mario Maker... my god, probably the best-made (note: best-made, not best-ever) game ever.

My son published a level called "claustrophobia" - has a .025% completion rate... try it if you dare

 

What is the ID for this stage?

  On 9/15/2015 at 6:55 PM, juiceciuj said:

seriously? no last guardian?

Of course not, they have to hype us up, then never speak of it again for another six years.

  On 4/10/2019 at 12:26 PM, chenGOD said:

Stoked to watch OA II. The movement thing never bothered me, anyone familiar with Druidic studies will recognize the importance of movement to get to higher planes.

 

  On 9/15/2015 at 7:33 PM, WeAreOceans said:

 

  On 9/15/2015 at 6:55 PM, juiceciuj said:

seriously? no last guardian?

Of course not, they have to hype us up, then never speak of it again for another six years.

They'll probably show it at Tokyo Game Show in a couple of days. If not then they'll show it at the Playstation Experience Conference in December

man i guess ps experience makes sense. and they did say it's coming out next year. just seems odd to completely omit it from their tgs presentation

 

still barreling through mgsv for a couple (few?) hours each nite. decided to stop doing so many damn side ops and focus on the story missions. finished mission 19 last nite

Any fellow Brits tuning into that GTA thing on BBC2 tonight? Could be decent, could be shite. Not sure how I feel about Radcliffe as Sam Houser.

  On 9/15/2015 at 8:02 PM, Squee said:

 

  On 9/15/2015 at 7:33 PM, WeAreOceans said:

 

  On 9/15/2015 at 6:55 PM, juiceciuj said:

seriously? no last guardian?

Of course not, they have to hype us up, then never speak of it again for another six years.

They'll probably show it at Tokyo Game Show in a couple of days. If not then they'll show it at the Playstation Experience Conference in December

 

Hey, haven't you all figured out what's going on yet?

 

You are already playing The Last Guardian. The clips they've shown are not clips of The Last Guardian; they are the cut-scenes in The Last Guardian. The game itself is about a group of protagonists: designers, developers, etc. which were known as Team Ico (they recently leveled up and are now known as GenDesign). They're playing against the enemy (aka their blindly-hopeful fanbase) in the ultimate quest to underwhelm us all by proportions previously thought impossible. Eventually they will release the in-game 'game' known as The Last Guardian to jaw-breaking yawns and the silent internet-rage of years spent waiting for a game that will hit the sweet spot of mediocrity: MetaCritic will likely cull a 7.1 average on all reviews.

 

edit: BLOODBORNE DLC LOOKS FUCKING AWESOME and I am hype personified for it. Only two months to wait.

Edited by auxien
  On 9/15/2015 at 6:59 PM, Enter a new display name said:

Will From Software ever learn those giant bosses were uninteresting and looked the same in Bloodborne? I mean the game was really fun but starting a second playthrough was not as interesting as I would have thought.

Whaaa....?

 

How anyone can say "The One Reborn" and "Elbitras" are "the same" and "uninteresting" escapes me...

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Expert mode is so broken right now though. Just full of poorly put together levels. Hopefully Nintendo find a way to patch it so it selects better levels somehow.

Guest bitroast

hahaha. agreed. i spent a while only playing expert mode and laughing at how terrible all the levels were. once i finally glanced at easy and medium i realized expert just means 'broken' and cannot be beaten/nobody bothers to beat.

Edited by bitroast
  On 9/15/2015 at 8:38 PM, valleyinaire said:

Any fellow Brits tuning into that GTA thing on BBC2 tonight? Could be decent, could be shite. Not sure how I feel about Radcliffe as Sam Houser.

 

<3

I just stayed up 5 extra hours after work playing Mario Maker..... Damn....

 

New stage:

 

Mansion of Bleakness: 7D9F-0000-0040-D8DB

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