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Guest fiznuthian

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  On 2/26/2012 at 5:38 AM, dr lopez said:

so everyone agrees now that minecraft has jumped the shark?

 

nah

 

I think the first month of playing minecraft is a brilliant gaming experience and nothing they're doing is going to break that

 

fun stuff like cats and stone golems is just a way of making months 2 through 12 more fun

 

I'm kinda amazed by how absorbing I found SinglePlayerMode for the first few weeks.

But now I've got used to multiplayer it seems like it would be crazy to carry on exploring a world on my own

Edited by zazen
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I still can't even begin to figure out why do people spend so much time playing this game. The combat is boring and doesn't require any kind of skill, the graphics are horrible... the only fun thing to do is building stuff, and even that gets boring after a while, unless you plan on doing something really cool

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  On 2/26/2012 at 10:55 PM, ThatSpanishGuy said:

I still can't even begin to figure out why do people spend so much time playing this game. The combat is boring and doesn't require any kind of skill, the graphics are horrible... the only fun thing to do is building stuff, and even that gets boring after a while, unless you plan on doing something really cool

I just build stuff and look at cool things other people have built.
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notch unfollowed me, twas pretty bummed to find this out, guess i won't be making any music for majang . . .ever =(

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aw...maybe because you spelled it Majang?

After this I listened to geogaddi and I didn't like it, I was quite vomitting at some tracks, I realized they were too crazy for my ears, they took too much acid to play music I stupidly thought (cliché of psyché music) But I knew this album was a kind of big forest where I just wasn't able to go inside.

- lost cloud

 

I was in US tjis summer, and eat in KFC. FUCK That's the worst thing i've ever eaten. The flesh simply doesn't cleave to the bones. Battery ferming. And then, foie gras is banned from NY state, because it's considered as ill-treat. IT'S NOT. KFC is tourist ill-treat. YOU POISONERS! Two hours after being to KFC, i stopped in a amsih little town barf all that KFC shit out. Nice work!

 

So i hope this woman is not like kfc chicken, otherwise she'll be pulled to pieces.

-organized confused project

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when is 1.2 coming out, I want jungle or stuff to make me wanna play some

www.petergaber.com is where I keep my paintings. I used to have a kinky tumblr, but it exploded.

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the bukkit team have officially joined mojang. this is HUGE news for servers and mods.

one of them is actually moving to fucking sweden.

 

  Quote

 

 

Minecraft Team Strengthened!

 

by Jens Bergensten on February 28, 2012

 

Today we can announce that the four main developers of bukkit – a community-based Minecraft server implementation – have joined ranks with Mojang to bring you the same flexibility and versatility to the official Minecraft server. The four, Warren Loo (@evilseph), Erik Broes (@_grum), Nathan Adams (@dinnerbone) and Nathan Gilbert (@tahgtahv), will work on improving both the server and the client to offer better official support for larger servers and server modifications.

The plan is to build a fresh server API, and then extend it to support client-side modding (in one way or another). We will try to make it easy for bukkit users to convert if they wish to do so, but backwards compatibility is not guaranteed. We will, however, help bukkit to be compatible with 1.2, to avoid having a long gap while you wait for the official Minecraft server to catch up.

Many of you may ask why we decided to work with bukkit instead of other Minecraft teams, such as Spout or Forge. The reason is that we want more than just modding, and these guys have always had server admins in mind when developing their additions to the game. We hope that this will help the quality of Minecraft multi-player to improve, both for large and private family servers, while still being able to add fun stuff for the bigger audience.

In addition to the bukkit members, Daniel Kaplan (@kappische) will join to handle the project lead to coordinate Minecraft’s broader goals. I (@jeb_) will remain as lead developer and game designer for Minecraft

.

 

 

http://forums.bukkit...-chapter.62489/

 

dear god my jaw just fell off from the amount of nerd in this picture

IizaT.jpg

 

this is something i've wanted for a looooong time.

Edited by kaini
  On 5/7/2013 at 11:06 PM, ambermonk said:

I know IDM can be extreme

  On 6/3/2017 at 11:50 PM, ladalaika said:

this sounds like an airplane landing on a minefield

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  On 2/26/2012 at 10:55 PM, ThatSpanishGuy said:

I still can't even begin to figure out why do people spend so much time playing this game. The combat is boring and doesn't require any kind of skill, the graphics are horrible... the only fun thing to do is building stuff, and even that gets boring after a while, unless you plan on doing something really cool

 

Well, thats the plan. Building really cool stuff.

  On 2/19/2012 at 4:04 AM, Mesh Gear Fox said:

again, i don't really hate skrillex as much as i hate the people that think that sort of music has any sort of integrity. i try to be open minded, and a lot of the time i employ a "well, each to his/her own" attitude towards personal preferences such as music taste and who knows, maybe it is original in its own way, sorta like a drawing by an autistic kid.

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Guest Pennywise
  On 2/28/2012 at 8:26 PM, kaini said:

the bukkit team have officially joined mojang. this is HUGE news for servers and mods.

one of them is actually moving to fucking sweden.

 

  Quote

 

 

Minecraft Team Strengthened!

