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Its really impressive how much work that team has dedicated to improve and expand their game.

Some songs I made with my fingers and electronics. In the process of making some more. Hopefully.

 

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  On 11/7/2024 at 5:33 PM, Silent Member said:

Its really impressive how much work that team has dedicated to improve and expand their game.

It really is a passion project for Sean. From what I've read, their next game is using a modified version of the NMS engine, so they keep applying backwards compatible upgrades to this game, for free.

Positive Metal Attitude

 

འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔

ཨོཾ་ཧ་ནུ་པྷ་ཤ་བྷ་ར་ཧེ་ཡེ་སྭཱ་ཧཱ།།

ཨཱོཾ་མ་ཏྲི་མུ་ཡེ་སལེ་འདུ།།

I beat Pacific Drive. Pretty unique game where you drive into sci-fi zones and complete objectives and complete runs for resources. Ending didn't wrap things up that well, but nice to see indie devs doing new things.

 

I just started Indika. Also indie, also some very unique stuff going on.

  On 11/13/2024 at 4:46 AM, Rubin Farr said:

This might motivate me to get the physical copy 

 

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That looks really nice- I should buy a physical copy as well also with Nintendo confirming that all switch games will run on the next generation as well 

Happy 20th HL2 - Gabe dons his early santa suit with demos of

Half Life 2 circa 2000

Half Life 2 circa 2002

Screen capture of *that* 2003 tech demo

...and finally a 2 hour making-of doc

There's also a nice big 4gb update to it when you launch Steam if you've got it installed

I haven't eaten a Wagon Wheel since 07/11/07... ilovecubus.co.uk - 25ml of mp3 taken twice daily.

  On 11/16/2024 at 3:08 PM, mcbpete said:

Happy 20th HL2 - Gabe dons his early santa suit with demos of

Half Life 2 circa 2000

Half Life 2 circa 2002

Screen capture of *that* 2003 tech demo

...and finally a 2 hour making-of doc

There's also a nice big 4gb update to it when you launch Steam if you've got it installed

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Hard to believe HL2 launched quite literally half my life ago - off by only one day. Poetic, really.

 

  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

Finished Indika. It was all right. Some interesting ideas, but don't fully come together for me.

I started playing The Last of Us Part II. I beat it when it came out, but now it has a new roguelike mode. So I figured I'd beat it again then try the new mode. Great game.

S.T.A.L.K.E.R. 2 is finally here. And I just put in a couple of hours.

I like it so far. It certainly feels like an evolved X-Ray engine. Plus it appears that a couple of NPCs from the previous games have made a return. Still getting a feel for the UI, but it has a next-level sense of realism and immersion from where the series left off, over 14 years ago.

It's also a game that punishes carelessness, which I appreciate. Without spoiling anything further, I recommend it for sure. Just be ready for about a 150 GB download if anyone decides to give it a go.

EDIT: S.T.A.L.K.E.R. 2 actually runs on UE5, not X-Ray

Edited by ambermonk

 

  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

  On 11/16/2024 at 3:08 PM, mcbpete said:

Screen capture of *that* 2003 tech demo

Expand  

it's wild how much of a landmark this has become. I got a disc with all these videos on it in my box for CS: Condition Zero in early 2004, watching them blew my mind and effectively started me down the path of being a PC-building vidya enthusiast. all my builds have been for new games, with the first one being for HL2.

  On 4/17/2013 at 2:45 PM, Alcofribas said:

afaik i usually place all my cum drops on scientifically sterilized glass slides which are carefully frozen and placed in trash cans throughout the city labelled "for women ❤️ alco" with my social security and phone numbers.

  On 11/21/2024 at 1:31 AM, ambermonk said:

S.T.A.L.K.E.R. 2 is finally here. And I just put in a couple of hours.

I like it so far. It certainly feels like an evolved X-Ray engine. Plus it appears that a couple of NPCs from the previous games have made a return. Still getting a feel for the UI, but it has a next-level sense of realism and immersion from where the series left off, over 14 years ago.

It's also a game that punishes carelessness, which I appreciate. Without spoiling anything further, I recommend it for sure. Just be ready for about a 150 GB download if anyone decides to give it a go.

Expand  

This game is old school in the best of ways. No on-the-rails, polished scripted BS that's blatantly staged for you the player. No tutorial. Wanna have fun? Fuck you, learn to survive. I thought I was getting swarmed by bandits in the rain but it turned out to be two factions fighting each other. My shoddy gun keeps jamming and I can't loot the enemies I killed because the sky opened up with radioactive lightning, and now there's dogs fighting a mutant hog thing. This world doesn't give two shits about you. Amazing. 

  On 11/21/2024 at 12:41 PM, chim said:

This game is old school in the best of ways. No on-the-rails, polished scripted BS that's blatantly staged for you the player. No tutorial. Wanna have fun? Fuck you, learn to survive. I thought I was getting swarmed by bandits in the rain but it turned out to be two factions fighting each other. My shoddy gun keeps jamming and I can't loot the enemies I killed because the sky opened up with radioactive lightning, and now there's dogs fighting a mutant hog thing. This world doesn't give two shits about you. Amazing. 

Yep. The only forms of hand-holding really are the early tutorials (for basic controls/item use) and the mission markers. Otherwise it comes down to survival of the fittest.

I also like how the only cue for incoming enemy grenades is the metallic plinking sound when it already lands nearby. Also had an encounter when I looted a stash inside a downed helicopter in the middle of a pond, then suddenly a group of guys showed up out of nowhere and started opening fire, but it turns out wild dogs were also there. So I guess they were shooting at the dogs, but it still wasn't clear if they were Bandits or Loners. So I wonder if the factions were made intentionally harder to identify and discriminate out in the open.

And the Poppy Fields...pretty much a death trap if you're not prepared.

Edited by ambermonk

 

  On 10/21/2015 at 9:51 AM, peace 7 said:

To keep it real and analog, I'm gonna start posting to WATMM by writing my posts in fountain pen on hemp paper, putting them in bottles, and throwing them into the ocean.

 

  On 11/5/2013 at 7:51 PM, Sean Ae said:

you have to watch those silent people, always trying to trick you with their silence

 

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