 

by Jens Bergensten on February 28, 2012

 

Today we can announce that the four main developers of bukkit – a community-based Minecraft server implementation – have joined ranks with Mojang to bring you the same flexibility and versatility to the official Minecraft server. The four, Warren Loo (@evilseph), Erik Broes (@_grum), Nathan Adams (@dinnerbone) and Nathan Gilbert (@tahgtahv), will work on improving both the server and the client to offer better official support for larger servers and server modifications.

The plan is to build a fresh server API, and then extend it to support client-side modding (in one way or another). We will try to make it easy for bukkit users to convert if they wish to do so, but backwards compatibility is not guaranteed. We will, however, help bukkit to be compatible with 1.2, to avoid having a long gap while you wait for the official Minecraft server to catch up.

Many of you may ask why we decided to work with bukkit instead of other Minecraft teams, such as Spout or Forge. The reason is that we want more than just modding, and these guys have always had server admins in mind when developing their additions to the game. We hope that this will help the quality of Minecraft multi-player to improve, both for large and private family servers, while still being able to add fun stuff for the bigger audience.

In addition to the bukkit members, Daniel Kaplan (@kappische) will join to handle the project lead to coordinate Minecraft’s broader goals. I (@jeb_) will remain as lead developer and game designer for Minecraft

.

 

 

http://forums.bukkit...-chapter.62489/

 

dear god my jaw just fell off from the amount of nerd in this picture

IizaT.jpg

 

this is something i've wanted for a looooong time.

 

How come you want the mod api so much? what's cool about it? just asking.

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easy integration of mods server/clientside?

 

imagine koko just clicking a button and BAM we have a functional economy complete with exchange rates on the watmm server. or clicking a button and BAM there's an openGL plugin working that gives proper water reflection to everyone which the latest version of is automatically downloaded when you connect. there are big implications.

 

there's also the fact that you could make an entire server grieferproof (if you're not here for a week, you can't destroy blocks without asking) or similar rule-based systems without spending a day fucking around with plugins. all integrated. there's a million things you can do with bukkit, and if they're involved in writing the next version of the server, it can only be good news.

Edited by kaini
  On 5/7/2013 at 11:06 PM, ambermonk said:

I know IDM can be extreme

  On 6/3/2017 at 11:50 PM, ladalaika said:

this sounds like an airplane landing on a minefield

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  On 2/28/2012 at 8:26 PM, kaini said:

the bukkit team have officially joined mojang. this is HUGE news for servers and mods.

one of them is actually moving to fucking sweden.

 

  Quote

 

 

Minecraft Team Strengthened!

 

by Jens Bergensten on February 28, 2012

 

Today we can announce that the four main developers of bukkit – a community-based Minecraft server implementation – have joined ranks with Mojang to bring you the same flexibility and versatility to the official Minecraft server. The four, Warren Loo (@evilseph), Erik Broes (@_grum), Nathan Adams (@dinnerbone) and Nathan Gilbert (@tahgtahv), will work on improving both the server and the client to offer better official support for larger servers and server modifications.

The plan is to build a fresh server API, and then extend it to support client-side modding (in one way or another). We will try to make it easy for bukkit users to convert if they wish to do so, but backwards compatibility is not guaranteed. We will, however, help bukkit to be compatible with 1.2, to avoid having a long gap while you wait for the official Minecraft server to catch up.

Many of you may ask why we decided to work with bukkit instead of other Minecraft teams, such as Spout or Forge. The reason is that we want more than just modding, and these guys have always had server admins in mind when developing their additions to the game. We hope that this will help the quality of Minecraft multi-player to improve, both for large and private family servers, while still being able to add fun stuff for the bigger audience.

In addition to the bukkit members, Daniel Kaplan (@kappische) will join to handle the project lead to coordinate Minecraft’s broader goals. I (@jeb_) will remain as lead developer and game designer for Minecraft

.

 

 

http://forums.bukkit...-chapter.62489/

 

dear god my jaw just fell off from the amount of nerd in this picture

IizaT.jpg

 

this is something i've wanted for a looooong time.

I have no idea who these guys are but did somebody photoshop the same face/mouth/glasses on them all?

 

Oh nm i clicked on it to enlarge. lolol

Edited by couch
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Guest Pennywise

lol at couch thinking they all look the same ,HAHA.

 

Sounds cool about the api. Apparently it fixes a bunch of bugs too, like the shitty infuriating slime bugs. Dying and losing stuff because of bugs really pisses me off.

 

The other day I think I've found multiple spider spawners together, so I logout to see where they are with an x-ray texture pack. I log back on and i'm in the ocean and I drown losing a bunch of iron and diamonds etc.

Edited by Pennywise
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guys i want to join what do I do?? Also, I have a map wich I don't use anymore but that has cool constructuions of mine, like a gas chamber and sky crappers with rooms and everything

Edited by Kanakori
  On 2/19/2012 at 4:04 AM, Mesh Gear Fox said:

again, i don't really hate skrillex as much as i hate the people that think that sort of music has any sort of integrity. i try to be open minded, and a lot of the time i employ a "well, each to his/her own" attitude towards personal preferences such as music taste and who knows, maybe it is original in its own way, sorta like a drawing by an autistic kid.

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